Blackan
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1About Blackan

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I'm gonna give this a shot in my spare time does the blank need to be placed in somewhere
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Yeah I've done, but that's applies if it's a attack hitting the target it on screen, it only plays sound and flashes when the skill targets the playable crew Oh this is for the Combat, Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs 0:22 for a example
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Oh this is for the Combat, Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs 0:22 for a example
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Oh this is for the Combat, Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs
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I was wandering, is there a script of plug in that makes certain spells (like Healing) animate on the screen that effects the party?
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Certain Attacks do more damage if Status inflicted
Blackan replied to Blackan's topic in Programming
I do have an idea what I can do, make a certain attack be a certain element, and make those status weak against it (all while curing the effect when attacked on) that can work -
is there away to make a certain attack do more damage (roughly 4 times) if the Status is inflicted say Silent or blind
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skip title screen script? won't that skip loading as well?
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Correction, Blue to No Tint
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All I did was tint the Screen to Blue and Black. Transfer player without transition then Fade to Blue and black, here's a screen shot
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Hey I want to change a script transition, usually when you start a new game or game over starts, they usually just fade in and out but I want to change it to tinting a screen instead (similar to how Sonic 2 fade to blue and then black works) I've done it through transfer characters and events, I just want this method done for Main Menu and game overs 2021-03-07-2115-48.mp4
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Old thread, but I know a trick that will help First tint your screen to only one Colour for 20 frames then 10 frames and Tint it black completely, Transfer your player to where they need to go, but make sure there's no fade when doing this Then simply Tint the colour back 20 frames you used before and then full colour the screen 10 frames in I figured out this method when looking up Sega Master system fade ins, This method was also used in Sega Mega drive games
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I'm just a newcomer here, I'm looking for script help, can someone please point me at the right direction? :)


