-
Content Count
10 -
Joined
-
Last visited
Community Reputation
1About MachRiderZ

-
Rank
Member
Profile Information
-
Gender
Not Telling
RPG Maker Information
-
RM Skill -
Jack of All Trades
-
This script isn't compatible with the GameOver with choices script I'm using:http://www.rpgmakervxace.net/topic/357-gameover-with-choices/ I found that this restore after battle script is actually keeping me from getting Game Over in my project. The only other script other than these two that dealt with battle ends was a Victory Aftermath script. It was a very simple fix though. I changed line 36 of your script to this and got everything working: class Victory_Aftermath < Scene_Base Just posting this for those who might have this problem.
-
Ruby/RGSS3 questions that don't deserve their own thread
MachRiderZ replied to kal's topic in Programming
-
Hi everyone. I'm MachRiderZ (also known as Dr.MarioX). If you've ever heard of me before, it was probably because of a fan-game called Super Smash Bros. Crusade. http://www.facebook.com/pages/Super-Smash-Bros-Crusade/240272249339786 I have a strange RPG Maker history- I've made 9 games, none of them that have been entirely popular. If you want to know anything more about who I am and what I do, you can check out my DeviantArt (http://machriderz.deviantart.com/) or my Youtube channel (http://www.youtube.com/user/UTroob?feature=mhee).
-
Ruby/RGSS3 questions that don't deserve their own thread
MachRiderZ replied to kal's topic in Programming
The error will normally appear when trying to fight a troop that only has one enemy left and the rest have been defeated. return knockout_color if actor.hp == 0 ^That's the line it says the error comes from. I've looked through all of my scripts and I couldn't seem to find which one would be causing it, so I'll post the battle-related scripts I'm using ATM: Victor Engine Basic Module Ace Core Engine Battle Pop-Ups Jet's Simple Side View Individual Equipment Level-Up Equipment Yanfly's Combat Log Yanfly's Enemy Levels Yanfly's Victory Aftermath Mitchi's Auto Battle When Idle Battle Start Phrase Victor's Target Arrow Unsigned Zero's Custom Battle Status -
Ruby/RGSS3 questions that don't deserve their own thread
MachRiderZ replied to kal's topic in Programming
Okay, I've got the weirdest problem. It's only been happening recently in my project, but sometimes, I can't finish battles because of an error message that occurs here: #-------------------------------------------------------------------------- # â— HP ã®æ–‡å—色をå–å¾— #-------------------------------------------------------------------------- def hp_color(actor) return knockout_color if actor.hp == 0 return crisis_color if actor.hp < actor.mhp / 4 return normal_color end #-------- I think it's due to a script I have having compatibility problems, but I'm not sure. Should I list the scripts I'm currently using? EDIT: It seems that my entire Window_Base script is glitched. Every time it's used, I'm given an error message/ -
I really like this concept. I think I may try this out. Thanks! EDIT: But it's a little confusing. Do you think you can make a demo?
-
I was looking for this! I remember seeing a similar script for VX. Thanks a bunch!
-
I find it funny that this game uses a lot of the default VX Ace stuff (and Sample Maps that I instantly noticed- I made a short game with them not too long ago), but the game prologue says it's about change. lol Nevertheless, this game is well put together and uses enough features to make it unique. I didn't see much (mainly because of the alternate ending), but I played a bit more afterwards. Good job!
-
Has anyone fixed the problem with the characters not going back far enough after their turns? I've been having that problem.
-
Wow, and I was just thinking about a few concepts with something like this! Thanks a ton! I'll be playing around with this!


