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Chaos Krux

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Chaos Krux last won the day on May 20

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About Chaos Krux

  • Rank
    Chaos for one, Chaos for all
  • Birthday August 26

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    Not Telling
  • Location
    The Universe
  • Interests
    RPGs... Obviously...

RPG Maker Information

  • RM Skill -
    Writer

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  1. Chaos Krux

    The Side Villains

    Chaos can be an excellent plot-developer, you know... I like to have multiple villains or teams of villains that are all against the player, but also do not get along with each other. Having two different villains be at odds with each other can make for some interesting plot points and character development. It's also somewhat easier to tie the side villains into the overarching plot this way, I think. That and the fact that having villains be against each other allows you to create unlikely alliances between them and either other villains or the main party. In my game specifically, most of the side villains have a legitimate reason for whatever nefarious thing they're doing, most of which are caused by one villain in particular who pops up about a quarter through the game to replace the previous main bad guy, who then turns into somewhat of a side-threat himself. Then by the end the one who's responsible for all that turns out to have been served an even worse fate by a character who, up until that point, had been an ally to you. It may be cliché, but I always like to mess around with villains.
  2. Battle Event Pages? You can set the halving thing to run on turn 1, and then have another page that says runs on turn 2 and then on every turn after turn 2 (2X1) and make it set a variable to the Enemies current HP and another to their max HP. Then have it so that the Death state will be applied to the enemy if their Current HP matches their max HP. It might be a pain to copy-paste the event into every troop, but I think I heard somewhere that there's a plugin you can use to make certain events apply to all troops automatically. I'm pretty sure this will work...
  3. Chaos Krux

    Struggling to find a Match

    Sorry, me again. I do hope I'm not being a bother... At the moment, I'm trying to find a battler than at least vaguely matches a character from my project. There will come a point in my project where this particular character will be fought, but I so far haven't been able to find a battler that looks anything like the character. I suppose you could call this a request... Maybe? But I thought I'd put it here just in case... I'll leave a picture of the character's face and character graphics here, and if any of you lovely people could find a battler to match, I would be ever so grateful to you! It would be nice if the battler fits in with the style of RMVXA, but I can probably work with almost anything. Thanks in advance! Edit: If it helps, the character's weapon is supposed to be a crossbow or rifle of some sort... I did find a battler that I could use if I had no better alternative, but it is far from ideal... I'll add that battler here as well to provide a basic idea, but I'd prefer not to end up using it if possible...
  4. Chaos Krux

    Help with some debuff

    I Imagine you can probably do this with common events. Make a common event that checks to see whether the target actor has the Fire Shield state, and make it so that the attacking enemy with receive the burn state if they do. You'd have to add a placeholder state to all of the enemies attacks that can be used in a conditional branch to check the target, as well as the targets current states. You would also have to do something similar to ensure that the correct enemy is affected by the state. This could all be done with variables in conditional branches. Sorry if this all sounds confusing... There's probably an easier way, but this is probably how I'd do it... I'll leave something similar below if it helps... Just take the template and modify it to suit your own needs... Hope it helps...
  5. Chaos Krux

    Thunder Spirit Battler

    Just like last time, it was just me being dumb... Thanks! I found one that should work perfectly! From the same person, no less!
  6. Chaos Krux

    Thunder Spirit Battler

    Thanks for the website... I did find one or two that I could use, but the problem with that website is that most of the images seem to have inconvenient backgrounds... As in I would have to paint around the image so that I can make the entire background transparent in RPG maker... I can do that if I must, but an alternative would be ideal...
  7. Chaos Krux

    Thunder Spirit Battler

    Hi, might I ask for the assistance of the general populous once more? RPG Maker VX Ace has Battlers for a Fire, Ice, Water, Earth, and Wind Spirit type Enemy by default, and I can also use other battlers in the base resources for Light and Dark. The problem is Thunder. In my project, summons can be fought and subsequently obtained throughout the game that are linked to certain elements, and Thunder is the only one I don't have a battler for. If anyone has any idea of where I can find something that might work as a Thunder Spirit Battler, I'd appreciate the help. It would also be nice if the battler matched the style of the ones from VX Ace, so it doesn't look out of place. Thanks! Edit: I realise Programming probably isn't the best place to post this, but I didn't realise it was under Programming until after I posted it, and I'm not sure if there's a way to move it... Sorry!
  8. *Random Hugs*

    1. Chaos Krux

      Chaos Krux

      Aw, thanks sweetie...

    2. Kayzee

      Kayzee

      *randomly hugs both of you as well!* What? I wanted to be part of the moment.

    3. Chaos Krux

      Chaos Krux

      FABULOUS!

  9. Chaos Krux

    Starting off

    Hello, sweetie! I'm sure everyone here will be more than happy to help, if they can.
  10. Chaos Krux

    Zombie Regeneration Functionality?

    That's right, Phoenix. Only, since RPG Maker has no way of implementing that by default, I set Doom up so that it takes 25% of a character's MAX HP over 4-5 turns. It doesn't kill them, but It'll take their HP down to 1 in just a few turns if nothing is done about it. When a character is Zombified, they are healed 25% of their MAX HP each turn instead, as well as being immune to instant-death attacks.
  11. Chaos Krux

    Zombie Regeneration Functionality?

  12. Chaos Krux

    Zombie Regeneration Functionality?

    Sorry for being a bit dumb, but this didn't work... I probably just put the lines in the wrong place in the script, but the way I did it, nothing changed... Poison was still healing under Zombie...
  13. Chaos Krux

    Zombie Regeneration Functionality?

    I haven't got a clue how scripting and damage checks work, and I'm way more familiar with Common Events anyway... I mean, I was kinda forced to be decent with common events because I needed a summoning system for my project, and none of the summoning scripts seemed to work... If I can make summoning work, this shouldn't be too bad... Thanks, though.
  14. Chaos Krux

    Zombie Regeneration Functionality?

    I suppose so, though that would mean that every item or skill that revives would have to be reworked with common events, right? I might try that when I have a few minutes spare... Sounds easy enough, if a little less fluent than using the default HP recovery...
  15. Chaos Krux

    Zombie Regeneration Functionality?

    That's about as perfect as it possibly could have been, so thank you! I figured I wouldn't be able to have Revival Skills/Items cause instant death to Zombies anyway, since Revival isn't linked to any of the Parameters. Literally the only issue with this snippet is that it also causes other states that use the HRG Parameter, such as Poison, to have an opposite effect.
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