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Chucksaint

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  1. Chucksaint

    Image animations

    Well I am really above my head, i still can't understand it . Guess I will study RGss3 sorry
  2. Chucksaint

    Image animations

    Hi there, So to do an animation I need to create def animateface(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end or blt(x, y, src_bitmap, src_rect, opacity = 255) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end ?? follow those steps here? https://www.rubydoc.info/github/cstrahan/open-rpg-maker/Rect Sorry I am a little lost rigt now
  3. Chucksaint

    Image animations

    Hello,here I am again lol I would like to know how to make animations with images ( frames?) thank you
  4. Chucksaint

    Window Animations

    managed to do what I wanted, thank you
  5. Chucksaint

    members faces

    Yeah... sorry, I think that's the last of it! (I really hope so) How can I animate a sprite by frames? for instance this one? def draw_actor_next(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,480) self.contents.blt( x , y + 3, bitmap, rect, 255) bitmap.dispose self.z = 999 end Thank youu
  6. Chucksaint

    an annoying TSBS error...

    I advise you to NOT edit RMVXA base scripts, if you forget and need to change it again it could be troublesome. I'm happy that worked for you too ^^
  7. Chucksaint

    an annoying TSBS error...

    I didn't change in TSBS, but in formation bonus from value = apply_critical(value) if @result.critical to value = apply_critical(value, user) if @result.critical I added only the , user and appears to have fix the problem, now i don't know wich scripts you had, but anything that overrides critical has to be edited probably Sorry if I can't be of much help ^^'
  8. Chucksaint

    Window Animations

    ahah ok, I will try to make it work. thank you for your help
  9. Chucksaint

    Window Animations

    I figured it was a little bit tricky... ok. So can you tell me any method to try? thank youu
  10. Chucksaint

    vlue formation bonus and yanfly party system

    I get an error :x it refers to return SceneManager.scene.status_window.openness
  11. Chucksaint

    an annoying TSBS error...

    Hi there! same happened to me when I put Formation Bonus by Vlue. By any chance do you use it? I changed #this value = apply_critical(value, user) if @result.critical # value = apply_critical(value) if @result.critical Search (CTRL+SHIFT+F) for apply_critical(value And try to modify as I did (not the default RMVA scripts!!), at least worked for me. Hope it helps
  12. hello guys, here I am ...again! ( Sorry but I have too much questions?!) Does anyone know how to animate windows and elements? I know that there are scripts to do that, the closest that I found to what I wanted was with the script Khas smooth sliding, but only applies to windows (and I managed to work with it) for what i understood lolz 1) Is there any way for example slide each actor index in Main menu instead of all window_menustatus? (SEE IMAGE) 2) Also each index in Menu_command? 3) for instance, If cursor is in index Party > in main menu can add padding in the next index? (see image example) If is on index "Items" No padding I had more questions but I forgotzz lol Thank you
  13. Chucksaint

    vlue formation bonus and yanfly party system

    YAAAAY minus 1 problem. Great fix @roninator2!! as for command in scene_formation I will see if i can find anything on the forums.. Last problem is that when I use battle max members variable it doesn't update party alas the scene_formation. Can it be done to auto assign battle members in empty space? (I think that will solve it) thank you so much for your support!! EDIT1 UPDATE So I changed the position of scripts and it looks normal o.o #overkill I know that it's a long shot but is there any way to change formation mid battle via actor command?
  14. Chucksaint

    fullscreen

    Sorry this can be closed, I decided to go with the default RMVXA size
  15. Chucksaint

    vlue formation bonus and yanfly party system

    I made that but maybe it was too late,sorry xD TSBS. but in battle is all fixed, Is in Scene_Formation that is the problem (I think) Battle is good so is party_scene. Only in Scene_formation that has that error
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