Hello, thanks for taking the time to check out my issue.
I'm working on a "unique" battle mechanic for my project in RPGMAKER 2k3. It's something reminiscent to a "limit" bar from FF7, where it fills up and you can do certain attacks and obtain certain buffs for a certain small period of time.
I made the bar and did the code for it to fill up, and so far it works well. However, the bar is shown in the battle through the use of a status effect (with an empty bar being a "normal" state and a bar with 1 tick or charge being an actual status effect), and it creates issues with other status effects I have.
For example (and to serve as the most relevant one), the bar will fill up, then a status like Poison will be inflicted. Poison will stay on the character for a little bit, but once it disappears, the bar will be shown as being empty before the code continues, proceeding to show the actual bar that *should* be displayed.
Is there any way to fix this? (More specifically, is there any way to make a status effect revert to another after it is done?)