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UncannyBoots

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About UncannyBoots

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  1. How would I go about calling Common Event #8 during a map transfer? I already know where to place the code (it's in Game_Player), I just need to know what command I need to call. Thanks again 😭

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Well, you could reserve a common event like this:

       

      $game_temp.reserve_common_event(8)

       

      Though that wouldn't really run until after the transfer event is done I think. We could also try running a common event right away by doing something like this:

       

      common_event = $data_common_events[8]
      if common_event
        child = Game_Interpreter.new(0)
        child.setup(common_event.list, 0)
        child.run
      end

      But honestly I'm not sure if that's a good idea.

       

    3. UncannyBoots

      UncannyBoots

      I think that if I could have the common event be called after transferring, it would solve the issue in the thread presented below but maybe I'm very wrong

       

      Anyways, I tried that and I get the error "can't yield from root fiber"

    4. UncannyBoots

      UncannyBoots

      Well I *think* I just miraculously solved the issue using yet another parallel process common event with a "$game_player.transfer?" conditional branch.

      Why does eventing feel so much better than scripting, lol...

      This took me too long to figure out but hey I'm relieved

    5. Show next comments  3 more
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