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MasterMoes last won the day on August 25

MasterMoes had the most liked content!

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About MasterMoes

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    Game Developer and meme addict
  • Birthday 01/08/2004

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    Game development, gaming, music composition and writing, literature writing, pixel art, wood working, YouTube content creation

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  1. For two years I've worked on this commercial video game project in RPG Maker VX Ace. I released it on Steam on May 15th 2020, but I totally forgot to upload it here. I've worked very hard on making this game possible, getting permission to use some other people's resources, working with a huge collection of music teams, mastering pixel art, getting some scripting help from users on this community, and designing a fun and exciting story. I hope some of you have some time to check it out! Night Spasm is an open-world action adventure pixel-art-style RPG game that features a turn-based combat battle system, unique characters, and a dark, deep story. Take control of three main characters to restore a corrupt sci-fi/medieval world originally created to cheat death... https://store.steampowered.com/app/1291100/Night_Spasm/ Night Spasm trailer (teaser 1).mp4 Anyway, tell me what you think down below, and consider making a community post and adding the game to your wishlist, it helps a lot. Thank you all for helping, I'll be more active here once I begin my next project!
  2. Some video games like to show the perspective of multiple groups of characters in order to create more story. Doing this in VX Ace doesn't really work, like when a group of characters have the items from the inventory of another group. With this script, you can create and save parties, each with their own assigned actors and inventories. The script is extremely easy to use and very compatible with practically any other script. The instructions are in the script. This script was written by Kayzee. As the script wasn't posted publicly I got confirmation to post it. If you notice any big issues or are having compatibility issues, please reply here down below. Script (Github): https://gist.github.com/MasterMoes1/e956b56329b0b1f91e51df5fac6361b9 Thank you Kayzee!
  3. I've been looking for an ATB (Active Time Battle) script for such a long time now, and I recently discovered Yami's Classical Active Time Battle script. It does exactly what I need it to: making the player choose their skills quickly before the enemy kills the player first. However, the link to the script is dead. So my question is does anyone have this script or know where else I could find it? FYI, I tried some other ATB-like scripts, but they either don't do what I needed them to or they require Yami's script as a base. EDIT: I found the script, but it keeps crashing every time an enemy dies, and you can't use it when loading up an old save. So does anyone know where I can get a script that does the same thing as Yami's script (compatible with Yanfly's Ace Battle System) but works when loading up an old save?
  4. Not it really, it only took me about 2 years to make . Thank you for the permission. Also, I'm hosting a giveaway for Night Spasm right here: https://gleam.io/RUvUN/night-spasm-steam-code-giveaway
  5. And would you look at that, it works perfectly! Not a single inconvenience! Thank you VERY much Kayzee, you're quite the lifesaver! ❤ Permission to post this script with built-in instructions? Also, I don't think I ever mentioned what game these scripts are going into. https://store.steampowered.com/app/1291100/Night_Spasm/ Thanks again!
  6. I'm hosting a giveaway for my video game Night Spasm! You could win 1 of 10 free Steam codes by clicking on the link below and following the instructions. No sign up is required, only an email. This is my first official game (made with VX Ace) and I'm glad to share it with this wonderful community. Entries end on September 6th, so click quickly!




    Check out the Night Spasm Steam page! https://store.steampowered.com/app/1291100/Night_Spasm/

    1. PhoenixSoul


      Definitely checking this out.


