AutumnAbsinthe got a reaction from PhoenixSoul for a blog entry, TUTORIAL: Moving background for trains and trams
In this tutorial, I'll be teaching you how to make a moving train/tram/other vehicle/etc. without much work! This is NOT the same as a vehicle event. This is to get the effect of movement in the background.
This is something I decided to do in my remake of the first Half-Life game, for the first chapter, Black Mesa Inbound.
WHAT YOU'LL NEED:
RPG Maker (I use VX Ace, but I'm sure it works in any of them, given you have access to something like the below script.)
HimeWorks' Map Screenshot script (or similar)
First, make your train or tram.
The blank background behind it is extremely important.
Next, you need to make the scenery you want to have the appearance of moving - I.E: another map. A really, really long map. Once you make it, use the script to take a mapshot.
Copy your mapshot into this folder in the Graphics folder of your project...:
...And then go back to your tram/train map and put your mapshot as a Parallax Background in your Map Properties. For Black Mesa Inbound, I don't need it to move very fast, so I have it on these settings:
Then time it, calculate the time in frames and have the map change to the "dropoff location" (Parallel Process event). In the case of my Half-Life remake, that would be a still map where a guard walks over and lets you out, then leads you to the next chapter.
What if you have to use multiple tilesets to get the effect you want? (I.E - simulating going through numerous locations)
I had that same question for myself and it was an easy enough answer - make multiple maps, take multiple mapshots and splice them all together into one image. I'm having to do this for Black Mesa Inbound.
What if I want background characters to move on the background instead of standing in one place?
I don't have an answer for this one. I considered having the characters all be set to "Below" and "Through" and sort of shimmy in place before being set to Transparent, but that didn't quite work. In the end, having them standing there looks populated enough for my taste. If anybody has an answer to this, please comment it down below!
Anyway, I hope you find this tutorial useful in your development endeavours!
AutumnAbsinthe reacted to PhoenixSoul for a blog entry, Entry 00A: Ramsey, 2/29/2020 (COUNT ON IT)
(clamps hands over ears to silence the cheers, the jeers and the horns)
Anyway, there's not much to say more than yes, those of you who were hoping I'd finally release a demo, are gonna get your wish.
However, there are caveats to note:
I'm still working on a lot of things, and right now, I don't really have a lot of critical things in place, so the first demo release is not going to be feature-filled.
What can be expected:
A short demo, mostly text by the main character and/or the narrator.
Half an hour of gameplay tops
A good amount of potential bugs and glitches, mayhaps even Interpreter crashes (need your help in testing!)
Some 'easter eggs'
Plenty of Ramsey's vulgarities
No saving (kinda pointless as there's only one major event)
Mack's/Looseleaf sprite graphics combined with MV hair (it works well honestly) and MV-style face sets
Political/Religious references and mockery plus a strong LGBT+ representation (now and going forward!)
What's being worked on:
The battle system and battler graphics (I have not found graphics for things like police, military, and so on-do they even exist?), no battles yet
Inventory items, shops and the mercantile system (as of now the third of the three is pretty broken)
Clothing/face bits for all twenty-four possible playable characters (only a few have their basic clothing all done with some others having placeholders)
Story is still being fleshed out (I have a lot already written down)
Icon graphics (a lot are done but there's much left to do)
Title screen art (gonna need help with this-somehow)
Sorcery system and passive skills (I have a few of the latter done as well as one Destruction element of the former done)
Relationship system possibilities (mostly just a proof of concept as of now)
Custom Map UI (as in a scene that shows a map screen and where certain things are on it)
A soft game menu screen that allows the player to leave the game but still technically be playing the game (I have the visuals made but they're not refined yet)
Multiple endings (I have one 'true' ending in mind)
Multiple, replayable game story chapters akin to how Half Minute Hero does it
Character building that caters to the player
NSFW/Mature scenes (I'd love to have these as visual scenes but for now they will be text only)
A way to force game/chapter restarts (Hard Game Overs) in the case of something truly horrific happening (I don't know if it is possible though)
Cameos from other games and media (I already have a couple of these partially finished)
Supporters and those whom have aided me thus far:
My team (KBGaming): Aylee, Celica, Claire, Fiena, and Rachael
Dearest love @Kayzee, whom has been great with RGSS3 stuffs
@Rikifive, whom has also aided me in RGSS3 stuffs
@AutumnAbsinthe, fellow femme fair who loves horror and memes as much as anyone
@Verdiløs Games, whom hasn't been around in a bit, is hopefully recovering well.
You, among many others, have aided and supported me. Merci beaucoup. I hope you enjoy my vision.
AutumnAbsinthe got a reaction from PhoenixSoul for a blog entry, Dead Evolution
Hello everyone! I'm Abby Freeman and I am officially announcing my venture into survival horror - Dead Evolution.
WHAT IS DEAD EVOLUTION?
