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Chucksaint

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Everything posted by Chucksaint

  1. hello guys, here I am ...again! ( Sorry but I have too much questions?!) Does anyone know how to animate windows and elements? I know that there are scripts to do that, the closest that I found to what I wanted was with the script Khas smooth sliding, but only applies to windows (and I managed to work with it) for what i understood lolz 1) Is there any way for example slide each actor index in Main menu instead of all window_menustatus? (SEE IMAGE) 2) Also each index in Menu_command? 3) for instance, If cursor is in index Party > in main menu can add padding in the next index? (see image example) If is on index "Items" No padding I had more questions but I forgotzz lol Thank you
  2. Chucksaint

    Window Animations

    managed to do what I wanted, thank you
  3. Chucksaint

    members faces

    Hi all, can you help me please? how to show next_actor face? Is it possible? thank youu
  4. Chucksaint

    members faces

    Yeah... sorry, I think that's the last of it! (I really hope so) How can I animate a sprite by frames? for instance this one? def draw_actor_next(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,480) self.contents.blt( x , y + 3, bitmap, rect, 255) bitmap.dispose self.z = 999 end Thank youu
  5. Chucksaint

    an annoying TSBS error...

    I advise you to NOT edit RMVXA base scripts, if you forget and need to change it again it could be troublesome. I'm happy that worked for you too ^^
  6. Chucksaint

    an annoying TSBS error...

    I didn't change in TSBS, but in formation bonus from value = apply_critical(value) if @result.critical to value = apply_critical(value, user) if @result.critical I added only the , user and appears to have fix the problem, now i don't know wich scripts you had, but anything that overrides critical has to be edited probably Sorry if I can't be of much help ^^'
  7. Chucksaint

    Window Animations

    ahah ok, I will try to make it work. thank you for your help
  8. Chucksaint

    Window Animations

    I figured it was a little bit tricky... ok. So can you tell me any method to try? thank youu
  9. Chucksaint

    vlue formation bonus and yanfly party system

    I get an error :x it refers to return SceneManager.scene.status_window.openness
  10. Chucksaint

    an annoying TSBS error...

    Hi there! same happened to me when I put Formation Bonus by Vlue. By any chance do you use it? I changed #this value = apply_critical(value, user) if @result.critical # value = apply_critical(value) if @result.critical Search (CTRL+SHIFT+F) for apply_critical(value And try to modify as I did (not the default RMVA scripts!!), at least worked for me. Hope it helps
  11. Chucksaint

    vlue formation bonus and yanfly party system

    YAAAAY minus 1 problem. Great fix @roninator2!! as for command in scene_formation I will see if i can find anything on the forums.. Last problem is that when I use battle max members variable it doesn't update party alas the scene_formation. Can it be done to auto assign battle members in empty space? (I think that will solve it) thank you so much for your support!! EDIT1 UPDATE So I changed the position of scripts and it looks normal o.o #overkill I know that it's a long shot but is there any way to change formation mid battle via actor command?
  12. Chucksaint

    fullscreen

    Sorry this can be closed, I decided to go with the default RMVXA size
  13. Chucksaint

    vlue formation bonus and yanfly party system

    I made that but maybe it was too late,sorry xD TSBS. but in battle is all fixed, Is in Scene_Formation that is the problem (I think) Battle is good so is party_scene. Only in Scene_formation that has that error
  14. Chucksaint

    vlue formation bonus and yanfly party system

    WOoooaa niiiiceeee , only 2 thing down. also 1 command in formation IDK if it happens to you but when I change formation in party if I go to formation doesn't update... I have to put manually each member on "slot" to have a formation... See? Am I doing something wrong? I leave my base script here to compare Thank youu
  15. Chucksaint

    Battle Guests

    Sadly I've tried every one that you said but it doesn't work... Or it has compatibility errors such as sprites don't show in battle. Do you have any other idea? thank you
  16. Chucksaint

    vlue formation bonus and yanfly party system

    I still haven't lost hope lololol Even if there aren't any commands, i still have a problem with updating sprites in formation bonus after changing party in scene party bahh . It's a little frustrating cuz I like them both (and I've already costumized 60% of each scene). I'ts my fault for noticing sooner
  17. Chucksaint

    members faces

    Yayyyyy I think it's done, FPS is good too *.* thank you so much @Rikifive!!! This thread can be closed now
  18. Chucksaint

    members faces

    i'm Trying (try and error) in scene_status/equip/skill and every one that has next_actor sorry for the trouble
  19. Chucksaint

    members faces

    Niceeeeeee *.* Hahahah it's not lame, it's very unicorn xD last question and the I let you off the hook (I hope) lolz My image doesn't update when I change to next_actor
  20. Chucksaint

    members faces

    OMG thank you so much!!!! sorry to bother you but is there a way to: draw custom faces in cache indicate current actor status in those faces with image? thank you soo much *.* #update - So I already did the face part Last thing indicator *.*
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