Jump to content

Aslanemperor

Member
  • Content Count

    79
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Aslanemperor

  1. Aslanemperor

    Classical compositions

    Hey, so there are a ton of classical compositions which are in the public domain. A lot of these would make such amazing songs for games but I haven't seen anyone making a compilation for commercial use in games. Several of these, including things like Bach's Toccata and Fugue would make such great resources. If you're a musician and would be willing to post your own looped version for the games on the site, that would be so amazing!
  2. Aslanemperor

    Western character sets needed

    mI've been desperately searching for resources in order to make my western project on VX Ace. So far, I've had no luck at all. I've already got an artist for the faces, all I need is someone to do the pixel art for the characters. It's important that the work not be to much as I'm not charging for this game. Essentially, what I'm planning to do is pay for someone to make free to use resources for others who want to make Western titles (or even just include a cowboy character in their game.), which I will then post in a topic on this site as free resources with proper credit given. Because of this, I'd like to propose something unique, and I'm hoping that it will work out. I can afford to put forth about $50 for a sheet of character sprites (That's 8 characters). I can do this once every two weeks. I'll pay for up to 4 full sheets of wild west characters. If anyone else wants to pitch in to increase the amount per sheet, I encourage it! I even think that for a person with the right skills, this should be pretty easy. Mainly, we're just missing certain resources in a character generator. Someone who knows how to make and edit those resources could probably crank a variety of these out pretty fast. I'm looking for cowboy hats, bandanas, trench coats, sheriff's stars, Native American garb, etc! If you can make some fantasy races with these things, that would be great as well (I'd be particularly interested in some orcs in Native American garb.) Anyway, I hope plenty of people see this and contribute, either as an artist or a patron for this art. If this works out well, it won't be the last time I do this. Now that the idea has occurred to me, having a mini crowd fund for game art sounds great!
  3. Aslanemperor

    Western character sets needed

    For further freebie discussion, I have set up a thread here.
  4. Aslanemperor

    Western Assets and characters

    Hi there! I'm looking to get some people to develop a variety of Western assets, like Wild west style town tiles and character archetypes. Cowboys, Tribal natives, Tin pan gold prospectors etc. I've already got one person who has stated they're willing and eager to help with this, but obviously the more the merrier. This isn't for just my own project as the thing I've mainly noted is a distinct lack of "NPC" type characters. Any style of art is welcome because these are non-specific and meant to be for everyone to use. The only big thing I'd ask is that the resources be western in nature. I'd even be okay with Western style music. On a different note, I'd ask you clarify the following when posting resources in the thread: 1. How exactly do we credit you, 2. Can this be used for commercial use (and if so are there special steps you want taken), Is this designed to be used with a specific resource (IE VX Ace, MV, etc)? I want to reiterate and be clear: while I hope that this nets some things I can use, this isn't for me specifically. Honestly, I can probably work with the few things I've found, but it's really sad that there's not more resources like this available. To Mods: I'm hoping that this is okay. If it's not, please let me know where would be best to post this.
  5. Aslanemperor

    Western character sets needed

    Those all look amazing! I could see the First Nation warrior could probably make a few different parts I need with few modifications. Green skin and a little fang on the mouth and suddenly it's an Orcish Tribal from my game! Since you're working for free, should we take this part of the discussion to the forum for free resources? The Mods here seem really laid back, but I don't want to be disrespectful and get us in trouble.
  6. Aslanemperor

    Western character sets needed

    Update: I have someone working on the pixel art for my characters. It is gonna cost me $30 for each character sprite sheet, which will mean this part will be rather over budget. The artist will do work that would be available for commercial work for $40 per character sprite sheet. If anyone can beat the price, please let me know. The work will come slowly since I can't afford more than one per week.
  7. Aslanemperor

    Western character sets needed

    Could you make cowboys and/or native americans riding horses that will fit the format? I could see that being useful for any Wild West game. Edit: Another thought I had is if you can use the format for "Large Monsters" or "Gates" in order to put them in at a size that more accurately represents how tall they'd be.
  8. I'm feeling mentally exhausted and it's really keeping me from really working on the game.  There's still so much to do, but every time I look at it I don't really know where to start.  Hopefully I can get past this and get back to work soon.  It shouldn't be taking me this long with nothing to show for it!