Dead Evolution is a survival horror RPG game. You play as Timothy Wong, a man looking to help make a cure for the zombie virus. Well, technically, there already was a cure released via an aerosol agent. It just made the zombies mutate. Some gained sentience, wandering the wasteland fully aware and yet unable to speak or remember their pasts; other gained new abilities, like screaming or running. As Timothy, you're searching for one of the sentient zombies to bring back to your home base... But there are complications, such as your communication device breaking, nearly running out of ammo, being unable to track the zombie right away, etc. that prevent this from being too easy. But the game doesn't end once you get back to the base - all of that was just the first half of the game. The second half involves more zombie killing, saving your child and a BFG. There are companions, but they can't help in combat outside of certain scripted circumstances.
Think 7 Days To Die meets Days Gone meets Resident Evil.
WHO ARE THE MAIN CHARACTERS?
The guy you'll see the most of is Timothy Wong, a former high school science teacher-turned-combat scientist. He's good natured and kind, always looking out for others. In other words, the perfect candidate for the cure effort. He's mastered using guns and knives against the zombies. Outside of Timothy, there's not really another "major character". For NPCs though, there are several. There's Brandi Mitchell, a sweet lady with a heart of gold and a steel-cored baseball bat. There's Becky Nelson, who thinks backstabbing is super fun - literally and figuratively - along with pretending to be a damsel in distress. There's Mx Knight, a trader of sorts who will give you what you need at a small price - and if you chip in one extra sandwich or something, you'll get extra ammo absolutely free*! There's also the reinforcements team you can call in - Destiny and Arnold - who are useful, but definitely don't care about the cause. Destiny is there to drive like a maniac and Arnold just wants to kill things. There are survivor settlements in some locations, but aside from trading and resting, there isn't much you can do. There's also everyone down in the base, most notably Mr Waldon, Timothy's boss, and Timothy's 13-year-old child, but they don't come into play until the second half.
WHAT ELSE DO YOU WANT TO TELL US?
The game is a throwback to survival horror. Puzzles, limited ammo and health items, save points, an emphasis on fear, etc. The game also combines survival horror with survival. Sure, ammo is limited, but you can also make it. Sure, health is limited, but you can also make it. I want the survival game part to add a faint glimmer of hope to the desolate situation. Also, there's a small thing at the beginning where you can customize Timothy a little to alter a few stats and unlock certain things earlier than normal (Was he a P.I after he was a teacher? Was he good at gym in high school? Did he live in a slum, a small town, a town, a city, or a big city?), as well as tune him a little more to your liking (What is his child's name and gender? What gender was his spouse?) Some things will always remain the same - he had a loving family, became a teacher, took another career to help even more people, married a wonderful person and adopted an amazing child - then, his job was rendered obsolete by the apocalypse. He joined the cure effort to continue to help. His spouse was ripped to shreds by zombies. Now he's making sure this cure gets made so hopefully his child gets a happy life.
I might also do early access.
WHAT ELSE WOULD YOU LIKE TO KNOW?
Let me know in the comments! I'll answer anything!
*Ignore the fact that you have to donate a sandwich to get the free ammo.
AutumnAbsinthe reacted to PhoenixSoul for a blog entry, Entry 008: Ramsey
Yes, that's the name of the game, and the main character.
I already have some art done, but it's demo art. The actual in-game facesets and sprites will be handled by Neon Black's Character Customization script, which I have a fairly decent handle on, but I'm not going to be doing anything with that until after I get far along in game development. I figured out a way to make the female character sprite for Looseleaf have a flat chest, and I am also using MV's angled faces. Oh, and I'm also using MV's hair for the sprites. I have to shrink the hair and move it around, but it works.
"Why is her name Ramsey? Jon Benet Ramsey??"
Ramsey is partially based on a short story I read long ago, about a grifter by the same name, who is feminine, a runaway, and a victim of rampant child abuse. If I were to go much further into detail, someone like @Rikifive would likely tell me to edit this, so I won't. I forget who wrote it, but I got the distinct feeling that the author had some relatable feelings.
One of the main differences is that the short story was told from the eyes of a grifter back in the 1800's, whilst Ramsey, my game, is set in a non-linear timeline, akin to games like The Elder Scrolls that have no relation to the timelines of Earth as told by government.
Ramsey is like myself, an Anarchist, which also contrasts (in part) the short story character, though if only because she never talks about it, but every chance she got, she'd urinate on the back walls of any religious establishment, and I intend to have Ramsey act similarly (off-camera of course since I'm not that skilled at pixel art lolz), since both iterations of Ramsey are only interested in religion as far as watching it all burn.
Another difference between the short story character and my iteration, is that Ramsey the grifter was a massive alcoholic, whereas my iteration hates alcohol (ties into parental abuse), and would rather get stoned off of some 'dank weeeed'. Actually, both iterations of Ramsey tie their usage of drugs into parental abuse, but Ramsey the grifter was made to like alcohol from a young age, whereas my iteration refused and often got abused as a result.
