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Bugfragged

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Everything posted by Bugfragged

  1. Bugfragged

    Corruption of Laetitia

    This story tidbit has been bugging me for a while, but what exactly do the cultists actually believe in? Do they worship the same gods as the Elysian order, but in a more extreme way? Do they worship different gods or demons?
  2. Bugfragged

    Corruption of Laetitia

    I finally beat the game on Hellish Yard. Also, it seems that tactical RPG maps don't re-transport, but the map depth glitch can actually trap any units who are on a map-depth tile if you try to load into a tactical RPG battle. This actually managed to screw over two enemy soldiers who were using part of a roof to hide themselves. They were helpless as they watched my tank roll up to the goal point.
  3. Bugfragged

    Corruption of Laetitia

    The fix works. I like how you integrated a transition with story-relevant flavor text into the transfer effect. Also, I found an endgame glitch where returning to the Matriarch's house with Scheherezade in the party causes her to leave the party and reset the Girtablilu headcount to 3.
  4. Bugfragged

    Corruption of Laetitia

    For the map-depth bug, I noticed that as long as you enter a map through normal (aka non-loading) means, map-depth for that specific map is properly activated for the rest of the gameplay session (though not other maps). When I had map-depth disabled (via cold starting the game) in a room with a bedroom, sleeping in the bed caused map-depth to be re-enabled, possibly because sleeping counts as entering the map. If you add a key item or menu option that essentially causes the player to re-enter the map at the exact spot they were standing in, it might make a workable, but dirty solution to the map-depth problem.
  5. Bugfragged

    Corruption of Laetitia

    Thanks for the info, and I'm sorry for forgetting about the artist's wishes. As for the old art, have you asked Archeia Nessiah for help in getting the art back from the exported version?
  6. Bugfragged

    Corruption of Laetitia

    Thanks for info. I managed to complete the tower sidequest. However, page 21 of the diary is empty even though I have page 20 and page 22, and it seems to occur right before leaving the second world. Edit: I get this error message when trying to read diary page 30. --------------------------- Corruption of Laetitia --------------------------- Script 'YE | Message script' line 938: NoMethodError occurred. undefined method `upcase' for nil:NilClass --------------------------- OK --------------------------- Edit 2: The map depth bug actually prevents me from leaving some maps if I load into them, like the smithy in Gruhnwal, though I was barely saved by separate save slots (Abyss Walking is also an option, though only outside the Abyss). Personally, I think you should have both the current download and the patched version of the game (w/ incomplete art) available, since it's possible for a player to get cornered by a bug in the current download and they may need the patched version to proceed. You could simply call the patched version the "beta" branch.
  7. Bugfragged

    Corruption of Laetitia

    For the sidequest where I climb the Forgotten Tower and go through barriers of light, how much leeway do I have in lowering my corruption? Are there more than enough events in the game to lower my corruption or do I have to do them all perfectly? Due to how enemies will run away if I'm at too high a level, getting an entire human mob dead is really luck-based once I'm overleveled. And if not all the mob members are dead, I can't requiem them, thus causing me to lose out on lowering corruption.
  8. Bugfragged

    Corruption of Laetitia

    The Part-Timer title doesn't change my stats at all. It seems to be equal to having no title whatsoever. Also, the game sometimes randomly quits upon initiating a map encounter. I can't figure out how to reproduce it and there's no error message to work with. The ability to walk under walls doesn't seem to work consistently. In Arowar Outskirts, there's this building to the right of the entrance that can only be accessed by walking under the wall. I wasn't able to walk under the wall at one point, but after some in-game time passed, I was able to walk under the wall. Could it somehow be tied to the time of day? It's also possible that the feature worked again due to me exiting and re-entering the map. For some reason, Alastar Goldroth's Lightning Arc skill can take precedence over guard. Edit: The wall issue seems to mostly happen when I run Game.exe and load a save file, causing the walk under wall feature to fail for the map that I loaded into. Going into another room will cause the feature to work again until I close the game window.
  9. Bugfragged

    Corruption of Laetitia

    In Forgotten Tower F2, entering the Harmony event from the lowest tile possible can cause Celeste to run into a wall, stalling the game. Similar, in the Dreamy Dryad inn, if you talk to the innkeeper from the north and pick leave, Celeste will attempt to walk south into the counter, stalling the game. Talking to the chef from the south and sparing him will also result in Celeste running south, and potentially into the wall.
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