HelpPls
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Everything posted by HelpPls
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Is there a way to show a battle animation when you select the "Escape" option, and if it is can you change it with a variable or smtn I wanna have it change depending on who you have in the party and stuff, so a variable would be the easiest way to do it for me
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I'm trying to add a scan system in my game that you can access from the main party battle menu like so (I am using Yanfly Engine Ace - Battle Command List v1.09b) : When I click on the scan option it just freezes my game Here's the code I "wrote" in the actual script: I don't get what I'm doing wrong here, if anyone knows please help me out
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Does it matter how I'm doing it? I'm asking if you can call an event and not if there is a easier way of doing it, I have a lot of other things I want to have be activated from the menu not just the scan. If there's no way of calling them normally then can I do it any other way? Like by activating a switch and then having a global autorun common event run in the battle.
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The common event IS the scan window, I haven't made it yet, it's gonna probably be just choices of who to scan and stuff. But that isn't important, I'm asking if there's a way of calling common events with a party command, I don't wanna switch how the system is gonna work, If you know how to call a common event using the party command please tell me, otherwise I do not want any advice on how I can use this one scan system someone made.
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It freezes, the bottom battle window remains open but it doesn't have that little fadein/out animation for the command chosen Because each character will have a different battle menu but I want any and all of them to be able to access the scan window, and I don't want to just give all of them another command cause it will clutter up the space for other actions, I know this is possible and I'm looking if people know how to make this work