Something both iterations do share in common is their love of stealing, though my iteration of Ramsey prefers stealing from the undeserving rather than from just anyone, and also hates seeing thieves take from those that are struggling, even offering to help get their stolen belongings back.
I won't spoil the story much more, but I will say that the biggest contrast between the two is that Ramsey the grifter ran away because she killed her last remaining parent, and even left her hometown, whereas my iteration of Ramsey went through two near-death experiences at her last remaining parent's hands, and decided she'd had enough. She made sure that her idiot of a parent couldn't follow her by injuring them, and took off with what she could, though unlike Ramsey the grifter, she made a promise to go back and face her parent once she knew how to do so without resorting to violence. If only she knew just how bad it would be.
I'll also be detailing out how my iteration of Ramsey came to be who she is, rather than having the player figure it out with tidbits of info like how the author of Ramsey the Grifter had done. Since the first part of the game is story driven and far less about combat, it'll be easier to tell the story that way.
Stats that are different from standard RPGs
Equipment that changes character appearance (in part)
NSFW - Maturity Level 4/7 (sexual references, written depictions of various acts, kinks, psychological f*ckery, debaucherous acts, anti-government/anti-religious acts, uncensored language, references to LGBT+ issues/lifestyles, references to 'pop culture' and to other games and mediums, graphic game over screens)
Multicurrency system, Merchant system, Crafting system, Relationship system
Sorcery and Technician skill sets
Death/GameOver only in some situations; loss in most combat situations only results in currency loss if that
Completion to demo stage - 4%
AutumnAbsinthe reacted to Verdiløs Games for a blog entry, PEOPLE GO MISSING ALL THE TIME
People disappear all the time. People reappear all the time. But disappearing and reappearing without much fanfare, the situations and circumstances often being all hush-hush, and with new, deadly looking wounds and scars, often after your supposed death, is something rarely heard of. In fact, outside of Revenant, Oregon, where I now live, I had never come across anything like it.
I first noticed it when I moved here, and a man by the name of Jacob disappeared. No investigation was made. The higher ups at the company he worked for paid off the local law enforcement. The second weird thing was how a few days later, people saw him walking the streets at night. He supposedly showed up in a blurry security camera image outside of a morgue. Some people claimed they could made out a Y-incision on his bare chest and stomach, clearly from an autopsy, or a dissection, or a vivisection, or something to that effect. As soon as any of this was brought up though, it was drowned out by other things, and it seemed all too purposeful. It seemed too much like it was being covered up.
This pattern kept popping up. People would go missing, or have all the evidence lead to their death, only for them to reappear at night, in graveyards, in morgues, in hospitals, on grainy CCTV footage, in blurry pictures. But all evidence that they reappeared would disappear.
In one case I remember, one girl’s entire existence was completely erased. Most of the people have forgotten about her, and her family refuses to acknowledge she ever existed. Her name was Marina Northwood. I can’t even search for her on the internet, and she was a moderately known social media influencer. Every trace of her has been wiped clean, except for what people remember of her, and one blurry picture of her standing in a graveyard.
Marina’s girlfriend, Eleanor, reportedly killed herself a year after her girlfriend’s disappearance. Police found the knife, and the blood and fingerprints were her own, but they never found a body. A few days later, somebody saw her in an alley between some houses, late one night. That person has since withdrawn the statement, but I refuse to believe that they lied. This wasn’t the first time, and it most certainly wasn’t the last.
The next one I remember is a guy I want to say was named Tyrone, but I can’t remember exactly. His best friends confessed to getting into a drunken fight with him, and murdering him. The body was never found. The friends swore they never hid the body. In fact, one of them claimed that his dead friend got up, and attempted to smash his head open on a desk. He certainly had the injuries to prove it, but he later withdrew the statement.
I normally wouldn’t go anywhere with this story, I would just keep it to myself, but I turned the news on tonight, and lo and behold, another disappearance. A young woman, Monica Brian, age 21. Her blood, hair, fingernails, a tooth, and some ripped up fabric were found near a dumpster in an alley. Her body was nowhere to be found. Nobody has seen or heard from her in three days.
Has anyone else witnessed anything like this? Have you come into contact with anyone who has disappeared like this, only to reappear much later? Have you disappeared like this, only to reappear much later? If you know anything about this, please let me know. I have to know. I have to know what is going on here.
AutumnAbsinthe reacted to PhoenixSoul for a blog entry, Entry 009: Ramsey, not Ramsay
(Spoiler includes potentially NSFW stuffs)
Right now, I'm still pulling together various bits, but I am pretty sure I'll have a demo out soon.
I'm gonna spoil a couple of things.
This game will contain soundscares. Right now, I just have a few soundscares in place, but they'll be fairly common in the game and a small part of the story.
I also intend to have scenes where you're being chased, or are traveling, and I intend to have those in Mode 7, if possible. I don't have all that worked out just yet, but I am getting there.
I am still trying to figure out if I'll be able to have art-depictions of various cutscenes or if those will all be text, but either way, I hope to produce an enjoyable experience.