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I'm having to remind myself that I don't need to make maps that will never be used. Building a massive "school" for the beginning of my game. Part of this are fake dungeons for practical exams. The thing is, the players will only be entering one of them. Here I am freaking out about how much time it's going to take to build 6 separate biome bases for dungeons. But five of those just need someone to stand in front and say "this classroom is being used by another group." Simple answers... Sometimes they're the hardest to come by!
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"If you built it, they will come."
One aspect of game design that many indie devs overlook is depth of play. Yes, linear, A to B 2D RPGs with a good story and fun characters to battle with worked... in the 90s. By the 2000s more feature and distraction-rich games with deeper systems of feature synergy emerged, and today they are the baseline for a good game and player experience.
Don't be afraid to say, "Let's make more dungeons. Let's expand that simple idea into something a little better that the player can have fun with and spend more time playing my game, earning rewards that enrich their experience."
Don't limit yourself and be conservative. You can always leave things on the cutting room floor when the game is almost ready for release, and all the cumulative work is vindicated regardless of what makes it in or doesn't. You can also think about remastering it and resolving all those features and plot/area cuts and more later on if it is a success.
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Well. Just put in a ticket for an error I've been getting. I thought it was only for one thing, but apparently it's for viewing any thread. Forgive me if you've asked a question and I can't help.
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Just to be sure, you have filled the "Contact Us" form at the bottom, correct?
As for the lack of automated reply, out of curiosity I tested it on the other forums™ I'm a member of staff to see if anything pops out there, but apparently it just is like this. There was no automated reply informing about successful ticket submission, so I guess it's normal.
What I fear is the possibility, that no one replies to these, so if that would happen to be true, I'd contact the lead admin to ask what could be done with this. Should you get a reply, please notify me about this, if that wouldn't be a problem of course.
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Here's a thought: A boss that has infinite transformations which are procedurally generated. Player has to pay attention to dialogue to figure out that there is a way to stop them from transforming for a time so that they can finish them off. Each time the boss gets low it says "This isn't even my final form!" What's even more fun is that eventually such a boss will spawn some challenges to see how many bosses one can get through before finally dying.