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Everything posted by Chucksaint
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hello guys, here I am ...again! ( Sorry but I have too much questions?!) Does anyone know how to animate windows and elements? I know that there are scripts to do that, the closest that I found to what I wanted was with the script Khas smooth sliding, but only applies to windows (and I managed to work with it) for what i understood lolz 1) Is there any way for example slide each actor index in Main menu instead of all window_menustatus? (SEE IMAGE) 2) Also each index in Menu_command? 3) for instance, If cursor is in index Party > in main menu can add padding in the next index? (see image example) If is on index "Items" No padding I had more questions but I forgotzz lol Thank you
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managed to do what I wanted, thank you
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Hi all, can you help me please? how to show next_actor face? Is it possible? thank youu
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Yeah... sorry, I think that's the last of it! (I really hope so) How can I animate a sprite by frames? for instance this one? def draw_actor_next(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,480) self.contents.blt( x , y + 3, bitmap, rect, 255) bitmap.dispose self.z = 999 end Thank youu
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I advise you to NOT edit RMVXA base scripts, if you forget and need to change it again it could be troublesome. I'm happy that worked for you too ^^
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I didn't change in TSBS, but in formation bonus from value = apply_critical(value) if @result.critical to value = apply_critical(value, user) if @result.critical I added only the , user and appears to have fix the problem, now i don't know wich scripts you had, but anything that overrides critical has to be edited probably Sorry if I can't be of much help ^^'
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ahah ok, I will try to make it work. thank you for your help
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I figured it was a little bit tricky... ok. So can you tell me any method to try? thank youu
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vlue formation bonus and yanfly party system
Chucksaint replied to Chucksaint's topic in Programming
I get an error :x it refers to return SceneManager.scene.status_window.openness -
Hi there! same happened to me when I put Formation Bonus by Vlue. By any chance do you use it? I changed #this value = apply_critical(value, user) if @result.critical # value = apply_critical(value) if @result.critical Search (CTRL+SHIFT+F) for apply_critical(value And try to modify as I did (not the default RMVA scripts!!), at least worked for me. Hope it helps
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vlue formation bonus and yanfly party system
Chucksaint replied to Chucksaint's topic in Programming
YAAAAY minus 1 problem. Great fix @roninator2!! as for command in scene_formation I will see if i can find anything on the forums.. Last problem is that when I use battle max members variable it doesn't update party alas the scene_formation. Can it be done to auto assign battle members in empty space? (I think that will solve it) thank you so much for your support!! EDIT1 UPDATE So I changed the position of scripts and it looks normal o.o #overkill I know that it's a long shot but is there any way to change formation mid battle via actor command? -
Sorry this can be closed, I decided to go with the default RMVXA size
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vlue formation bonus and yanfly party system
Chucksaint replied to Chucksaint's topic in Programming
I made that but maybe it was too late,sorry xD TSBS. but in battle is all fixed, Is in Scene_Formation that is the problem (I think) Battle is good so is party_scene. Only in Scene_formation that has that error -
vlue formation bonus and yanfly party system
Chucksaint replied to Chucksaint's topic in Programming
WOoooaa niiiiceeee , only 2 thing down. also 1 command in formation IDK if it happens to you but when I change formation in party if I go to formation doesn't update... I have to put manually each member on "slot" to have a formation... See? Am I doing something wrong? I leave my base script here to compare Thank youu -
Sadly I've tried every one that you said but it doesn't work... Or it has compatibility errors such as sprites don't show in battle. Do you have any other idea? thank you
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vlue formation bonus and yanfly party system
Chucksaint replied to Chucksaint's topic in Programming
I still haven't lost hope lololol Even if there aren't any commands, i still have a problem with updating sprites in formation bonus after changing party in scene party bahh . It's a little frustrating cuz I like them both (and I've already costumized 60% of each scene). I'ts my fault for noticing sooner -
Yayyyyy I think it's done, FPS is good too *.* thank you so much @Rikifive!!! This thread can be closed now
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i'm Trying (try and error) in scene_status/equip/skill and every one that has next_actor sorry for the trouble
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Niceeeeeee *.* Hahahah it's not lame, it's very unicorn xD last question and the I let you off the hook (I hope) lolz My image doesn't update when I change to next_actor
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OMG thank you so much!!!! sorry to bother you but is there a way to: draw custom faces in cache indicate current actor status in those faces with image? thank you soo much *.* #update - So I already did the face part Last thing indicator *.*