    1. Kayzee

      Kayzee

      I know how you feel, but unless you really have a pressing deadline you really should take your time and not stress about it. You don't want to burn yourself out do you? I mean it's true some people thrive under pressure, but I think lotsa people push themselves too far and then can't do anything! Just work on it a little bit at a time when you can, start with what you think you can do right then! Slow and steady, that's the way!

      Problem is, if you feel mentally exhausted all the time or feel like there is nothing you really can do you can get stuck for a long time. I know I do! I think that's a sign of a bigger problem though. Even so, I manage to still work on my game from time to time and I have come pretty far! Maybe it's the sunk cost fallacy but I don't think I am ready to give up quite yet, and I don't think you should either!

    2. That One NPC

      That One NPC

      This is the most difficult part of making a game as an indie RM dev.

       

      WHAT DO I DO? I know what I want to do, need to do, but I don't know what order to begin in. The story is in my head, I kinda know what the setting is like, and a few characters are designed in concept. But what do you actually do first? And why? 

      Most of us pick away at stuff, setting up placeholders for characters with the graphics we want for them. Placeholders for weapons and armor for them. Some of us might even set up PHs for the style of support items we want. RM has this innate ability to woo us with the assignment of graphical assets. There's a comfort in knowing you got the graphics you wanted, and they are in place. But it's so hard to solidify a game when you can't wait to tackle each and every aspect of it's design, because you're going to do it all yourself.

      1. Story - Figure out the framework of your plot and story, and along with that, a bit about the style of the game.
      2. Setting - You should have some of what you need to design a world setting now, hashing out more of the game mechanics and style as you work on this. Head to Inkarnate before the beta access expires and use one of the map styles to draft a concept. Cannot stress enough how this isn't your game map, it's an editable concept sketch of the world to help you along this agonizing process. You will use this to inform you in-game world, which will need some shaping around your plots and their paths.
      3. Characters - Through coming up with a plot and setting, you should have a good idea who your characters are. The pot should inform your lead(s), and the world inspire some of your supporting followers (should they even exist, you know?).
      4. Scripts - Once you have your concept and playable characters, you should know what you need in terms of scripts. Gather your essentials and prep the settings on those which you can with what you have.
      5. Graphic Assets - Now gather the essential graphics you'll need for all of this.
      6. Draft Skills On Paper - by on paper, anything but the editor. Don't make100-200 placeholder skills or items, then kill yourself filling them in later (THIS IS HOW MISTAKES HAPPEN).
      7. Animations
      8. Skills
      9. Weapons
      10. Armor
      11. Items - 
      12. Classes
      13. Complete Actors
      14. Re-Prep scripts

       

      I'm tired now. By this stage we should all have it together and be ready to go.

  9. Aslanemperor

    Western character sets needed

    Thanks! That was very helpful, particularly with the visual thrown in. So, these could probably fit fine, but they'd stand out. This would be fine for main characters I'd think as it's natural to have them stand out. If we can still get some generics made, that would be even better as it will allow people to make entire games with them. Edit: new info: Found an artist which is willing to do super cheap headshots. Currently waiting to see how they'll respond to the large scale orders in the format I want. If so, I'll post them here for artists who want to do the pixel art for them.
  10. Aslanemperor

    Western character sets needed

    So, I'm not sure what it means to have "loose leaf" sprites. I've googled it, but it didn't really clarify it for me. If it's a different art style, is it different enough to stand out to much against normal character sets when walking around near NPCs in towns? Will it work in Ace? If it won't stand out in a bad way, I'd be happy to show you what I'm working with so far and see what you can do. As for generator parts, I've been trying to find anything western to no avail. What's worse, a lot of the links I've tried to follow for resources are broken now because Ace is rather old. If you know of a good site for such resources I'd be eternally grateful! If I could make these myself with a generator, I'd love it. I even gave in and went looking to buy official packs, but all that's available is samurai or modern stuff. Pictures of my characters are being made as we speak, but I'm also hoping to create a set of generic western characters for NPCs as well. My artist is working on the second to last character and should be done with him in a day or two based on her usual pace. Actually, I'm constantly surprised at how fast she churns out the sketches and such that she makes, and the work is great! Personally, I love to give credit even when it's not strictly necessary, mainly because I believe that good work should be recognized! That being said, if you actively don't want to be credited, that's your prerogative.
  11. Aslanemperor

