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Aslanemperor last won the day on September 19

Aslanemperor had the most liked content!

About Aslanemperor

  • Rank
    Advanced Member

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  • Location
    Southeast USA
  • Interests
    Music, games, reading, great stories, Pen and paper RPGs

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  • RM Skill -

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  1. Working title, "Jack's Revenge" is slowly starting to come together.  I've still got a ton of work to do, but I'm slowly starting to flesh out what I want from the story besides "bad guy kidnaps family, good guy chases them."  It's really important to me that the game feel a bit like a spaghetti western.  I've got some nice ideas for how to do that through combat as much as through aesthetics!

    It's not quite complete enough for me to feel comfortable enough to put it up on the "games in progress" forum, but it'll probably be that far along by the end of this week.  I foresee the project taking me 3-6 months.

    1. Show previous comments  6 more
    2. Aslanemperor


      Wanna know what's sad?  I just saw something that gave me an idea for yet ANOTHER game concept.  Gotta just put it on the list for "Someday, maybe."

    3. Rikifive


      And the fun begins 👀

    4. That One NPC

      That One NPC

      @Rikifive What you've described is what using RM is for 90% of people. Were it not for the task of making a good, modern game solo being essentially a herculean task fit for Toby Fox alone (who STILL had his share of help despite the legend), most people who use RM would have a catalog of games in their portfolio by now. From golden era games with simple mechanics to a robust RPG or two.

      It's just not that simple. You have to be possessed with an other-worldly willpower and have the conviction to back it up every single day. Few can do that without at least one other human being to assist in some capacity.

      I'm done with RM more or less because the culture is wall to wall aspiring solo artist, or wanting a to be paid to do a small body of work as 3rd party, simply jocking for another credit in a game that may or may not ever be released. 

      I have no choice but to look to things like Unity to make a profitable game that isn't defined by the limitations of its design engine.

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