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UncannyBoots

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  1. Like
    UncannyBoots got a reaction from PhoenixSoul for a status update, I want to be able to play more than one BGS track at once, while also having a BGM pl   
    I want to be able to play more than one BGS track at once, while also having a BGM playing. Is there any possible way to do this in VX Ace?
  2. Like
    UncannyBoots got a reaction from PhoenixSoul for a status update, I know MZ is brand new but I'm still curious, are the plugins being made for MZ just   
    I know MZ is brand new but I'm still curious, are the plugins being made for MZ just ports of MV plugins or are there a lot of original plugins being made? I own MV but I haven't used it all that much so I'm not familiar with its plugin library so idk how many of the new MZ plugins are just ports or not
  3. Like
    UncannyBoots got a reaction from PhoenixSoul for a status update, Just learned of MZ and I was excited until I actually watched the showcases of it. It   
    Just learned of MZ and I was excited until I actually watched the showcases of it.
    It's just MVAce. And I don't like MV much to begin with. The only thing that wowed me is that it has multiple mapping layers... but that's not much of an innovation, when XP did that in 2006. And they don't give you many layers. Which isn't a huge deal but, really, there's no reason to limit the number of layers much.
    I wish the creators of RPG Maker would make something truly innovative. It doesn't need to be revolutionary but couldn't they at least... try? For starters how about letting me choose my tile size? Other game engines do that easily -- even Pixel Game Maker does this iirc. I would love to be able to use 32x32 sized graphics again. I mean, there's a ton of things they could add, all of which would be doable. I listed my wishes in this thread about my dream RPG Maker and I don't think most of these would be hard to implement -- especially not for professional programmers who make these engines.
  4. Like
    UncannyBoots got a reaction from Rikifive for a status update, Dabbled in making 3D models after being addicted to Skyrim again, and I wanted to mak   
    Dabbled in making 3D models after being addicted to Skyrim again, and I wanted to make some mods. So I learned Blender (somewhat) and then thought "man, my life dream has always been to make my own AAA quality 3D action adventure RPG game. I should totally learn Unreal Engine." I thought, hey, it has blueprints, so that's already sort of like RPG Maker, but for 3D, right?
    Well after two weeks of hell, with every solution I find for a problem coming up with 3 more issues, I have decided not to go down the 3D game development route.
  5. Like
    UncannyBoots got a reaction from Rikifive for a status update, Dabbled in making 3D models after being addicted to Skyrim again, and I wanted to mak   
    Dabbled in making 3D models after being addicted to Skyrim again, and I wanted to make some mods. So I learned Blender (somewhat) and then thought "man, my life dream has always been to make my own AAA quality 3D action adventure RPG game. I should totally learn Unreal Engine." I thought, hey, it has blueprints, so that's already sort of like RPG Maker, but for 3D, right?
    Well after two weeks of hell, with every solution I find for a problem coming up with 3 more issues, I have decided not to go down the 3D game development route.
  6. Like
    UncannyBoots reacted to PhoenixSoul for a status update, Input.press?(:A)&&Input.press?(:Z) Use this for multi-button press conditiona   
    Input.press?(:A)&&Input.press?(:Z)

    Use this for multi-button press conditional branches. It works way better than the event command.

    Change .press? to .trigger? or .repeat? as needed.
  7. Like
    UncannyBoots got a reaction from PhoenixSoul for a status update, Is there any equivalent script code to "$game_map.interpreter.running?", but for auto   
    Is there any equivalent script code to "$game_map.interpreter.running?", but for autorun events? And not only for common events but for autorun events on the map too.
     
    Don't think this deserves its own thread so I thought I'd ask here.
  8. Like
    UncannyBoots reacted to PhoenixSoul for a status update, Well, I guess I'll be pushing my demo back. I'll be able to get it released, but this   
    Well, I guess I'll be pushing my demo back. I'll be able to get it released, but this DAMNED ISSUE WITH DRAWING EXP IN SIMPLE STATUS NEEDS TO BE RESOLVED FIRST.
    Addendum: Actually, what's really holding me back is something I have no control over. I don't wanna discuss it because, grrrr....
  9. Like
    UncannyBoots reacted to Aletheos for a status update, In the face of depression, unrequited love, and financial debt, I must now more than   
    In the face of depression, unrequited love, and financial debt, I must now more than ever before finish a commercially viable project or enter the... job market, yuck.
    Will I prevail? Will Scrum come to my aid in these dire times? Stay tuned for the next exciting episode of...
    Life of a wannabe game programmer.
  10. Like
    UncannyBoots reacted to PhoenixSoul for a status update, I got the itch.io page for the demo up, though there's not much to see at the moment.   
    I got the itch.io page for the demo up, though there's not much to see at the moment.
  11. Like
    UncannyBoots reacted to Kayzee for a status update, Yay, I made a sprite... of a sprite! You see, sprites are fairy-like nature spirits.   
    Yay, I made a sprite... of a sprite!

    You see, sprites are fairy-like nature spirits. This one is a cute nature spirit of autumn!
     
    Edit: Better side animation, no ember things.
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