    faceset Liny's Faceset Commissions

    Would you consider the same offer you just gave ($45 for 8 faces) to do a set of cowboy and Native American faces? Most details would be left to you, but I'd want 2 male cowboys, 2 female cowboys, 2 male Natives and 2 female Natives. Each pair should be one old and one young. Edit: I forgot to mention that this would be for VX Ace
  12. Trying something new.  I'm wondering if people would be willing to help essentially crowd fund pixel art resources for the game.  I've offered up $50 towards the cause and encourage others to check it out as well in the forums.

  13. WOOT!!!  Found a great artist for my next planned game and the rates are very reasonable!  I'm  really hopeful that the work is what I'm looking for, and what I see so far is good!

  14. Aslanemperor

    Evented Shapeshifting System

    Honestly, I didn't think you could change a party formation mid battle. Admittedly, I'm still pretty new to this, so I find myself learning new things all the time.
  15. Aslanemperor

    Evented Shapeshifting System

    I'm not basing that on personal use, just based on what I read. The way it is described sounded like something that would only work outside of battle. Sorry if you said otherwise and I didn't notice. That sounds even better than I thought.
  16. Finally starting to play with Scripts.  I'm going to stick with Yanfly scripts for now since they're designed to work together and thus will cause less bugs.  I wasn't really planning on doing scripts so soon, but need them in order to make my attacks do what I want.  I'm still going to try to limit just how many I use, particularly since this is going to be a lengthy learning experience before I'm proficient in using them for what I want.

  17. Aslanemperor

    Evented Shapeshifting System

    Is it possible to make something like this where it happens during battle? So far what you've listed is only usable outside of battle. Honestly, I'm surprised no one else has asked about this...
  18. Aslanemperor

    [18+] Renryuu: Ascension

    Hi! I wanted to leave a bit of feedback as I've spent about an hour playing the game. There are some things I really like about it, and some critiques. I understand that some of my critiques may be things you are already aware of and working on, but I wanted to give you feedback, especially since I know how important it is as you work on building the game you want. Firstly, let's focus on the good: ~So far, the art is excellent! ~Battle is difficult, but not impossible. ~There are lots of interesting gameplay elements like the strategic battles that really make the game unique! ~I like the story concept. Of course, that last bit kinda leads into the first real critique I have: ~You have a great concept: the main character chancing upon just what they need to be seen as the next monarch. The problem is, there are some serious plot holes in how you establish them. The one team member that initially doesn't trust the main character is there when it is discussed openly that the character has a different name than expected, and isn't from the countryside, but rather from an established training school for... heroes I guess? You don't really explain it to much. There are plenty of characters who would be expected to stop this character from trying to become their king, but they just kinda look the other way. The commander of the training camp stands out to me as someone who I had expected to cause trouble for the hero because in his stated view, the hero is a young upstart with talent, but to much arrogance for his own good. The plot holes... There are so many! This is really pushing me into the "uncanny valley." ~The dialogue leaves a bit to be desired. Having the main character be "the silent type" can help, except that he only seems to be the silent type in certain situations, otherwise he seems to have no problem pouring out exposition. This, for me, is a bit more blatant since writing is my area of expertise, so failures here stand out to me more than other problems. ~In some cases, choices seem so numerous as to be overwhelming, but when I really want another choice, it would seem that I have none. One example of this is with the girl found in the basement prison. There's no option, if you capture her, to try to sway her to be a willing partner. The "hero" simply has his way with her and doesn't even think of another option. ~The grind is strong in this game. Technically, if you wanted to just break the game, you could grind in the main area for a few hours and then have almost limitless gold and wood with which to work with. It almost feels sometimes as though to expect this as some of the things meant to be in the beginning of the game are incredibly expensive. For the army battles, exp comes VERY slowly, requiring me to play 3 battles to get a single level up. Then the next battle is designed for all the armies to be at level 3! ~Quests come in a bit of a disjointed fashion, and sometimes the goals aren't super clear. I've made it through several, but I don't feel like the story is progressing in spite of this. In some cases, I'm really wanting to see the results of decisions I've made (like making slavery legal, or increasing education spending). I think that's enough... I would like to say that I do plan on pushing through and trying to finish what there is of the game. If I wasn't clear enough in any of my points, or you simply want to discuss what I said in more detail (we all want to be our best, right?), feel free to message me. I promise, I didn't write this to be mean. This game has SO MUCH promise, and I want to see it be as great as it can be! I hope that my concerns are all just things waiting for more development that will polish them up and I'm just getting ahead of myself! Please keep up the good work and I look forward to seeing how this all develops towards the final product!
  19. Kayzee mentioned Gaia Online and it prompted me to check out my old profiles!  I was once VERY active on the site, but it's been almost 10 years since I last posted there.  Honestly, it reminded me of some friends who I'd made on the site who I haven't been in touch with for years.  Wonder if I should look some people up?

