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Chaos Krux

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Chaos Krux last won the day on June 7

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About Chaos Krux

  • Rank
    Chaos for one, Chaos for all
  • Birthday August 26

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  • Location
    The Universe
  • Interests
    RPGs... Obviously...

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  • RM Skill -
    Writer

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  1. Chaos Krux

    Advanced Confusion State?

    I imagined it might be. As I said, I'm not using that feature so it doesn't effect me. And even if it did, it's clearly nothing that's wrong with your script. Trns out there was never really anything wrong with it to begin with. Just my own incompetence again~ Sorry~
  2. Chaos Krux

    Advanced Confusion State?

    Hey, look at that, you were right~ Again~ I just tried changing the scope all the abilities that were breaking so that they are now not set to "none". I originally set them to none because they were running common events and have no effect on the actors or enemies themselves. Turns out, that was the problem. The abilities all seem to work just fine again now, so thanks a bunch~ I imagine it probably broke since DoubleX's script affects battle targets for abilities, so abilities that are set to none might interfere with that somehow? Either way, your assistance is appreciated, everybody. As a side note, this doesn't affect me since I don't use it, but since DoubleX is here I might as well bring it up. The "Ignore Self" command seems to crash the game if the victim of the status effect is the only target available. I had it happen once where a party member tried to use a damaging ability on its allies while all its allies were dead, which caused the game to softlock. As I said, it doesn't really bother me, and it's entirely possible it's just something to do with the other scripts I have, and/or even just me being dumb again in some way. Still, I thought I'd mention it.
  3. Chaos Krux

    Advanced Confusion State?

    Hm... Not exactly ideal to fix an issue with one script by adding another, but if you think that would help I might try it. I wouldn't mind this happening as much if the common events had always been faulty. The only reason this is even an issue to begin with is that they worked fine before. In terms of common events running after battles are over, I have experienced this too. However, in all my testing of anything ever, common events that are linked to abilities always seem to run during battle. It's only common events that are linked to switches that seem to run after battle. That's how my summoning system works actually. The only reason the summon doesn't disappear immediately after it is summoned is that the common event which ends the summon is linked to a switch, meaning it triggers after the battle is over. But the abilities that actually carry out the summon should run the common events during battle...
  4. Chaos Krux

    Advanced Confusion State?

    Very well, I shall take some screenshots of the events in question and leave them below. As I've said before, the summoning system and teleport system have both worked perfectly well until now,, so I'm not entirely sure what would be causing an issue. Either way, here: I hope this is helpful~ By the way, I am aware that there probably is a more efficient method of setting up a summoning system, but none of the scripts I tried for that purpose seemed to work for me and this setup has worked just as I wanted it do since I first implemented it, so I'm fine with this.
  5. Chaos Krux

    Advanced Confusion State?

    The skills I'm talking about do not have any other effects besides running the common events, no. However, they have all worked flawlessly up until I added the confusion edit script.
  6. Chaos Krux

    Advanced Confusion State?

    My apologies, it wasn't supposed to be rude~ I just have a habit of using phrases such as that. I'll also at DoubleX's script to the list. Thanks
  7. Chaos Krux

    Advanced Confusion State?

    I'm actually not using a script for my summoning system, it's all done through common events and troop scene events. I'm far better at using common events than coding, you see. I am unfortunately unable to provide a copy of my game since the laptop I'm currently using is unable to condense it. My apologies for the inconvenience, but the best I would be able to do is provide a list of all the scripts I have in my project. I realise this may not be particularly efficient, but I really have no better alternative at this time. I imagine a majority of these scripts will have absolutely no impact on yours whatsoever, but I just wanted to be safe and list them all. I apologise again for it being so much at once. I should also say I didn't mean to cause any offence. I'm sure this issue has less to do with your script and more to do with something else.
  8. Chaos Krux

    Advanced Confusion State?

    Yikes, this is unfortunate. I hate to beat a dead horse, but it turns out DoubleX's script has a pretty major flaw that I only just noticed... It, for some undetermined reason, causes any combat abilities that use common events to stop working altogether. The game acts as if no action was inputed at all. It doesn't even take any MP or TP away from the user. This is particularly annoying since I have a summoning system that works almost exclusively through common events. I've had to remove the script for now, and the abilities work like normal again. I realise it's been a while since I originally posted this question, but if anyone could find a solution that would allow me to use this script without it breaking the game, that would be very much appreciated. I have saved the script to my computer elsewhere, so I can put it here if anyone needs it.
  9. Chaos Krux

    Advanced Confusion State?

    I found Doublex's Confusion Edit Script. It does almost everything I wanted it to do above.
  10. Chaos Krux

    Advanced Confusion State?

    After much trial and error and a long time of searching, I have managed to find a script that performs quite well. While it's not perfect, it does what I wanted it to do well enough. Thank you for your time anyway~
  11. Chaos Krux

    Advanced Confusion State?

    Now I've been confused~ This is the problem with asking for help from people smarter than me~ I really have no idea how I would go about swapping those two things or anything like that without breaking the game by accident. I'm sure that probably would work if I knew how to do it, but I'm really quite a novice at anything to do with code. Thanks for your time, though~ Perhaps I might look into it, but I doubt I could get it to work.
  12. Chaos Krux

    Advanced Confusion State?

    Oh boy, back again... If it wasn't apparent how comically inept I am at coding and scripting, here's more proof~ I do feel quite bad continuously asking for so much, but of course you're all quite welcome to just ignore this and go about you day~ I'll get to the point. I'm sure most of you know that Confusion in RPG Maker makes the victim attack any, be it their allies or their enemies, regardless of player input. I have altered my version of confusion so that the victim always targets their allies, and this state works well for a majority of the game. However, I was wondering if there might be away to improve the effect of confusion beyond simply attacking one's allies. More specifically, I would like to create an alternative version of the confusion state (perhaps named something like infatuation) that causes the victim to actually use their abilities instead of simply using their normal attack. Even more specific than that, I'd like the victim to be able to use positive spells, such as buffing or healing spells, and perhaps even items on their enemies. It would be completely fine if this effect replaced the effect of causing victims to attack their allies. Essentially this status would turn its victim into a source of buffs and healing for the enemy team. Think Brainwash from Persona or Confusion in certain Final Fantasy Games. I am almost positive that such an elaborate setup would need a script, but I have been unable to find anything of the sort so far. So I thought I'd try my luck here. As always, any and all help any of you could give me would be very much appreciated~
  13. Chaos Krux

    Conditional Branch Check for Encounters

    That's perfect, actually~ Exactly what I was looking for~ Thank you, Phoenix~ I also figured out a way to solve the issues Kayzee brought up, so it actually works flawlessly now~ Thank you all~
  14. Chaos Krux

    Conditional Branch Check for Encounters

    Well, I have already made it so that the item simply doesn't work if it's effect is already active, but I will admit I hadn't thought of the other things you mentioned. I suppose knowing whether or not encounters are on ultimately wouldn't make a difference in certain scenarios. Thanks for your input, I'll have to rethink this whole thing.
  15. Chaos Krux

    Conditional Branch Check for Encounters

    My apologies, perhaps I wasn't clear. The Repel Item itself works perfectly fine, and the common events do not need any changes to make them function properly. The question I am asking is if there is any sort of script command I could use in a Conditional Branch in order to check whether or not encounters are currently on or off?
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