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  1. Zaabos

    MOTM - Official Release!!!

    Hi @Vodun We tried 3 different computers and the game is running fine. So honestly, I cant say why is this happening to you. At what point EXACTLY this happens to you? The moment the screen fades in after the "Red Pit" intro? After the first cinematic?
  2. Zaabos

    MOTM - Official Release!!!

    @Vodun Thank you for trying the game! Now, that is a weird bug, cause apparently no one had experienced it it before. There has been an update and I just download it and ran fine. Would you mind downloading it again? Pls let me know if you can play it because of course, if its bugged like that, would unacceptable ha. thank you again!
  3. Well met, Traveler, please step closer. Tell me, Traveler, did you just stumble through the window or are you looking for something specific? Is it Adventure? Emotion? Maybe some insight into the inner workings of the world? How about a story that involves all of that? Yes, that’s it. Well, you’ve come to the right place. Let me show you the world of ‘Rukia, home to many humans very much like yourself, who were given the gift of Magic. Not True Magic, no. That would be blasphemous. Just your usual, run-of-the-mill practical Magic, the type that allows for small fires, summoning of spirits, and warmongering. https://filthy-peasants.itch.io/moons-of-true-magic
  4. [Character] TeotlShowcase.mp4 Ah! The so-called Chosen One. The self-proclaimed Savior of the Five Peoples. Never before had I seen a human ego so vast, Traveler. Teotl is a visitor to the Empire of Kalina. Born on the other side of the Soul Eater Maelstrom, –Once my home away from home- he betrayed the traditions of his tribe and decided he would become King. This he knew would impossible unless he became more powerful than those who ruled over the Five Peoples. So he braved the sea, crossed the maelstrom and landed on the northern shores of the continent. From there his quest for power led him ever south, conquering Sacred Beasts which, by the teachings of his people, he now summons to aid him in battle. More than friendship or brotherhood, Teotl respects strength and bravery. He has little patience for thinkers, like politicians and strategists, and will stop at nothing to prove he is the Apex of humanity. Still, though he may command other creatures to do his bidding, you would do well not to underestimate his physical strength, for the conquering of Sacred Beasts is not an easy undertaking. A formidable warrior with a terrible ego, Teotl will always give it all in every fight, and will only get stronger if surrounded by strong companions… Male companions that is.
  5. [Mechanic] What good is an adventure without a fight, Traveler? And how entertaining is a fight, really, without friends to share it? While you wander the territories of the Empire you will come across many foes with whom to measure yourself, but most importantly, you’ll find friends who will fight by your side unconditionally. This is important, Traveler, for not only will you be able to improve individually. The bonds of friendship –or convenience, in some cases- will become stronger with every encounter. These Battle Bonds, if you will, will grow to reach certain distinct levels of companionship which will manifest differently, depending on who interacts with whom. This, for example, means that someone will toss someone else a restoring tonic at one level, and may even cover them from one attack at later levels. You can even learn coordinated attacks with devastating results. Is that not the definition of fun, Traveler? But Zaabos, you may ask, how are we strengthen these bonds to take advantage of the system? Well it’s quite simple. There are three ways to improve your bond with your party: Every time you perform an action that helps another in your group, your bond with them will grow stronger. The same will happen with those who stand next to you at the end of every battle and also if you wear an item given as a token of friendship, the bond will be nourished. It’s like they say: Keep your friends close… Yeah. So there you have it, Traveler. Now you know a bit more about the inner workings of this world. Please never hesitate to ask me if you have any questions.
  6. [Lore] (What is it, Lucius?) (murmurs) (What? I didn’t? Really?) (murmurs) (Why would you allow me such discourtesy to our guest, Lucius?) (Well? Don’t just stand there trembling, human. Answer me!) … … … (Ha-ha! Got you, Lucius. You should have seen your face. You thought I was about to erase you. Didn’t you? Of course, you did.) (Anyway.) Traveler! Please come close. I was just advised by my fainthearted apprentice about the fact that I forgot to introduce myself. So please, I beg of you, let me rectify this terrible oversight right now. I am Zaabos, The Destroyer; Master of Entropy, Knowledge, and Secrets. Keeper of History. First of the Aeari, and Guardian of the Gates. I’m also a music enthusiast and collector of souls. My work is simple, Traveler: I observe and record. I gather the essence of those who die. I delete from existence whatever and whenever I see fit. I was the first one to cross the Gates of Chaos into this realm and will be the one to close them behind me, come the end of time. Remember this, Traveler, for I am the only certainty on the road ahead.
  7. [Character] In the tale of the Moons of True Magic there are many characters we will follow, Traveler, but let us begin with one of the most unremitting ones. Keith, a relentless force of will that drives our story. He’s a naïve kid, with nothing but love and admiration for his family and friends. Not so much for others, though, since he’s been training to, let’s say, borrow things without asking. He’s stubborn, quick with a dagger and effective with the sword. His combat style is wild, undisciplined, and highly physical. A rogue with a heart of gold, Keith’s goal is to help his family live a better life, and well, what could be better than taking a bunch of treasure from a long-forgotten shrine, right? What do you think about this character, Traveler? Also, just for fun, can you guess what is his favorite food?
