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0About solaris32

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Rank
Member
Contact Methods
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Website URL
http://www.kanesgames.com/
Profile Information
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Gender
Male
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Location
In front of my desktop
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Interests
Video games, movies, and reading.
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I'd certainly like to see the vertical window size auto reduce feature added here.
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I guess you don't know what this script is. It lets you type everything on one line in the text input box. Then when you activate the text during a game, the script automatically creates line breaks and any additional text windows for you so you don't have to do manual line breaks yourself or multiple text windows in the event.
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That works, thanks . I had forgotten about whitespace mode.
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I could, but want to see if there's a solution first.
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I've encountered a problem. One line in the text box can only hold 1,024 characters. If it exceeds that, it automatically goes to the next line. Your script treats this as a line break, so I have a line break in the text window in the middle of a sentence. Looks silly and unprofessional. Is there any way you can fix this? Told you I write a lot .
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My only problem with this method of doing messages is that it creates one long line of text. This makes it a little annoying to proofread what you've written without constantly going into the game and bringing up the text through the event. This is not the script creator's fault of course, and this method is still the best. If only the preview window took into account these custom scripts. To help the proofreading process I discovered that if you hold ctrl and use the arrow keys it will move the marker by a lot making it much easier to scroll. Highlight scrolling doesn't work since it jumps so much. And I'd make this change to your TOU: "Note: I consider this script to be public domain, and put only a few restrictions on its use. You may not sell this script itself, or claim it as your own. Please link to this thread if using this script. Nothing more is needed if it's a commercial game. Alterations can be made to this script without permission." That should prevent any more questions, and also remove the possibility of someone selling just the script based on "no restrictions on it's use whatsoever". I know this stuff can be annoying to people who don't care, and you may not even care if they did sell it. That's why I wrote the new one for you .
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Thank you. Don't need your real name, just an online name you like to go by. I'll use your username here and link to this thread. Why do people sell the games they make? It does bother some people, and I can totally understand. A lot of the games made using these engines have many problems and yet the creator still wants money. Not all however. The game's I make I'm spending hundreds of hours on, putting real work and effort into them. I just ask for a little compensation for my time. If I had plenty of "green paper" I'd probably give them away for free, but alas a man has to eat and support himself.
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This script is awesome! I write a lot of dialogue and it's so annoying that if I decide I want to change something early in that person's dialogue, I have to change the manual line breaks for everything after. It's a big problem when the character has several speech windows. Ever since I started with VX I didn't understand why something like this wasn't already in the program. It actually got worse in ACE because the spaces take up more space than they did in VX, so the arrows that are supposed to show you the cutoff point of text are no longer accurate. So if a line has a bunch of spaces it will have a shorter cutoff point. Pretty dumb. It's also awesome that this is compatible with Yanfly's message system which I also use. So I'd like to ask permission to use this in commercial games. You will receive full credit in both a credits text file included with the game, as well as a place in a special credits section for the game on my website when it's released. I can also give you a free copy of the game, doesn't bother me. If you agree, what name would you like to be credited with and what link would you like shown? Thank you.