  7. @PhoenixSoul So I tried out TheoAllen's script, but I'm still having compatibility issues. It works with Ace Save Engine, but I'm also using Seiryuki's "Categorize Item Scene" script, so I think Theo's script is having trouble handling how to store the items into the proper categories, like equipment versus items. I'm also using Hime's "Instance Items" script. In other words, it doesn't work, but I think this script concept is leading in the right direction. Know of any more? Or could you recommend some odd places I can find them on my own? {:
  8. Thank you so much! I'll test it out another day because it's so late for me, but in assumption that it works I'll just say "thank you for your help",
  9. I've been trying to find a way to create multiple inventories for separate parties in VX Ace, but I can't find any scripts that perfect this function. Basically, I'm trying to create a battle scene that involves a character who isn't part of the main party. After some dialog, your party changes to the character and begins a battle. The problem is that the character is able to use all of the items the player has collected, which doesn't canonically make sense. What I want is for the character to be able to use his own collection of items and not the items the main party has collected. The simple thing to do would be to get a script for multiple inventories, but the only two options have some major issues. Fomar0153's script is horribly constructed and has a lot of bugs; plus, it isn't compatible with Yanfly's Ace Save Engine. Hime's Party Manager script would do the trick, but it is ALSO incompatible with Ace Save Engine. I've done a deep search on the internet, but these are the only two scripts I could find, so I'm wondering if anyone knows where I can get another alternative, whether it's a different inventory script or a way to get what I need accomplished. Actually, these scripts might be simple enough to make it compatible with Ace Save Engine; I just need it to be possible to load up an old save and have it work. If no alternatives are available and/or if anyone is willing to help, I'm willing to commission a compatible script. I'm not smart enough in programming to solve this problem... Fomar0153's script: Hime's Party Manager: https://forums.rpgmakerweb.com/index.php?threads/party-manager.17270/ Yanfly's Ace Save Engine: https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-save-engine/
  10. Copying and pasting duplicate map events can be a pain. With this script, you can duplicate an event by assigning it to a Region ID and then place the Region IDs without having to copy and paste each time; it's like the common event system but for map events. If you want to fix a mistake or make a change, you can simply edit the source event instead of going to every individual event and replacing it with the new one! The instructions are simple. First decide in the "GLOBAL_EVENT_MAP" line if you want your source events to be stored in a designated map or in every map that uses a Region ID. I recommend that you create a designated map, because then each Region ID will always replicate the same event no matter what map the Region ID is put on (do be warned that spawning a lot of Region events this way may cause lag, depending on the amount of them and the map size). In your designated map, name the event with a "#" and add a number from 1 to 63 (since there are 63 Region IDs). For example= "#10" will cause the event to be on top of every Region ID 10 tile. Make the source event any way you want and you're good to go! WARNING: This script removes the ability to assign map troops to Region IDs! This script may not be compatible with other Region ID scripts, like Yanfly's Spawn Event script. I also recommend getting an anti-lag script if your computer is old. This script was written by Kayzee as a commission for me. As the script wasn't posted publicly I got confirmation to post it. If you have any recommendations for fixes or are having compatibility issues, please reply here down below. Script (Github): https://gist.github.com/MasterMoes1/1e2021ee724e907bfcf0d1ad96cf414f Thank you Kayzee!
  11. I'm trying to make a "restart battle" system in RPG Maker VX Ace. What I'm trying to do is make a system that recognizes if all 4 actors in a battle are dead. Using Yanfly's death common event script, a common event is run whenever an actor dies. When the common event is called, a conditional branch checks if all the party members are dead. The problem is that a conditional branch can't recognize when the whole party is inflicted by a state, you can only check individual characters. Since the player gets to choose who they want to be in their party from a choice of many different characters, the conditional branch has to recognize the state of the party members 1, 2, 3, and 4, not any specific characters. So basically, is it possible for a conditional branch to check if all the party members are inflicted with a certain state?
  12. Can a conditional branch (with the use of script) recognize which party member is selecting their actions in battle? I want a conditional branch to run from a parallel process common event when the 2nd actor in line on the world map is choosing what move to make in battle. When it's the turn of the actor who chooses their actions second in battle, an event will run that applies a state to party member 2 as soon it's his turn. Here is the event processing: Basically, the order of your party's formation in battle applies a bonus state depending if they are 2nd, 3rd, or 4th to pick their actions. Each state applied still stays in effect after battle btw, and they're cleared at the start of a new battle (done via the call of another common event). With this system, it gives players a reason to change the party's formation. What would be the method for making a conditional branch like this?
  13. MasterMoes

    RPG Maker VX Ace 999+ events on map?

    Ya, I've heard of him. I'll try him (this may be my final post)
  14. MasterMoes

    RPG Maker VX Ace 999+ events on map?

    Ya, I tried looking, couldn't find anything. Well... if you know any active script writers I can commission to, tell me. Thanks for the concepts though, it was worth a try