    1. PhoenixSoul

      PhoenixSoul

      Couldn't hurt, but just expect to not find anyone and/or have them not remember you at all.

  20. Aslanemperor

    Easy chairs and sofas

    So, I'm hoping this is a simple thing that maybe I'm just not finding with my searches, but if not, that maybe someone is willing to work these up really quick. I'm looking for an easy chair and a sofa for my character's library/living room. If there is one where the easy chair is sitting at an angle (so that it can be in a corner pointed towards the center of the room and fireplace) that would be even better. Currently, in the basic resources, there are only "thrones" which really don't fit what I want.
  21. Working title, "Jack's Revenge" is slowly starting to come together.  I've still got a ton of work to do, but I'm slowly starting to flesh out what I want from the story besides "bad guy kidnaps family, good guy chases them."  It's really important to me that the game feel a bit like a spaghetti western.  I've got some nice ideas for how to do that through combat as much as through aesthetics!

    It's not quite complete enough for me to feel comfortable enough to put it up on the "games in progress" forum, but it'll probably be that far along by the end of this week.  I foresee the project taking me 3-6 months.

    1. Aslanemperor

      Aslanemperor

      Wanna know what's sad?  I just saw something that gave me an idea for yet ANOTHER game concept.  Gotta just put it on the list for "Someday, maybe."

    2. Rikifive

      Rikifive

      And the fun begins 👀

    3. That One NPC

      That One NPC

      @Rikifive What you've described is what using RM is for 90% of people. Were it not for the task of making a good, modern game solo being essentially a herculean task fit for Toby Fox alone (who STILL had his share of help despite the legend), most people who use RM would have a catalog of games in their portfolio by now. From golden era games with simple mechanics to a robust RPG or two.

      It's just not that simple. You have to be possessed with an other-worldly willpower and have the conviction to back it up every single day. Few can do that without at least one other human being to assist in some capacity.

      I'm done with RM more or less because the culture is wall to wall aspiring solo artist, or wanting a to be paid to do a small body of work as 3rd party, simply jocking for another credit in a game that may or may not ever be released. 

      I have no choice but to look to things like Unity to make a profitable game that isn't defined by the limitations of its design engine.

    4. Show next comments  6 more
  22. Aslanemperor

    Easy chairs and sofas

    Thanks for that! There's a lot here that I liked on top of her sofas and stuff! There's even cacti, which I was thinking I'd have to try to make myself (and wasn't looking forward to as I'm terrible as shading and stuff still).
  23. Aslanemperor

