Jump to content

Aslanemperor

Member
  • Content Count

    39
  • Joined

  • Last visited

  • Days Won

    8

Aslanemperor last won the day on September 19

Aslanemperor had the most liked content!

About Aslanemperor

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    Southeast USA
  • Interests
    Music, games, reading, great stories, Pen and paper RPGs

RPG Maker Information

  • RM Skill -
    Writer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Aslanemperor

    Hello Everyone!

    Welcome! I've got VX Ace as well. Lots of resources and tutorials on this site!
  2. Aslanemperor

    Jack's Revenge -A Wild West RPG-

    Can I ask a minor change? He should only have the scales on one side of his face and no facial hair. He's 1/16 dragon, and the markings on his face are actually the bits of scales that come through. Still pretty darn good, though!
  3. Apparently my current bug is trying to see just how many free resources I can get compiled for the community!  I hope that I can get others on board.

  4. Aslanemperor

    Classical compositions

    Hey, so there are a ton of classical compositions which are in the public domain. A lot of these would make such amazing songs for games but I haven't seen anyone making a compilation for commercial use in games. Several of these, including things like Bach's Toccata and Fugue would make such great resources. If you're a musician and would be willing to post your own looped version for the games on the site, that would be so amazing!
  5. Aslanemperor

    Western character sets needed

    For further freebie discussion, I have set up a thread here.
  6. Note: This game is still very much in the development stage and I don't have enough for a demo. I don't think I'll be releasing one until I get to the playtest phase as it's not going to be a long game (I'm aiming at 2-3 hours). This page is to show off the story and a few of the elements that have been put together for the game, including some characters! Story: Jackson Cole is a loving husband and father living on a decent sized homestead. When he goes into town to buy some ingredients for a birthday cake for his youngest daughter, he returns to find his farm burned down, his son murdered, and his wife and daughters kidnapped! What the kidnappers hadn't seemed to know is that Jackson wasn't always known as a simple farmer, but was once infamous for being "Mad Jack Cole," a gunslinger and bounty hunter known for always opting for the "dead" option of "dead or alive" bounties. His temper is legendary, and they've managed to spark it in the worst way. Jack heads out determined to save what is left of his family and avenge his son. Along the way he will enlist the aid of his father-in-law, Roy Feathers, a Marshall quietly derided for being a little too friendly with part monster folks known as "half bloods," Gustave Weiss, a half harpy sniper whose deadly reputation haunts him, and Clarence Branch, a young mage and tinkerer who is hoping to make a name for himself and prove he has what it takes to rival more traditional magic users with his special "Sygil Shot" weapon. Their foe is no ordinary bandit either. "Blue Zander" Grimes is known for his vicious nature and odd, demonic powers. His reputation as an officer in the Half-Blood army, a rebel group that was put down a generation before, precedes him, and his small force of half-blood bandits all sport their own array of strange and useful powers and talents. Featuring: Jackson "Mad Jack" Cole: Roy "Savage Law" Feathers: Gustave "Red Breeze" Weiss: Clarence "Clean Up" Branch: ((Picture in progress)) and our main villain, Alexander "Blue Zander" Grimes: Featuring art by: Landscapes and CGs: USA-Reiseblogger nass1c Tile Art by: Blind_Firefly Candacis Enterbrain GrandmaDeb Portrait and Character Art By: Candacis nass1c (She made all the character art you're seeing and has some super reasonable pricing! She brought all of these characters to life with limited references and my descriptions! I can't recommend her work enough! Locate her on Fiverr) Avadan And Music by: Prod. Ryini Beats: https://www.youtube.com/ryini (Seriously, if you're making a non-commercial game, check this guy out. His beats and loops are amazing and they're almost exclusively free for non-commercial use so long as you credit him!)
  7. Aslanemperor

    Western Assets and characters

    Hi there! I'm looking to get some people to develop a variety of Western assets, like Wild west style town tiles and character archetypes. Cowboys, Tribal natives, Tin pan gold prospectors etc. I've already got one person who has stated they're willing and eager to help with this, but obviously the more the merrier. This isn't for just my own project as the thing I've mainly noted is a distinct lack of "NPC" type characters. Any style of art is welcome because these are non-specific and meant to be for everyone to use. The only big thing I'd ask is that the resources be western in nature. I'd even be okay with Western style music. On a different note, I'd ask you clarify the following when posting resources in the thread: 1. How exactly do we credit you, 2. Can this be used for commercial use (and if so are there special steps you want taken), Is this designed to be used with a specific resource (IE VX Ace, MV, etc)? I want to reiterate and be clear: while I hope that this nets some things I can use, this isn't for me specifically. Honestly, I can probably work with the few things I've found, but it's really sad that there's not more resources like this available. To Mods: I'm hoping that this is okay. If it's not, please let me know where would be best to post this.
  8. Aslanemperor

    Western character sets needed

    Those all look amazing! I could see the First Nation warrior could probably make a few different parts I need with few modifications. Green skin and a little fang on the mouth and suddenly it's an Orcish Tribal from my game! Since you're working for free, should we take this part of the discussion to the forum for free resources? The Mods here seem really laid back, but I don't want to be disrespectful and get us in trouble.
  9. Aslanemperor

    Western character sets needed

    Update: I have someone working on the pixel art for my characters. It is gonna cost me $30 for each character sprite sheet, which will mean this part will be rather over budget. The artist will do work that would be available for commercial work for $40 per character sprite sheet. If anyone can beat the price, please let me know. The work will come slowly since I can't afford more than one per week.
  10. Aslanemperor

    Western character sets needed

    Could you make cowboys and/or native americans riding horses that will fit the format? I could see that being useful for any Wild West game. Edit: Another thought I had is if you can use the format for "Large Monsters" or "Gates" in order to put them in at a size that more accurately represents how tall they'd be.
  11. I'm feeling mentally exhausted and it's really keeping me from really working on the game.  There's still so much to do, but every time I look at it I don't really know where to start.  Hopefully I can get past this and get back to work soon.  It shouldn't be taking me this long with nothing to show for it!

