Jump to content


  • Content Count

  • Joined

  • Last visited

About MasterMoes

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. MasterMoes

    I need an Xinput script

    First of all, I'm sorry if this is the wrong topic to post this in, I couldn't find any type of "commission" topic. But anyway... I'm working on an RPG Maker VX Ace game that uses a lot of buttons from a gamepad (I'm using an Xbox 360 wired controller). What I need is to be able to use the triggers, start, back, and D-pad buttons on it, since using F1 doesn't support those buttons. What I'm trying to do is, when you press a button (let's say the right trigger), it will activate an new input. Instead of activating a default input like C, A, B, L, R, and so on, it will activate a new input that can be used in a conditional branch. For example: If the right trigger is pressed or held down, it activates input "E". If input "E" is active when a certain parallel process is running, then it will trigger the conditional branch that will only trigger if input "E" is active... Anybody know a script that would work for doing this? I've tried Lone Wolf's Gamepad Extender, but that doesn't let me create new input labels (a.k.a the letter "E" in the example). If anybody knows a script that would work for this, please let me know. And, if such a script does not exist, how much will it cost to commission that script?
  2. MasterMoes

    Character select script?

    Thanks for the support, but I've already figured out my own way of a character select system. I'm good now
  3. MasterMoes

    Swapping window positions

    I'm kind of familiar with the code, since I've been using this engine for more than two years. I realize that I would have to script, which is the point, but I need to know just a small detail (if you know the answer or know someone who could answer this): would changing every x/y coordinate from a positive number to a negative number and vise versa work, or would it cause a crash? I would experiment it myself, but I'm changing the script in the middle of my project, and messing up a script for experimenting too much when you're partially finished could cause a ton of problems. Do you know if this idea would work?
  4. MasterMoes

    Character select script?

    Hey, sorry for replying late. This isn't exactly what I need, but it could work. I actually figured out my own system, but this script should be useful for something else. Thank you for showing it to me!
  5. MasterMoes

    Swapping window positions

    So I'm working on a game that uses a whole lot of different scripts that involve windows, like an improved shop or an improved menu. I'm currently making multiple games at once, and all of them use some of the same scripts featured in my other games. The problem is, I don't want the positions of the windows to be the same in each game... As an example, lets say a window layout looks like this on the screen: What I want to do is change the positions of each window, making every window on the top appear on the bottom and vise versa, and same goes for the left and right positions of the windows. The window example should change to this: So in conclusion, how would this be possible? I'm using mostly Yanfly's and Galv's scripts if that helps. Getting this problem solved would really help me, and even just changing the top and bottom or just the left and right would be perfect too. Anybody know how to do this? -~MasterMoes
  6. MasterMoes

    Character select script?

    Hi, so I'm new to RPGMakerCentral, so I'm sorry if this is the wrong category for this topic... So I'm working on an open world survival game with RPG Maker VX Ace, and everything is going perfectly... except one thing. This game involves a gameplay mechanic were you must rescue survivors so you can play as them. I basically need a character select script. I know plenty of them exist, but the ones I found aren't what I'm looking for! So here's what I'm trying to do in my game: When a player finds a survivor, a switch is activated that declares the player has found that survivor. When the player goes back to base, the player can choose up to 3 survivors they've unlocked to join the party, plus the main character that is always in the party. Does a script exist for this type of game mechanic?