Jump to content

Isabel-No12

Member
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

3

About Isabel-No12

  • Rank
    Newbie

Profile Information

  • Gender
    Female
  • Location
    Right behind you >:)
  • Interests
    Danganronpa, JoJo's, Blade Runner, Star Wars, Kagerou Project, The World Ends With You

RPG Maker Information

  • RM Skill -
    Writer
  1. Hi! It's me again. I'm dropping the Persona crossover thing, so it's easier for us, but the project is still progressing. I wanted to know, RM XP has this window on the skill tab, which manages the status changes, but it doesn't let me adjust the exact % of the spell changing the target status. In this case, it is a Fire damaging spell that will have a 15% chance of "burning" the target. How can I set this? Is it with a common event?
  2. Isabel-No12

    rpg maker xp General guidance, please

    Well if it has cartoon foxes I'll have to look at it haha I use XP because I bought it to use Pokemon Essentials, I know it's kind of a silly thing, though Yes, I plan to learn scripting, that's for sure, I was asking so people more used to this could advice me how to approach it, so I don't have to make things over and over again. The thing is, I can't afford a newer edition license (I got the XP one for 3€ on sale) and I don't know if I should download one. If it's ok with you, I could use advice in which edition would be better for something like this (I experimented with VX and VX Ace like 6 years ago)
  3. Hi! In my "first" project (I tried to make some things before but i was like 12 lol) I'm tackling an ambitious idea: Remake the first Danganronpa game in a Persona 5 style RPG Obviously I don't plan to mimic every single mechanic of Persona 5, neither to keep every kind of Danganronpa minigame, but I need guidance about how should I approach the development. I seriously have no idea. As RM XP has a fixed number of stats (DEX, AGI, STR, etc) I think it would be better if I just managed all of it from script. Is that right? That way I could just define Persona stats and assign each Persona different ones so the Main Character can change Personae like in the game. Similarly, status ailments from Persona are very different to the ones I see on the status tab of RM. I should manage them from script as well, shouldn't I? I think that should be enough, for now. Thanks for your time, seriously<3
  4. Isabel-No12

    Good morning everyone!

    Hi! I'm Isabel, and I entered the community because I've recently started a project with a friend. I'm an absolute novice and I'll need lots of help, as I'm in charge with all the programming (friend is graphic artist) Thanks for everything in advance! I'm looking forward to be part of this community.
×
Top ArrowTop Arrow Highlighted