    1. Kayzee

      Kayzee

      I know how you feel, but unless you really have a pressing deadline you really should take your time and not stress about it. You don't want to burn yourself out do you? I mean it's true some people thrive under pressure, but I think lotsa people push themselves too far and then can't do anything! Just work on it a little bit at a time when you can, start with what you think you can do right then! Slow and steady, that's the way!

      Problem is, if you feel mentally exhausted all the time or feel like there is nothing you really can do you can get stuck for a long time. I know I do! I think that's a sign of a bigger problem though. Even so, I manage to still work on my game from time to time and I have come pretty far! Maybe it's the sunk cost fallacy but I don't think I am ready to give up quite yet, and I don't think you should either!

    2. That One NPC

      That One NPC

      This is the most difficult part of making a game as an indie RM dev.

       

      WHAT DO I DO? I know what I want to do, need to do, but I don't know what order to begin in. The story is in my head, I kinda know what the setting is like, and a few characters are designed in concept. But what do you actually do first? And why? 

      Most of us pick away at stuff, setting up placeholders for characters with the graphics we want for them. Placeholders for weapons and armor for them. Some of us might even set up PHs for the style of support items we want. RM has this innate ability to woo us with the assignment of graphical assets. There's a comfort in knowing you got the graphics you wanted, and they are in place. But it's so hard to solidify a game when you can't wait to tackle each and every aspect of it's design, because you're going to do it all yourself.

      1. Story - Figure out the framework of your plot and story, and along with that, a bit about the style of the game.
      2. Setting - You should have some of what you need to design a world setting now, hashing out more of the game mechanics and style as you work on this. Head to Inkarnate before the beta access expires and use one of the map styles to draft a concept. Cannot stress enough how this isn't your game map, it's an editable concept sketch of the world to help you along this agonizing process. You will use this to inform you in-game world, which will need some shaping around your plots and their paths.
      3. Characters - Through coming up with a plot and setting, you should have a good idea who your characters are. The pot should inform your lead(s), and the world inspire some of your supporting followers (should they even exist, you know?).
      4. Scripts - Once you have your concept and playable characters, you should know what you need in terms of scripts. Gather your essentials and prep the settings on those which you can with what you have.
      5. Graphic Assets - Now gather the essential graphics you'll need for all of this.
      6. Draft Skills On Paper - by on paper, anything but the editor. Don't make100-200 placeholder skills or items, then kill yourself filling them in later (THIS IS HOW MISTAKES HAPPEN).
      7. Animations
      8. Skills
      9. Weapons
      10. Armor
      11. Items - 
      12. Classes
      13. Complete Actors
      14. Re-Prep scripts

       

      I'm tired now. By this stage we should all have it together and be ready to go.

  12. Aslanemperor

    Western character sets needed

    Thanks! That was very helpful, particularly with the visual thrown in. So, these could probably fit fine, but they'd stand out. This would be fine for main characters I'd think as it's natural to have them stand out. If we can still get some generics made, that would be even better as it will allow people to make entire games with them. Edit: new info: Found an artist which is willing to do super cheap headshots. Currently waiting to see how they'll respond to the large scale orders in the format I want. If so, I'll post them here for artists who want to do the pixel art for them.
  13. Aslanemperor

    Western character sets needed

    So, I'm not sure what it means to have "loose leaf" sprites. I've googled it, but it didn't really clarify it for me. If it's a different art style, is it different enough to stand out to much against normal character sets when walking around near NPCs in towns? Will it work in Ace? If it won't stand out in a bad way, I'd be happy to show you what I'm working with so far and see what you can do. As for generator parts, I've been trying to find anything western to no avail. What's worse, a lot of the links I've tried to follow for resources are broken now because Ace is rather old. If you know of a good site for such resources I'd be eternally grateful! If I could make these myself with a generator, I'd love it. I even gave in and went looking to buy official packs, but all that's available is samurai or modern stuff. Pictures of my characters are being made as we speak, but I'm also hoping to create a set of generic western characters for NPCs as well. My artist is working on the second to last character and should be done with him in a day or two based on her usual pace. Actually, I'm constantly surprised at how fast she churns out the sketches and such that she makes, and the work is great! Personally, I love to give credit even when it's not strictly necessary, mainly because I believe that good work should be recognized! That being said, if you actively don't want to be credited, that's your prerogative.
  14. Aslanemperor

    faceset Liny's Faceset Commissions

    Would you consider the same offer you just gave ($45 for 8 faces) to do a set of cowboy and Native American faces? Most details would be left to you, but I'd want 2 male cowboys, 2 female cowboys, 2 male Natives and 2 female Natives. Each pair should be one old and one young. Edit: I forgot to mention that this would be for VX Ace
  15. Trying something new.  I'm wondering if people would be willing to help essentially crowd fund pixel art resources for the game.  I've offered up $50 towards the cause and encourage others to check it out as well in the forums.

×
Top ArrowTop Arrow Highlighted