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Chucksaint

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Everything posted by Chucksaint

  1. Chucksaint

    LVL decimals

    Hi there! How can I put for instance LV 1 to LV 01? also how to change the color if the first case is 0 ? thanks in advance
  2. Chucksaint

    Level up & Enemy drops in battle

    Hi there, So I've been thinking, is there any way to show in battle after killing an Enemy an actor level up? Or is just processed after the battle? And enemy dropped items on death mid battle ? thank you
  3. Chucksaint

    Theo TSBS + Ao no kiseki

    Hi Guys, so I've managed to make TSBS work with Ao no Kiseki almost in perfection, but sadly the <slow> and <cancel> doesn't work... I think they have similiar methods hence the "incompatibility"(?) Any one knows how to fix this ? Thank youu
  4. Chucksaint

    Theo TSBS + Ao no kiseki

    bump
  5. Chucksaint

    Level up & Enemy drops in battle

    bump
  6. Chucksaint

    Level up & Enemy drops in battle

    Bump
  7. Chucksaint

    Theo TSBS + Ao no kiseki

    Bump
  8. Chucksaint

    Battle Guests

    Hi againn, I don't know if already exists (I found nothing at least) So I have theo - TSBS battle system right now, is there any way to implement a system of guests? (Like ffXII?|?) For instance, in battle we can see/heal the guest and the guest takes actions such like attack/heal/skills but the player cannot control him
  9. Chucksaint

    Level up & Enemy drops in battle

    bump
  10. Chucksaint

    Level up & Enemy drops in battle

    I think that Enemy drops I can make it work with Enemy animation death sadly it gives me error with theo SBS... "double resume" So I found a way to make it work with TSBS... Is there any way to get enemy item? For example . if enemy has item(ID) ? thank youu
  11. Chucksaint

    AP System

    HI there! How can I make random AP? I've tried to modify a script by TroyZ but the AP output is wrong.. Here I leave the script that I modified thank you
  12. Chucksaint

    fullscreen

    So I have the script Σ Fullscreen and for me it's great! at least not in fullscreen! Don't get me wrong, in terms of screensize it's great but In fullscreen it gets images/text resized and it looks pixelated (as the image shows) Normal Screen: Full screen: Is there any script that I should know to make it look better? At the very least least to look the original RMVXA, I prefer blurry than pixelates lols Thankss
  13. Hi guys, I have 2 questions: 1) I'm using vlue formation bonus and yanfly party system, I was wondering if it's possible to combine them into one scene OR If after actor index in formation bonus could be added a new command to yanfly party system scene. As for a command in party system to formation. 2) Is there any way to change battle formation via actor command in battle? (it can pass turn or not) I hope you can help thanks in advance
  14. Chucksaint

    Image animations

    Hello,here I am again lol I would like to know how to make animations with images ( frames?) thank you
  15. Chucksaint

    Image animations

    Well I am really above my head, i still can't understand it . Guess I will study RGss3 sorry
  16. Chucksaint

    Image animations

    Hi there, So to do an animation I need to create def animateface(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end or blt(x, y, src_bitmap, src_rect, opacity = 255) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,95) self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose end ?? follow those steps here? https://www.rubydoc.info/github/cstrahan/open-rpg-maker/Rect Sorry I am a little lost rigt now
  17. hello guys, here I am ...again! ( Sorry but I have too much questions?!) Does anyone know how to animate windows and elements? I know that there are scripts to do that, the closest that I found to what I wanted was with the script Khas smooth sliding, but only applies to windows (and I managed to work with it) for what i understood lolz 1) Is there any way for example slide each actor index in Main menu instead of all window_menustatus? (SEE IMAGE) 2) Also each index in Menu_command? 3) for instance, If cursor is in index Party > in main menu can add padding in the next index? (see image example) If is on index "Items" No padding I had more questions but I forgotzz lol Thank you
  18. Chucksaint

    Window Animations

    managed to do what I wanted, thank you
  19. Chucksaint

    members faces

    Hi all, can you help me please? how to show next_actor face? Is it possible? thank youu
  20. Chucksaint

    members faces

    Yeah... sorry, I think that's the last of it! (I really hope so) How can I animate a sprite by frames? for instance this one? def draw_actor_next(actor, x, y, enabled = true) bitmap = Cache.picture(actor.name + "_bg") rect = Rect.new(0, 0, 640,480) self.contents.blt( x , y + 3, bitmap, rect, 255) bitmap.dispose self.z = 999 end Thank youu
  21. Chucksaint

    an annoying TSBS error...

    I advise you to NOT edit RMVXA base scripts, if you forget and need to change it again it could be troublesome. I'm happy that worked for you too ^^
  22. Chucksaint

    an annoying TSBS error...

    I didn't change in TSBS, but in formation bonus from value = apply_critical(value) if @result.critical to value = apply_critical(value, user) if @result.critical I added only the , user and appears to have fix the problem, now i don't know wich scripts you had, but anything that overrides critical has to be edited probably Sorry if I can't be of much help ^^'
  23. Chucksaint

    Window Animations

    ahah ok, I will try to make it work. thank you for your help
  24. Chucksaint

    Window Animations

    I figured it was a little bit tricky... ok. So can you tell me any method to try? thank youu
  25. Chucksaint

    vlue formation bonus and yanfly party system

    I get an error :x it refers to return SceneManager.scene.status_window.openness
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