  8. [Mechanic] Ah, the Impulses! The rules! Creation and Destruction! If only it were so simple. Lucius here did not want me to tell you about the third Impulse, Traveler, arguing it is taboo… Which it is, of course, but I find it that ignorance is no excuse for breaking tradition. Don’t you agree? So I decided to explain to you the Blood Impulse, both created by and creator of Warlocks –whom we will study in the future, fret not. For now, let us focus on the matter at hand. The Blood Impulse is a third way of doing things, one that my brethren would consider sinful. This may be understood in many ways such as draining the life force of your own friends to strengthen yourself, killing one of Ox-Varan’s sacred beasts, or even solving ordinary, everyday issues by means deemed contrary to Aeari traditions. It is a choice, Traveler; your choice. Just as you can choose Lunn or Luth as your Impulse, you may also follow the Trail of Blood. You need to be aware, however, that this is a path of derision of all things divine. Should you choose to walk the way of the Warlock, you will do so without the protection of the Moons.
  9. [Character] After seeing Bree leaving his clan and the Great Desert altogether, I was surprised to see him bond with anyone else, let alone the son of a baker. Perhaps I should have expected as much since the reason he left was the fact that he wouldn’t accept his heritage as an assassin, and apparently, he was just waiting to receive enough training that would allow him to escape. That is why our little rebel ran North all the way to Duralla, where he became friends with Keith and acquaintances with his brother, Gall. He also managed to join a militia that fights the Empire… for some reason. Thanks to his training, Bree is capable to pierce through the hardest armor, be it manmade or natural. This together with his ability to hasten his movements, makes him an excellent assassin. That’s why he also studies the Ways of the Kufra, Shamans of the desert well versed in protection and healing spells. Bree’s intuition serves him well, although he sometimes falls victim to his highly developed sense of justice, which makes him easy to deceive. Maybe he will find truth during the events to come. Bree_ShowCase.mp4
  10. [Mechanic] I said before that humans were blessed with the gift of magic. Remember, Traveler? I also stated it was not True Magic, but a simplified version of it, much less harmful in the hands of such fleeting, whimsical beings. This, however, does not rid the children from abiding by the rules of magic, namely the Laws of Impulse. … … I love a good dramatic pause. Don’t you, Traveler? Anyway. The Laws of Impulse refer to the drive behind the magic applied. Is the power used to destroy or to create? Is it protection you seek, or to vanquish your enemies? If your objective is destruction, then you’re acting under a Luth Impulse, whereas a desire to create or preserve is considered a Lunn Impulse. It is that simple, yes. But do not be hasty, my friend, since the Laws of Impulse pervade all aspects of life on ‘Rukia. Whether you’re a simple peasant or a member of royalty, your actions set you on a path, even if you’re not familiar with these laws. Ignorance is not an escape from accountability. Also, deeds can be classified as good or evil, but what really matters is how things are accomplished. That is what changes each human’s tendency from Luth to Lunn, and vice versa. At this point, you may wonder if balance is possible. The answer is yes. There are, however, very few who can attain it, and doing so allows them to reap the benefits of both impulses. So please, Traveler, be mindful of your actions while wandering this world, for every choice will change you deeply.
  11. Greetings human @FranklinX, I´m sure you don´t mind if I call you Frank. Indeed, the world of ´Rukia is a beautiful place. The "game" as you call it, will be a classic JRPG where the tale of two brothers will be told. We will be feeding this post with the features in game, but I think your observation is quite good and we should also update the primary post with the features the game will have so you end with a better picture of what is this all about from the start. I appreciate your interest!
  12. Well met, Traveler, please step closer. Tell me, Traveler, did you just stumble through the window or are you looking for something specific? Is it Adventure? Emotion? Maybe some insight into the inner workings of the world? How about a story that involves all of that? Yes, that’s it. Well, you’ve come to the right place. Let me show you the world of ‘Rukia, home to many humans very much like yourself, who were given the gift of Magic. Not True Magic, no. That would be blasphemous. Just your usual, run-of-the-mill practical Magic, the type that allows for small fires, summoning of spirits, and warmongering. (What? Not now, Lucius. Can’t you see I’m entertaining our guest?) (No, I… All right, calm down, Lucius. You’re right. It’s not the time.) Err… Sorry about that. Now, please come with me to the outskirts of Duralla. A small town just north of the Great Desert of R’ssa. This is where our journey begins. It is a story about two brothers, their friends, and their adventures at the end of the Age of Innocence. This, dear Traveler, is the tale of the Moons of True Magic. (What is it, Lucius? Is that it, you ask? Yes, that’s it.) (What do you mean it’s not enough? I even gave it a dramatic ending and everything!) (Three hundred and fifty words? Why?) (Ugh. You mortals and your love of rules… All right, here goes.) So, Traveler, you want to know more about the Moons of True Magic, don’t you? Of course, you do! Who wouldn’t? There are five chapters to the story of our young heroes, the first of which is titled Kids from Duralla. Here, Keith and his brother, Gall, discover the map to an amazing treasure hidden south of town, within the walls of the Red Pit, a bandit and monster-ridden system of hills and caves. Rinna, their best friend, decides to join the party, and together they set to find riches beyond their wildest dreams. Things won’t be as easy as planned, though, and soon they’ll find themselves involved in events far greater than they could have foreseen. Keith, Gall, Rinna. They are all outstanding in their own way. Would you like to know more about them? CREDITS:
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