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About SoaringDreams

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  1. The world of Hal'Veshja, created by the god like beings known as "Arcus". Is home to various life forms, embuned with the laws of the Arcus. Yet centuries later, human kind has taken the world by the helm, building their empires and kingdoms. Taking regions of Hal'Veshja for their own, with little regard for the laws of creation in place. Now the central nation of Axandrum, wages an all out war with the southern nation of Uhdaga. King Abdollius of Axandrum, has attempted a pact with Uhdaga's leaders. One that would ensure that the fortold promise day, is one of everlasting peace and not the ruination of all life. As so the Holy See & Keeper Order have predicted, from the ancient text believed left by the Arcus. Join Axandrums Elite Court, as they are called to arms by their King to defend the Kingdom from not only their regional threats, the Norgon's. There grows a looming mystery surronding the appearance of Dark Artifacts, connected to a powerful source. Uncover the mystery, and defend Axandrum. Currently released on: Itch.io - EoAPrelude
  2. SoaringDreams

    Damage Formulas 101 (MV Edition)

    Hi, I know its been awhile. Just figured i'd try here first after banging my head around for hours. So I have a healer skill going on. **Skill when State(84) is active boost potency by +50 so = a.isStateAffected(84) ? a.luk + 35 + 50 : a.luk + 35; I also have on the same skill that when State(82) is active it will give the target 10Mp, so. a.isStateAffected(82) ? b.gainMp(10) : a.luk + 35. What my issue is, im trying to have it so that these two lines can exist on the same skill and fire off when called. I now put it so that the two states will Remove each other ex: If player applies state 84 to self it will remove state 82 - and so on. But I cant seem to get the codes to function correctly, it seems that its always one or the other that ones properly or not at all here is a little break down. Skill - Bless base heal = a.luk + 35 When Prayer(State 84) is active + 50 to heal. When Bless Signet(State 82) is active target gains 10 mp.