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  1. I'm creating a monster collection/battle game (with a unique twist, but I don't want to share that just yet). Is this possible in RPG Maker MV? Here are the two main issues I have encountered: The main character is always the one in the battles, along with his/her team members. But in my game, like in Pokemon, the battles would only include the creatures. I was thinking of using Yanfly's Party System plugin so I can have a big team roster, but is it possible to remove the main player from the actual battles? RPG Maker MV forces you to create actors/party members in advance and use events to add them to your team. For example, say I have one species of creature...let's call him Zoomble. My game involves building creatures, not catching them, but if I built two Zoombles, how would that work? What if the player wants to build twenty Zoombles? Would I have to just make a hundred actors for each species in the party system settings menu, just in case the player keeps making them? There has to be an easier way (or a plugin) to deal with this. Thanks, all!
  2. I want to make a game that will heavily involve digging to find fossils and other ancient treasures. Is this possible in RPG Maker MV? I don't know anything about programming, but I've been using RPG Maker for 5+ years. I saw a tutorial on this, but it involved making a bunch of invisible events that get summoned when you click the ground, which I don't want to do. Isn't there a way to tag/mark certain ground types so that if your shovel is out you can trigger a digging hole event? I feel like there has to be, but I've also heard that it's not possible to change the actual terrain tiles. I would be happy with just creating a "hole" event on top of that tile, but I'd rather not have to litter each map with hundreds of these invisible events. Thanks :)