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Chucksaint

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About Chucksaint

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  1. Chucksaint

    LVL decimals

    Hi there! How can I put for instance LV 1 to LV 01? also how to change the color if the first case is 0 ? thanks in advance
  2. Chucksaint

    Theo TSBS + Ao no kiseki

    bump
  3. Chucksaint

    Level up & Enemy drops in battle

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  4. Chucksaint

    Level up & Enemy drops in battle

    Bump
  5. Chucksaint

    Theo TSBS + Ao no kiseki

    Bump
  6. Chucksaint

    Theo TSBS + Ao no kiseki

    Hi Guys, so I've managed to make TSBS work with Ao no Kiseki almost in perfection, but sadly the <slow> and <cancel> doesn't work... I think they have similiar methods hence the "incompatibility"(?) Any one knows how to fix this ? Thank youu
  7. Chucksaint

    Level up & Enemy drops in battle

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  8. Chucksaint

    Level up & Enemy drops in battle

    I think that Enemy drops I can make it work with Enemy animation death sadly it gives me error with theo SBS... "double resume" So I found a way to make it work with TSBS... Is there any way to get enemy item? For example . if enemy has item(ID) ? thank youu
  9. Chucksaint

    AP System

    HI there! How can I make random AP? I've tried to modify a script by TroyZ but the AP output is wrong.. Here I leave the script that I modified thank you
  10. Chucksaint

    Level up & Enemy drops in battle

    Hi there, So I've been thinking, is there any way to show in battle after killing an Enemy an actor level up? Or is just processed after the battle? And enemy dropped items on death mid battle ? thank you
  11. Chucksaint

    Image animations

    Well I am really above my head, i still can't understand it . Guess I will study RGss3 sorry
  12. Chucksaint

    Image animations

    Hi there, So to do an animation I need to create def animateface(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end or blt(x, y, src_bitmap, src_rect, opacity = 255) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end ?? follow those steps here? https://www.rubydoc.info/github/cstrahan/open-rpg-maker/Rect Sorry I am a little lost rigt now
  13. Chucksaint

    Image animations

    Hello,here I am again lol I would like to know how to make animations with images ( frames?) thank you
  14. Chucksaint

    Window Animations

    managed to do what I wanted, thank you
  15. Chucksaint

    members faces

    Yeah... sorry, I think that's the last of it! (I really hope so) How can I animate a sprite by frames? for instance this one? def draw_actor_next(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,480) self.contents.blt( x , y + 3, bitmap, rect, 255) bitmap.dispose self.z = 999 end Thank youu
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