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aircompressor

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  1. aircompressor

    Dark Ice Saga: The Rescue

    Steam Preview Now Available! Thanks to those who helped, Great Forum, Awesome People! https://store.steampowered.com/app/1386360/A_Dark_Ice_Saga_The_Rescue/?curator_clanid=4777282&utm_source=SteamDB
  2. aircompressor

    Permanently Remove Input Up

    !!!! THANKS !!! I adjusted the script as you suggested and after play testing it appears to be perfect! Thanks to everyone who took the time to help out!
  3. aircompressor

    Permanently Remove Input Up

    There is not a diagonal script that I am aware of in the Khas Arc Engine. I didn't even notice this until very recent play testing on a gamepad, as I game test most of the time with the keyboard where I never use up when jumping, since the game player with this script only moves left or right, jumps, and uses a wall jump mechanic.
  4. aircompressor

    Permanently Remove Input Up

    I will not abuse the player. As a matter of fact, this will help the player (IMO). It's for my game on Kickstarter, A Dark Ice Saga: The Rescue. I am using the KHAS script for a platformer, and I noticed if you hold the up button with either the left or right button, (diagonal position on a game-pad) it forces the player to jump up only. During play testing, i noticed I hold both buttons as I would with other platformers or certain jumps ,like Mario,etc. Up button during game-play is not needed (only in the menus, but the down button works too.) In a perfect world, I need the up button off for game-play but not for menus. Thanks for looking.
  5. aircompressor

    Permanently Remove Input Up

    I can copy/paste with the best of them.
  6. I would like to permanently remove the option for the player to move up for the whole game (for everything/always: Menus, gameplay, etc.) Is this possible? Thanks
  7. aircompressor

    Publish on STEAM

    After you make your STEAM account, do you just drag and drop your game file to STEAM or is it more complex?
  8. aircompressor

    Publish on STEAM

    I plan on eventually putting a game on the STEAM store. I need a good tutorial, video, hand puppets (etc) on how to do this. Any help is appreciated. Be Safe.
  9. aircompressor

    Dark Ice Saga: The Rescue

    Dark Ice Saga: The Rescue Kickstarter Project Now Live My family (a full-time Dad/Janitor, BEST Mom/Wife, and the 2 Kids) started an attempt to build a retro-platformer video game together. While our goal is to to produce a (fully-playable) PC game, our main purposes of this project was to: Have an at-home, S.T.E.A.M (Science, Technology, Engineering, Arts, Math) project that we could enjoy to work on together. For us all to start a project, but more importantly, FINISH IT! To challenge ourselves with learning tasks (unknown to us) about this intricate project. FUN while making and playing :) A distraction for us during the COVID-19 outbreak The game will be completed with around 100 levels (currently, about 60% is done). While it's "cool" for us to make a game for ourselves, we feel it would be a great accomplishment if we could get this game on the STEAM store. Our Kickstarter goal is to: Make enough funds to cover the $100 Steam costs. Raise enough money to put towards a laptop upgrade for my kids education (and gaming, of course). Honestly, we have no idea how to produce a video game. This simplistic-platformer has been a challenge for us and has given us more respect for creators of games (retro and modern). We don't know how those in the industry are (and were) EVER able to create all of these types of interactive media. The program we are using is RPG Maker VX ACE (ARC ENGINE script, credit to Khas). While the VX Ace was designed for turn-based RPG games, the Khas script was the only way we would ever be able to design our project. Our final game may have a file size that's big (when compared to similar games) and buggy at times (all games are), but we hope that process that we are attempting is shown with respect by your Kickstarter funds. List of Job Descriptions: 12 year-old daughter: Created all character sprites, Designed levels (20%), Colored all levels 6 year-old son: Designed levels (20%), Numerous play-through testings BEST Mom/Wife: Majority play-through tester, Positive motivator of project, Editor Janitor Dad: Initiated project, Level design, Script adjustments, Event creation Credits: Icarus by Scott Buckley | https://soundcloud.com/scottbuckley Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Khas- Arc Engine Script Thanks for Looking! Risks and challenges If the Kickstarter is 100% funded but we are unable to get the game on Steam, you'll get a copy via email. We could send what we consider an unfinished game to STEAM, but we have levels to add and fine-tuning to take care of.
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