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Aslanemperor

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Aslanemperor last won the day on May 6

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About Aslanemperor

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    Advanced Member

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  • Gender
    Male
  • Location
    Southeast USA
  • Interests
    Music, games, reading, great stories, Pen and paper RPGs

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  • RM Skill -
    Writer

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  1. I'm also down for helping with story, ideas and dialogue. I can do some eventing and map building as well. I can build a story about just about any topic. I'll check you out on discord when I have more time to discuss details.
  2. Aslanemperor

    Jack's Revenge -A Wild West RPG-

    That's so great! And you got it done fast! Thanks! BTW: Currently working on eventing. it's a slow process, but the first "dungeon" should be done in about a week or so.
  3. Aslanemperor

    Jack's Revenge -A Wild West RPG-

    @That One NPC I've got another mission for you! I can't believe I didn't think of it earlier. This character is one who is set to be recurring as he's one of my favorite characters I ever designed. Dr. Edwin Martinique is a multiverse hopping mad scientist geneticist! He's unique in the fact that he's not really 100% human anymore as he tends to replace parts with "upgrades" when he can. I need a character sprite for him in this game because he's actually going to operate a special shop in the game selling potions and secret upgrades.
  4. Aslanemperor

    How might I implement a different combat system?

    This sounds like something that would require quite a bit of code. I'm sure it could be done, but I'm not aware of a system like that available on any of them. BTW, which RPG Maker are you working with? There are certainly a few different battle systems and battle system upgrades to vary the combat in your game, I'm just not familiar with any that does that. Who knows, though. Maybe you'll inspire one of the coders that lurk in these forums.
  5. Aslanemperor

    What if the NPCs were the main characters of the game...

    I particularly like the second idea. I'm planning something a little like that for far in the future once I've gotten much better at making games. I have the bare bones of a game where the main character is a rogue who is actually weaker than 90% of the creatures he's going to be facing. In order to win fights, he has to fight dirty by ambushing them and using a variety of nasty tools. The player would have the ability to set traps, sneak, etc. If they try to charge an enemy head on, they would most likely die. I also like the idea of building a hero from the ground up. I feel like the job system from "Once Ever After" would be ideal: The player can go to NPCs to learn their job, each of which has unique skills and strengths of varying degrees of effectiveness. So, you might learn some basic fighter stats from a town guard, learn more effective fighter stuff from a Knight, and finally maybe have to hunt down an old warrior hermit who can teach you to be a specialist swordsman of some sort. You'd really have to invest some energy into becoming a "hero," and it would make the ending really feel more earned. I could totally see either of these turn into an epic game that I'd pay good money to play.
  6. Aslanemperor

    Hey!

    If you got the coding skills, I'm happy to help with plot issues. Roguelike can be pretty much anything as far as plot goes, so the sky is the limit. Contact me when you're ready and I'll work up a storyboard with you.
  7. Aslanemperor

    Great Royalty Free Artists!

    As I'm working on my game, I've run across some fantastic artists offering free tracks to be used in any sort of project. I'm putting up some links to a few. Please make sure you read the descriptions. While a lot of these are okay for commercial use provided that you credit them, some require a license. Most require credit for any project. White Bat Audio: This playlist has a bunch of royalty free heavy metal tracks that are great for big bad boss music! Ryini Beats: https://www.youtube.com/c/ryini This artist mainly makes their tracks for freestyle rapping, I've found quite a few of them to be excellent for a variety of game instance, from metal for battle music to calm guitar music for field or town ambience! Most of his stuff is free, but take a glance at the descriptions and titles as some of them require a license. I think all of his stuff requires a license for commercial use. I'm going to add to this as I find stuff, and encourage others to share resources they've found.
  8. Aslanemperor

