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  1. Valestein

    Damage Formulas 101 (MV Edition)

    Ok, so I was going to make a skill that poison the enemy if they are burned. ( burn id is 11, poison is 12) my code is this: if (b.isStateAffected(11)) {b.addState(12)} else {b.addState(11)} For some reason, the burn damage from all dot effects is 0 Only happen with yanfly's damage Core. Did i do something wrong? It work if i add it with the normal method, but if i use the if code all damage overtime becomes 0