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RPGMVUser

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  1. Hello Everyone, Hope you are well. I am working with RPGMV v1.6.2 & Yanfly Core Engine 1.32. In using the ability to set a resolution in Yanfly Core settings, while indoor areas fill in empty space with black matting, overworld shows the parallax off to the sides of the area edge. I looked in the settings for how to avoid this but could not find it. Everyone that has an overworld and increases the resolution must run into this. I assume Im missing something everyone is doing to solve the issue. Thank you.
  2. [SOLVED] It is not possible to rename the .js files. Do not rename them. I found this master list - http://www.yanfly.moe/wiki/Category:Yanfly_Engine_Plugins and it stated that... "It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page." In order to keep things easy, I went through and renamed all the .js files according to a simple number system, YEP_001_ YEP_002_ etc... I was punished with non-functionality for my attempt at improving things. [ORIGINAL POST] Hello all: How are you? I recently downloaded Yanfly Core Engine 1.32 from what I presume is the official site. http://www.yanfly.moe/wiki/Core_Engine_(YEP) On activating it with a newly created MV v1.6.2 project, and it is the only loaded and active plugin - none of the menus render. The main menu is invisible, and while you can ghost select to start new game, menus there create the blurred image for windows, but nothing else. Is Yan Core 1.32 simply not compatible with MV 1.6.2? If the answer is, "Yes, just change these simple things." Please let me know what I can do. If the answer is "No. Yan is no longer compatible with he most recent version of MV." Please include instructions on how to create the most up to date ver MV project (roll back MV?) that Yan is compatible with. Thank you all very much.
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