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4About Chucksaint

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Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
Hi there, I hope that you can help me :)) how can I change window.open && close speed? Thank you -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
Okay ~ -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
That's alright. thanks anyway, I'll use the squared one. No worries ^^ Meanwhile.... I have some other questions... sorry for hijacking (:´D) EDIT: I've managed to do this one width the help of AMN DQ Battle Addon script and some editing ^^ I've created my own window in Scene_Battle to appear when Skill_list is opened. In that window I've managed to display current in action actor HP/MP when I'm selecting skills.. But I wanted to display MP_Cost when the cursor is on skill. (see image bellow for future reference) Alsooooo, Is there any way to make Critical Hits animation depending on the weapon ? If I remember right, some years ago when I started my first project there was one, I think it was named Golden Sun Critical hits or something related to Golden Sun, but, sadly is gone. For reference: - If Emerald Sword is equipped then Critical Hit animation is Flash. - if current weapon is Daggers of doom then the critical Hit animation is Meteor. Thank youuu ~~ -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
Sure, thank youu ^^ -
Chucksaint started following Theo TSBS + Ao no kiseki, Ruby/RGSS3 questions that don't deserve their own thread and LVL decimals
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Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
HI there, sorry did you have any luck? I've managed to blend the images as you said, but never full transparency D: -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
I must be doing something wrong of course -.- Thank you for your help :D :D -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
Luckily the script already has that 3 sprites that simulate what you mention. I did as you said and created the images but I can't seem to make it work.. The script is divided in 3 parts, but I'm pretty sure that is the second part, Iv'e already tried @map_img.blend_type = 1 I aprecciate your help :D -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
Hi there, thank you for your response..I don't know if I am making sense. D: so is it impossible to make this: into this? -
Ruby/RGSS3 questions that don't deserve their own thread
Chucksaint replied to kal's topic in Programming
Hi there again, I'm using Napoleons Minimap (https://forums.rpgmakerweb.com/index.php?threads/napoleons-minimap.13801/) I would like to know if I can make a Mask to make the map circular in scroll mode instead of rectangular , if so how can I ? Thank you -
Hi there! How can I put for instance LV 1 to LV 01? also how to change the color if the first case is 0 ? thanks in advance
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Hi Guys, so I've managed to make TSBS work with Ao no Kiseki almost in perfection, but sadly the <slow> and <cancel> doesn't work... I think they have similiar methods hence the "incompatibility"(?) Any one knows how to fix this ? Thank youu


