Earl_Black
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4About Earl_Black

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Rank
Member
- Birthday August 26
Profile Information
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Gender
Female
RPG Maker Information
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RM Skill -
Eventer
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Yes, I have. My apologizes. I'm still new.
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Earl_Black started following Basic Options Menu, Ultra Advanced Quest System, Item requirement for Galv's Shop Upgrade (fake id concept) and and 2 others
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does it check if the player no longer possesses said armour? and does equip the armour still counts as having it in its possession?
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Item requirement for Galv's Shop Upgrade (fake id concept)
Earl_Black replied to Earl_Black's topic in Programming
I tried it out and it now works. Thank you all so much! -
Item requirement for Galv's Shop Upgrade (fake id concept)
Earl_Black replied to Earl_Black's topic in Programming
Gives me an error saying "can't convert true into string". line 609. Here's the script call I put down: disable_good(11, !$game_party.has_item?($data_items[31])) -
Item requirement for Galv's Shop Upgrade (fake id concept)
Earl_Black replied to Earl_Black's topic in Programming
Oh okay. Thanks for the info. But for either one, I still get this error. -
Item requirement for Galv's Shop Upgrade (fake id concept)
Earl_Black replied to Earl_Black's topic in Programming
So it would be like this? -
Item requirement for Galv's Shop Upgrade (fake id concept)
Earl_Black replied to Earl_Black's topic in Programming
So I looked over the script. And It does look like what I'm looking for but I can't anything on how to re-enable the goods. or how to re-enable it when a key item is in inventory. -
I have recently use the shop upgrade and one thing that got me wondering would an item be available to the player if the player has a certain item. The idea I have in mind is some sort of ID system, where a player would need an ID to buy certain items. The reason for the specific is because a character in one of my games in development is using a fake id to buy items like beer and cigarettes for task-related reasons (the main character isn't really a good person anyway or at least not anymore) Is there a way to make that work? Edit: So I actually try it out via regular eventing and it somewhat work did not the way I wanted to. Want I wanted it to do is when I had the ID, the items would show up as available, otherwise, they would just be grayed out. Instead, when I got the ID, the items didn't show in the original shop process but it just forces the players into another shop process. In which to be honest is my fault for the assumption as I don't fully understand the engine yet (far from a newbie but nowhere near an expert.) So my issue still stands but with a more (hopefully) specific detail that is understandable.
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Found it. Thank you so much.
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"No matching files found." Maybe I'm not a certain member or something? I only see Himeworks
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Is it possible to change it into switch instead of variable?
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I cannot find the script. I tried downloading the files but I don't see it. tried checking in the GitHub files abut I don't see it. Is the script under a different name or something? Because the only thing I see that's is close to the title and creator is 'Window Animation' Maybe it's only accessible for certain users or something? I don't know.
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Can someone send me a new link to the script? the original link doesn't work for me.
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Maybe this can help you: https://forums.rpgmakerweb.com/index.php?threads/player-selection-mog-edition.17111
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The one issue i have with the script is it's compatibility with the Non-combat menu script.


