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D-D-D-Dan

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  1. D-D-D-Dan

    Loot Issue?

    So i have my random encounters and my example enemie in the enemies setting awards 2 XP and 1 Gold but when i actually battle test it is awarding amounts of like 12 xp and 11 gold any idea whats going on here? Edit: Nevermind i figured it out. This Topic can be removed or closed
  2. Yeah my brain functions a bit retarded sometimes i had a mistake in the way i did it and re wrote it without keeping the one part that actually worked... Elsif: Well Rested <= 0 Change State: Entire Party, - Well Rested end I got it all figured out and tidy now thanks
  3. Im using yanflys base troop events so i only need to set up the variable on one troop event and it will be carried over every encounter. (using this for a reverse mana system) I currently have the Inn grant the "well rested" state. Then, this is probably the part thats wrong... In the troop even i have this set: If: Well Rested > 5 Control Variables: #10 Well Rested -= 1 Else: If: Well Rested < 0 Change State: Entire Party, - Well Rested Sofar this will reduce the state by 1 after the first encounter and wont do anything after that point Okay it doenst look nice and there is probably a nicer or cleaner way but i got it to work. IF: Well Rested ≥ 5 Control Variables: #10 Well Rested -= 1 Else: IF: Well Rested ≥ 4 Control Variables: #10 Well Rested -= 1 Else: IF: Well Rested ≥ 3 Control Variables: #10 Well Rested -= 1 Else: IF: Well Rested ≥ 2 Control Variables: #10 Well Rested -= 1 Else: IF: Well Rested ≥ 1 Control Variables: #10 Well Rested -= 1 Else: IF: Well Rested ≥ 0 Change State: Entire Party, - Well Rested End
  4. Thats what im looking to setup (i guess) Im not that experienced (yet?) in eventing/troop events. I know thats what i need to do i just dont know how yet. Time to read up some more i guess.
  5. Hey there Im kinda stuck on this and cant seem to figure out how to set this up and im here in hopes to find someone that could give me a hand, hint or short tutorial. Im looking to make a state that gets applied when resting at a Inn (no problem sofar) that then lasts over multiple encounters. (this is the problem) By regular means states can be set to be removed after X amount of steps. It works but its not ideal. I would rather set it up to X amount of encounters to give it better consistency. Thanks in advance for input, help, hints or ideas! Greetz Dan
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