    Share your favorite artists

    So, I posted a little while and got a tentative okay from a mod for what I'm planning her, but let's make some basic rules clear: This isn't to advertise yourself. This is for game makers to post links and info for artists they've worked with who have shown to be able to work well with requests from game makers. Please post your own faves here and if someone needs to find what they need, they can check here. Please also note whether they charge or work for free. I repeat, and can't stress enough, that this is not for self promotion. I think that's the only reason the Mods approved my idea. This is here as a resource to other game makers. Also, I plan to make a separate post like this highlighting artists who provide excellent quality, royalty free music to use as I've found some seriously fantastic stuff out there! With that out of the way, here's my recommendations: Artist: Zamrutzh Link: https://www.fiverr.com/zamrutzh?source=inbox Services: Zamrutz does art dealing with architecture. Usually they like to create bisections of buildings so that you can see the building shape and a look inside the rooms. The more detailed, the more expensive (obviously.) I found his prices super reasonable, and his work to be more than adequate (which for me is saying something because I tend to be a bit of a control freak and micromanaged the hell out of the poor guy). All of his work includes commercial rights, which most other artists I've looked into want to charge an arm and a leg for. For most stuff, you'll be looking at under $50 for a picture. Artist: Nass1c Link: https://www.fiverr.com/nass1c?source=inbox Services: Those of you who have glanced at my game know that I GUSH over Nass1c's work! She's done a fantastic job with portraits for super low prices, and she's great with her communication throughout the process. She always makes a sketch before charging to finish the project, making the whole transaction feel far less pressure! I think she raised her prices recently, but you're still looking at less than $50 for a picture. If you need Character portraits, I can't recommend her enough! I've been told that she won't do NSFW and can't seem to get Mecha style bodies down.
  9. Finally done with some of the maps I've been dragging my feet over and can get back to eventing for Jack's Revenge.

  10. Aslanemperor

    Remembering Data Even Through Restart?

    You will probably have to do some coding, but it should be possible. Undertale was made with RPG Maker (I think MV), and it had that functionality.
  11. Aslanemperor

    A clarification about ads (kinda)

    Precisely my thought!
  12. My kitten Kahlua is generally far too rambunctious and playful to just sit on a lap like most cats.  The only exception is when I'm at my desk.  It's the little things in life that make everything worthwhile...

  13. Okay! I got an idea recently, but I'm afraid it might break a rule to do in spite of being a good idea. I'd like clarification of whether it's okay and/or an exception can be officially made. So here's the idea: Lately I've been buying a lot of art for games. Some of the artists I've been working with have had great quality at really great prices and I was wondering if I could make a thread for me (and others) to shout out game friendly artists that they've worked with in the same way as we have threads full of links to other resources. The problem, of course, is that I could certainly see this falling under the "no advertising" rule and I don't want to make trouble. If it's against the rules, I'll just move on. I just thought it sounded like a good idea.
  14. I was recently reminded of an idea I've had for a while. I imagine an open world RPG where you begin as an almost powerless creature with a single weak attack. The goal of the game is to find creatures to attack in order to steal their powers. Eventually, you should be able to travel wherever in the map you want and be an apex predator. I haven't thought of where the game could go from there, and I'd like to make it have content beyond just "congratulations, you're the toughest." As I consistently say, I like to come up with designs for games I would want to play. As a lover of complex survival style games, I feel like this would be such a cool twist! Anybody else here interested in this sort of concept? How would you make this more than just running around killing things?
  15. Okay! I'm a vivid dreamer, and I just woke up from a very interesting dream! In the dream, I was learning the controls to a game. Within the dream, the person explaining it said something about Star Trek, but while it's possible that there's a Star Trek episode about such a creature, I don't actually remember that. Anyway, I remembered enough about the game in my dream that I'm now interested in seeing it made! At first, everything seems simple: You're in a living ship which naturally generates damaging plasma. Each turn, you must release the plasma or it will grow too hot and damage the ship. Anything under the ship when you release the plasma will be damaged/destroyed. You must make your way to your next goal without hurting things which you find important. Sounds simple so far, right? The plot twist is, the creature is constantly morphing its shape based on its movement! Players must take what seems like random shape changes into account when choosing their moves! The final twist that is brought in towards the end of the dream is the introduction of purposefully allowing the ship to grow to hot in order to release a special super-heated plasma in order to cause fire that spreads when you want. I believe that in the dream, there are certain enemy structures which can only be destroyed by fire, and sometimes you have to stop the enemy. In those cases, I think the key will be to create a fire that doesn't spread in such a way as to destroy your allies. I don't imagine that this would be all that hard for a game designed with actual ability to code to handle, but since I barely handle the few lines of scripting in VX-Ace needed to track a player's movement for puzzles and that only by listening to someone guide me through it bit by bit, I am clearly not the one to make it. I'd love to see this little puzzle game come to life and don't even really care about credit. All I ask is that the end product be free! Is anyone interested in turning this into more than an interesting but weird dream?
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