    How to show credits during gameplay

    Tutorial topic: How to show credits during gameplay. Brief description: Have you ever watched a movie and seen how the credits pop up as the opening action scene plays out? People are talking, fighting, doing all the movie things, but the credits appear and vanish along the way without disturbing the flow of action. It's become such a common thing that movie critics actually criticize films that don't do their opening credits in this way. This method will allow you to have that in your game without scripts or even a lot of special skill! Requirements: Obviously, you will need RPGMaker VX Ace (this should also work with everything but MZ as it only requires that you have access to the built in battle animations tab). Beyond that, you will need a simple photo editing software like Photoshop. I use GIMP because it's free and relatively simple to use. You can technically do this with paint, but if you do, you will need to use another service to make the background transparent. Before I discovered GIMP, I used lunapic as it's free and all online. This is inferior to GIMP in my opinion, but it has the advantage of not requiring the download of a frankly massive program. TL;DR: You need an RPGMaker that has the animation tab (so any except for MZ) and you need a way to edit pictures while keeping them transparent. Step 1; The Credit: To begin, we need to take a random base from the animations folder of the RTP. We're not actually going to change it, but rather, we're going to use it as a template. I used Thunder4 because it's one of the larger bases with room for 25 animation panels. I advise making a copy and pasting it into another folder, then working on the copy so that you don't accidentally overwrite the base picture. Once you have it loaded up in your editor, erase everything so that the only thing left is the transparent background, As shown here: Choose a small corner of the template then, and insert the text you want! Don't worry about it being more than one animation panel. It probably will be larger than one, depending on how much you have to type. For my test case, I used a simple "A Game By Aslanemperor" Save, export, or whatever you need to do. Take any extra steps you may need to make the image transparent. This is standard with GIMP, and I hear that Photoshop makes this pretty easy as well. Once this is done, simply import this into your game using the built in Resource manager in RPGMaker. Step Two; The Animation: This part can get a little time consuming, but is still VERY simple. My example took up two panels worth of room on the template (out of a max of 25). As such, I took those two panels, and set them side by side over where I wanted them to go. The animation system makes this very easy as everything is designed to lock neatly into place, so as long as you pay attention, it will be a simple matter to make everything look good. Now we figure how long you want your credit to show itself, and where you want it on the screen. For this example, I placed mine directly in the center. When you're putting together your frames, keep timing in mind. 1 second is equal to roughly 30 animation frames. Because of this, I set up the fade in to last through the first 26 frames, then had it hold solid for another 45, followed by a more rapid 15 frame fade out. I did this by right clicking each individual panel and adjusting the "Opacity" number. Because I wanted this to be close to a full second of fade in, I added 10 points to the value on every frame, making it go fully Opaque at frame 26, with a value of 255. This is why it can be a bit time consuming. Once you know what you're doing, however, it doesn't take long to put these together. It took me just over 5 minutes to put everything for this animation together. You'll notice that there's a box for the animation beyond just the scope of the target. That box represents your screen. Depending on where you want this to show up on the screen, that's where you'll place your animation box. For instance, if you align it with the top left of that box, it will show up on the top left corner of the screen. Step Three; Implementation: So, you've made your "Credits" animation, and you're ready to place it. The way I did it, was to have an event along the path the player has to follow, and when they walk over that area, it triggers the credit animation. I set the animation to be centered on the player. This way, it keeps on showing in the area I want as he walks: Don't forget when making your event that you want to set it to end after the player has walked past it. Also, DO NOT click for it to wait if you want your character to continue doing things while this shows. Conclusion: So, I found this entire process to be extremely easy, and can be done with things that anyone has access to (you can even manage this with just paint and a web browser). It's a unique way to put your credits into your game without a clunky opening video (which usually requires some sort of video editing software). If you have any questions, or you know an easier way to pull this off, I'm happy to hear it. I hope this helps someone!
  24. Just got the first test sketch for my cowboy main character, and it looks GOOD!  For $35, this is going to be a steal, and $15 under budget!  I hope the artist stays active because if this keeps up I'll be going with them exclusively when I can!

  25. Aslanemperor

    Sniper Shooting

    So, my current project is a game about cowboys in a fantasy setting. One of the characters is a Sniper. As such, I have an idea about what I'd like him to be able to do, but I haven't the foggiest about how to make this happen. I'm afraid this might end up requiring a script. If so, I'll go sniffing over in the scripting page. Hopefully someone knows another way to do this, or maybe an established script that makes this possible. So, the idea that I have is that there will be certain spots the player can discover on most "dungeons" that are "sniper blinds." If they find this, they can leave this character behind, and when they get in battle, he can act with special skills and can't be hit. However, in this mode, if the rest of the party dies, it must still end with a game over. If I must, I'll just make all of the troops have a condition that says that if he's the only one left, game over (I think that can be done with simple in battle eventing). The hard thing will be the Sniper Blind thing. Maybe create a copy of him, then switch the party members until you exit the dungeon? I dunno. What are your thoughts?
×
Top ArrowTop Arrow Highlighted