Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by JtheDuelist

  1. OK, so in one of my projects, I have two on-screen encounters, but I want them to act like this (below), how would I achieve this? The first one moves much like a Dr. Who Weeping Angel, where it can move, but only if you don't make eye contact. It cannot move when eye contact with the player is made. And the second is kind of the opposite, where it basically wonders at random, but the moment the player makes eye contact, it will basically charge at the player.
  2. @PhoenixSoul Oh right... https://forums.rpgmakerweb.com/index.php?threads/event-movement-conditions-based-on-eye-contact.107864/#post-960630
  3. @Vladdican Not a very helpful response, plus I already had this problem solved on a different RM forum.
  4. JtheDuelist

    VXA-OS - Create your MMO with RPG Maker

    Definitely keeping an eye on this...
  5. I am sorry if I am of no help, but I thought I would let you know that SoulPour777 has an extremely bad reputation in the RPG Maker community, as he has been caught several times in several places for stealing code made by other and calling it his own (in fact, he is outright banned from most RPG Maker community places). Honestly, you may wish to look into other title menu scripts like Moghunter's, not just for simplicity, but to not get tied into SoulPour's mess.
  6. I am wanting to include a Power Bracelet like skill to Falcao's ABS system (https://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/), and I found Mog made a Pickup and Throw event (https://atelierrgss.wordpress.com/rgss3-pickup-and-throw/) script, but it is on at all times. I want it so that the player can only throw an event if they have the Pickup and Throw skill equipped in the skill bar. Can someone please help me modify Mog's script to work like this?