Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation


About lavalord96

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. lavalord96

    Lockpick minigame

    I hate to be the bearer of bad news, but the link to the demo is deleted, for some reason.
  2. Alright, I have an issue, I have a boss in my game that does not use the conventional RPG fight style in the game; It uses events as attacks. I am trying to make an attack that will travel in a straight line, and if it hits the player, it will do damage and disappear when it touches the player, But here's the catch; if it DOESN'T hit the player, it NEEDS to disappear after a while, then reappear in it's original starting location, it also needs to be able to be used multiple times. I've been scratching my head, trying to figure out how to make it work within ONE event, because if I try to do multiple parallel process EVENTS, it could seriously lag the game. So recap: I need to make an attack that moves a certain distance before disappearing, it needs to disappear upon TOUCHING the player, it needs to be all stored within ONE event, and finally, it needs to teleport back to it's starting position AFTER it either hits the player or has gone for a certain distance or time. Please help, I would really appreciate it. If you need pictures of what I've tried to do, then just ask, I'll be more than happy to get them for you.
  3. lavalord96

    Invisible face glitch??

    Well I mean, it wasn't just the seventh slot, I actually tried copy and pasting her data in some of the other open slots, but it didn't seem to work at first
  4. lavalord96

    Tinker Calamity Red (Recruitment)

    Hello random user who stumbled across this thread! If you are interested in helping develop a game called "Tinker Calamity Red" then just let me know on this thread, or if you want to be more professional, then here is my email: (lavalord96@gmail.com) I don't really mind how you get in contact with me. Now I'm going to come right out and say this; I cannot provide any money for the work, as this game is FREE, and for good reason. We are currently looking for people who can create digital art and pixel art, we need Graphic designers for character faces and scenes primarily. We need pixel artists for sprites, and for objects within the game world. We aren't primarily looking for people who can create original music just yet, however we are always welcoming. Again if you're interested and you think that you have the skills necessary let me know; I'll invite you to our Discord Server and we can do an interview!(You have to join the discord server so that you may communicate with the other designers.) One last thing to note; the game's alpha has already been released on gamejolt! So you can go check it out for yourself to see if you're interested. Link: https://gamejolt.com/games/Tinker_Calamity_Red/532200 Requirements (software): -The painting and photo editor software known as "GIMP" Here is there site: www.gimp.org -Discord (Discord Server: https://discord.gg/9rAs4q)
  5. lavalord96

    Invisible face glitch??

    Hey thanks roninator! It works now! Also thank you Rikifive for also trying to help! Here is what it looks like!
  6. lavalord96

    Invisible face glitch??

    Alright I found it, here it is (I'm dumb): #============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #============================================================================== class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :pending_index # Pending position (for formation) #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, window_width, window_height) @pending_index = -1 refresh end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width Graphics.width - 160 end #-------------------------------------------------------------------------- # * Get Window Height #-------------------------------------------------------------------------- def window_height Graphics.height end #-------------------------------------------------------------------------- # * Get Number of Items #-------------------------------------------------------------------------- def item_max $game_party.members.size end #-------------------------------------------------------------------------- # * Get Item Height #-------------------------------------------------------------------------- def item_height (height - standard_padding * 2) / 4 end #-------------------------------------------------------------------------- # * Draw Item #-------------------------------------------------------------------------- def draw_item(index) actor = $game_party.members[index] enabled = $game_party.battle_members.include?(actor) rect = item_rect(index) draw_item_background(index) draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2) end #-------------------------------------------------------------------------- # * Draw Background for Item #-------------------------------------------------------------------------- def draw_item_background(index) if index == @pending_index contents.fill_rect(item_rect(index), pending_color) end end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok super $game_party.menu_actor = $game_party.members[index] end #-------------------------------------------------------------------------- # * Restore Previous Selection Position #-------------------------------------------------------------------------- def select_last select($game_party.menu_actor.index || 0) end #-------------------------------------------------------------------------- # * Set Pending Position (for Formation) #-------------------------------------------------------------------------- def pending_index=(index) last_pending_index = @pending_index @pending_index = index redraw_item(@pending_index) redraw_item(last_pending_index) end end
  7. lavalord96

    Invisible face glitch??

    lemme check the default scripts
  8. lavalord96

    Invisible face glitch??

    I can't seem to find it. I even checked all the other addon scripts just to be sure.
  9. lavalord96

    Invisible face glitch??

    Alright, I looked in each script, and I found two scripts that had something to do with drawing the faces; they are the "Yanfly Party System" and the "Yanfly Battle System" here are the pictures I took.
  10. lavalord96

    Invisible face glitch??

    I should mention that this problem ONLY happens with Solar, all the other characters work just fine.
  11. lavalord96

    Invisible face glitch??

    Okay, so I do have Solar's face set for her character, and I have also attached a picture of all of the scripts that I am using.
  12. lavalord96

    Invisible face glitch??

    Alright I've used this forum to help me fix a glitch once, so I hope this will work again. So here is the problem, I have been making my game and I have just completed the alpha version for it and am now working on it's second part of the story. I have ran into a fairly annoying glitch where one of my actors doesn't have their face displayed in the in-game menu, I should also note, its JUST for this one specific actor (her name is Solar) I have replaced Solar with other actors and their faces shown up just fine, I'm not sure if this has to do with one of my scripts that I've installed, or just as simple as not making the actor face sheet the correct dimensions. It's not game breaking, but it certainly is annoying to deal with! Here is a picture of my issue (Funnily enough, her sprite is working for some reason...) I have also included my event that effects this situation. I can't seem to find this problem any where else, and yes, I am using ONLY Yanfly scripts for the aspects of the game, I have two other scripts that specifically effect the title ONLY.
Top ArrowTop Arrow Highlighted