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Faytkeeper

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  1. Hello! I love this ABS script. I've been using it in my game and learned a lot about using scripts and how to adjust them to my needs. Recently I've gotten stuck with a condition I need for one of my characters. The character uses a item in combat, as a result the item goes to a dormant state until the player restores the power. I've decided to make two item ids one for the usable item and one for the dormant item, both have different icons and common events attached. It works the way I need it. So the problem is I have two item slots on the skill bar, I need a conditional branch or script that specifies if the item is assigned to item slot 1 or item slot 2. I do need both slots available so I can't simply lock out the second slot. I'd appreciate it if anyone is able to help me out. Thanks.
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