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Dark Horseman

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Dark Horseman last won the day on April 23 2013

Dark Horseman had the most liked content!

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About Dark Horseman

  • Rank
    NPC
  • Birthday 02/01/1985

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    Male
  • Interests
    Procrastinating

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  1. Dark Horseman

    Recent Gallery Images Incorrect Display

    I don't know if I activated some kind of filter, but I haven't touched my control panel nor do I think it's intended to hide all albums. I tried Firefox and Chrome and get the same outcome as well.
  2. I can no longer see anyone's work besides my own on the recent gallery images when I'm logged in; when I'm signed off, it's fine. Same with the gallery in general: if I'm logged in it lists no entries for all categories, but if I'm logged out, they reappear again.
  3. Dark Horseman

    The Last of Us Impressionz

    The way they programmed the zombies was okay; you can imagine a person killing groups of them because they're very easy to anticipate and fairly stupid. The way thugs are presented and act, however, is very distracting. You can choke someone right behind another person, and there is clear sounds of struggle, but the guy in front doesn't notice because "rule: player using low-noise kills will maintain absolute stealth no matter what". Arrows also make a clear sound that the soldiers are not programmed to detect because "it'd probably make the game too hard for players". Same with pistol shots that somehow don't alert the guys in a building over. Enemies are programmed to come in waves to allow a player to kill dozens of them with ease when realistically they'd all come at once. This could have been done much better if they reduced the total number of enemies and made killing two guys a huge challenge and have a group of 6 impossible. I just cannot believe Joel can kill 20+ armed men within the same encounter - hardened anti-hero or not. This player-empowering-superman-mode is fine in games like Gears or War or Halo where it's all about destroying an entire race of enemies, but when it's about a gritty game trying to disempower the characters and make the struggle, it just takes away from the experience.
  4. Dark Horseman

    Toasty's Dazzling Effects(Added Stuff: 9/12/13)

    Detail in these animations always amaze me.
  5. Dark Horseman

    The Last of Us Impressionz

    The storytelling is going to substantially inspire the video game industry as a whole, but the gameplay itself was typical and made it fall short of a genuinely extraordinary experience. In the demo trailer, you see Joel struggling with 3 enemies that hold him down to get shot as he breaks free with dirty, Bourne-Identity fighting. This never happens in the actual game where you just blow people away with the shotgun or walk by everyone. You could say "that's a tailored experience" but no one is going to honestly act out a movie on purpose. They litter ammo everywhere for you, the AI is retarded most times (soldiers pop their heads out despite you spraying the area, they'll wait for you to kill their friends before they shoot you, and a lot of times they will put down their guns to fist-fight and just get shot), and it seems utterly impossible to die despite being "hopelessly outnumbered". This is a good game for sure, but definitely not a 10. The game demands that you appreciate it for its realism and depth, but then it makes you steamroll an entire city of thugs. In retrospect, a game like Heavy Rain gave the weight of ONE KILL to enhance the realism. If they could have toned down the Call of Duty combat to something more grounded in realism, it would have deserved a 10.
  6. Dark Horseman

    HD Game resolution

    You can't make an RPG Maker game larger than 640x480 resolution unless you hack the code which is against the terms of service (I believe). While it's universal that a higher resolution is always better, unless you have the graphics to back it up, it could end up looking bad, i.e. if you are just resizing all the graphics up rather than redrawing them, they'll look tacky. It's like playing a handheld DS game on your 47" TV vs just the tiny screen -> the tiny screen looks better with the smaller resolution graphics.
  7. Dark Horseman

    TheShadow is Here

    TheShadow > Shaddow simply because Shaddow no longer has the Persona glasses to contend with those shades.
  8. Dark Horseman

    Prevent Menu Scroll Jumping?

    Damn. That was perfect.
  9. Regarding the auto-sell script, I wanted to simply sell all items worth money in the character's inventory at the end of a mission. This simplifies it so it'd be more natural than making them sell everything with a shop manually. Or just a simple script call that can sell all of a specific item when commanded without interfacing with the player. So I was hoping there'd be a built in command like $game_party.item_number(item).SELL
  10. Is there a way to script selling a weapon, armor, or item if owned and directly depositing the gold to the party? Something that acts the same way as if a player manually sold everything except it's automatic. I think I can event this for every single item in the database using condition checks and Change Gold, but that'd be pretty ridiculous and prone to errors.
  11. Dark Horseman

    Shortest Reviews Ever: Ropetown RPG

    Played this because I tried out Tower of Dogrock. I'm late to the party so I'll keep it short. Ropetown RPG by Ocedic Writing [9]: "I'm going to kill myself." "Dude, but Iron Man 3 is coming out." "You're right. I fucking love Iron Man." I got all the references because I'm crazy. Mechanics [8]: Nothing new with Yanfly, but it beats the shit out of other games. Customization, itemization, monster castration. Graphics [4]: Plain, old Ralph with RTP crew. Also a female guard that was Frankensteined from a guy. Yuck. Mapping [6]: Almost put the game down with the first map. Author clearly got better as the game went on and used this game as a learning experience. Overall (not avg) [8]: Despite graphic limitations and ordinary mapping, this game was hilarious and fun to play because it was balanced well. I feel any game having Ocedic as the item creator and balance tester will pretty much crush other games in those categories.
  12. Dark Horseman

    Battle Systems

    I was actually waiting for a Tactics Battle System to come out as well, but it's been a very long wait and will probably still take another 1-3 years (that system is still in Alpha). Even once it's finalized, there will be few add-ons until it has time to gain popularity. I feel if you want to produce a game in the mean time, you have to settle for the other systems. People use public resources and rips for their non-commercial games all the time. What resources would you be using with the TBS system? The only time I see true original graphics is if the game has an artist onboard or has someone willing to pay money for custom graphics - it's really quite rare.
  13. Dark Horseman

    Battle Systems

    You'll probably get a lot of "depends on your game and what you want." But taking into account the current battle systems publicly available for RM games... If the author has a pixel artist onboard who can make custom sprites, then side view ATB or CTB. Otherwise, Yanfly front-view is a decent battle system that is very popular and hard to mess up. I honestly can't stand the default battle system and feel Yanfly is the new "default battle system" for RPGVXA. I haven't tried FBS(?) Pearl or Sapphire yet which I think are like Zelda-SNES games, but I think they'd feel very clunky since the engine wasn't designed for collision detection and enemy sprite AI. There's a whole of other battle systems that I'd love even more, but the scripts for those types don't exist yet.
  14. Dark Horseman

    Another Point of View

    The original plot you have in mind is definitely suited more for comedy. If you create a party of heroes that the villain obsesses over, it seems like he's the lovable Saturday cartoon villain that never gets his way (Shredder, M. Bison, Team Rocket). But treading the dark path seems to be what you want. In that respects, you should not create a party of heroes for him to oppose; that just draws attention away from his character. Making him feel betrayed by ideals, a person, or an organization are what gives it a more mature feel; this is actually what Star Wars does. If you want to make a story about a mature villain, it should go through how he came to make this decision and become a villain without too much emphasis of what he does as a villain. If you ever played Warcraft III... or really well any Blizzard game honestly, the plotlines always follow the character until they're corrupted at the very end. It's really all about the path towards darkness.
  15. Dark Horseman

    Twists and Turns: Too much a bad thing?

    You didn't miss much... And yeah. More twists have a lessening impact, e.g. M. Night Shyamalan movies. So make sure you don't throw in too minor twists before the big one... or have big ones back to back.
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