Hey!
So I have this event in my game: A flower with an eye that randomly opens and closes
When the eye is open you're supposed to turn around/to the side to not match its gaze, and the code for that works!
The Top conditional branch here is what determines where the player is in range and looking, however it will only do this for a split second before turning switch 0004 on and self switch D off, which is what transfers it to the closed eye state.
I've tried using Timer and Wait commands but they tend to only check if the player is looking when first activated but not continuously run it, meaning a player can walk up to already open eye without consequence.
Is there any way I could have the eye stay checking if the player is looking for (Lets say 5 seconds) before running the switch and self switch commands?
Thank you!