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Chucksaint

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Everything posted by Chucksaint

  1. Hi there, I hope that you can help me :)) how can I change window.open && close speed? Thank you
  2. That's alright. thanks anyway, I'll use the squared one. No worries ^^ Meanwhile.... I have some other questions... sorry for hijacking (:´D) EDIT: I've managed to do this one width the help of AMN DQ Battle Addon script and some editing ^^ I've created my own window in Scene_Battle to appear when Skill_list is opened. In that window I've managed to display current in action actor HP/MP when I'm selecting skills.. But I wanted to display MP_Cost when the cursor is on skill. (see image bellow for future reference) Alsooooo, Is there any way to make Critical Hits animation depending on the weapon ? If I remember right, some years ago when I started my first project there was one, I think it was named Golden Sun Critical hits or something related to Golden Sun, but, sadly is gone. For reference: - If Emerald Sword is equipped then Critical Hit animation is Flash. - if current weapon is Daggers of doom then the critical Hit animation is Meteor. Thank youuu ~~
  3. HI there, sorry did you have any luck? I've managed to blend the images as you said, but never full transparency D:
  4. I must be doing something wrong of course -.- Thank you for your help :D :D
  5. Luckily the script already has that 3 sprites that simulate what you mention. I did as you said and created the images but I can't seem to make it work.. The script is divided in 3 parts, but I'm pretty sure that is the second part, Iv'e already tried @map_img.blend_type = 1 I aprecciate your help :D
  6. Hi there, thank you for your response..I don't know if I am making sense. D: so is it impossible to make this: into this?
  7. Hi there again, I'm using Napoleons Minimap (https://forums.rpgmakerweb.com/index.php?threads/napoleons-minimap.13801/) I would like to know if I can make a Mask to make the map circular in scroll mode instead of rectangular , if so how can I ? Thank you
  8. Chucksaint

    LVL decimals

    Hi there! How can I put for instance LV 1 to LV 01? also how to change the color if the first case is 0 ? thanks in advance
  9. Chucksaint

    Level up & Enemy drops in battle

    Hi there, So I've been thinking, is there any way to show in battle after killing an Enemy an actor level up? Or is just processed after the battle? And enemy dropped items on death mid battle ? thank you
  10. Chucksaint

    Theo TSBS + Ao no kiseki

    Hi Guys, so I've managed to make TSBS work with Ao no Kiseki almost in perfection, but sadly the <slow> and <cancel> doesn't work... I think they have similiar methods hence the "incompatibility"(?) Any one knows how to fix this ? Thank youu
  11. Chucksaint

    Theo TSBS + Ao no kiseki

    bump
  12. Chucksaint

    Level up & Enemy drops in battle

    bump
  13. Chucksaint

    Level up & Enemy drops in battle

    Bump
  14. Chucksaint

    Theo TSBS + Ao no kiseki

    Bump
  15. Chucksaint

    Battle Guests

    Hi againn, I don't know if already exists (I found nothing at least) So I have theo - TSBS battle system right now, is there any way to implement a system of guests? (Like ffXII?|?) For instance, in battle we can see/heal the guest and the guest takes actions such like attack/heal/skills but the player cannot control him
  16. Chucksaint

    Level up & Enemy drops in battle

    bump
  17. Chucksaint

    Level up & Enemy drops in battle

    I think that Enemy drops I can make it work with Enemy animation death sadly it gives me error with theo SBS... "double resume" So I found a way to make it work with TSBS... Is there any way to get enemy item? For example . if enemy has item(ID) ? thank youu
  18. Chucksaint

    AP System

    HI there! How can I make random AP? I've tried to modify a script by TroyZ but the AP output is wrong.. Here I leave the script that I modified thank you
  19. Chucksaint

    fullscreen

    So I have the script Σ Fullscreen and for me it's great! at least not in fullscreen! Don't get me wrong, in terms of screensize it's great but In fullscreen it gets images/text resized and it looks pixelated (as the image shows) Normal Screen: Full screen: Is there any script that I should know to make it look better? At the very least least to look the original RMVXA, I prefer blurry than pixelates lols Thankss
  20. Hi guys, I have 2 questions: 1) I'm using vlue formation bonus and yanfly party system, I was wondering if it's possible to combine them into one scene OR If after actor index in formation bonus could be added a new command to yanfly party system scene. As for a command in party system to formation. 2) Is there any way to change battle formation via actor command in battle? (it can pass turn or not) I hope you can help thanks in advance
  21. Chucksaint

    Image animations

    Hello,here I am again lol I would like to know how to make animations with images ( frames?) thank you
  22. Chucksaint

    Image animations

    Well I am really above my head, i still can't understand it . Guess I will study RGss3 sorry
  23. Chucksaint

    Image animations

    Hi there, So to do an animation I need to create def animateface(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end or blt(x, y, src_bitmap, src_rect, opacity = 255) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end ?? follow those steps here? https://www.rubydoc.info/github/cstrahan/open-rpg-maker/Rect Sorry I am a little lost rigt now
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