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EXVA last won the day on September 30
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9About EXVA

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Gears Of Phantasm Act I & II, on Steam!
store.steampowered.com/app/1810220
Followhttps://twitter.com/ShellPhantom
Contact Me:phantasygears@gmail.com -
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Steam "Gears of Phantasm", Fund-Raiser. Sept 29th Steam Sale (70%Off), $3(Game+DLC1). https://store.steampowered.com/app/1810220 Massive Fund-Raising Content Effort Underway. Check out the game help spreading the promo. Goal Reach/Earn 500$ Helps Out Development. Base Game becomes free to play for everyone.
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July 22nd Steam Sale (70%Off), $3(Game+DLC1). https://store.steampowered.com/app/1810220 Massive Fund-Raising Content Effort Underway. Check out the game help spreading the promo. Goal Reach/Earn 500$ Helps Out Development. Base Game becomes free to play for everyone.
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https://steamcommunity.com/app/1810220/discussions/0/3492006430696446617/ Head to the Steam Page & check the game/discussion board news, I've returned to continue Act 2, I'm planning on using AI/OpenArt & ChatGPT to help code/write/art. They new tools sound perfect for streamlining game development & will let me remaster most of ACT 1's graphics/code & whatnot while giving new ideas for quests/story plots for ACT 2, check the (Fiverr Link on the Steam Page) to donate & help fund the project.
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IMPORTANT NOTICE, FUND-RAISING. I've decided to move onto a new Project. This game will become free to play once it hits $500 on steam, current only 88$ has been made, alongside that change my base source code to the data/maps will be added so you can all modify the game as you see fit for personal usage. This requires owning RPG MAKER ACE. I might later release ACT 2, which shall still be paid DLC content, & will be used as a way to donate to my other projects.
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Need help with a pre-battle saving system
EXVA replied to MasterMoes's topic in Editor Support and Discussion
Either, you can turn it off by making true into false, if I'm not mistaken. $auto_save = true then make manual saves in a script call with DataManager.save_game(3) But I haven't tested it. -
Last year I downgraded to a older acer aspire E 15 laptop it's about 6 years old & only 2.3ghz, it's plenty capable, ace games can be very unoptimized & even mine suffers from having a lot of parallel events running needing 3.0ghz to run smoothly at 60fps even after I optimized it. Clicking through the first menu to fast & using different menus in the demo caused crashing but I chalk that part to the removal of the driving scripts to get it working in the first place.
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The problem I had was with your driving scripts they weren't working because I was missing a custom library file or something.
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This was extremely improper on roninator2's part, please pull/delete the files you've posted, mainly for volunteering me, . JK Firstly PhoenixSoul I suggest never including your data map files beyond what's needed in to show the issue your having. The demo could have been built better if all the files were just for the demo you can ignore the above comment, The demo didn't work on my end either, had to remove a few scripts to properly launch it without crashing it. The game freezes up a lot too, so I removed the intro text of the game to speed up finding this issue within the scripts. Load this in your project editor & pull the two scripts out, the bar should be working, but the icon a bit glitched on the screen at the bottom. Don't just drop it into your folder overwriting the original back it up, open a second editor to pull the scripts. Scripts.rvdata2 I moved your edits into my script & then I edited your main. Venka-Crafting Stations = Crafting Script Customize Settings - v3.8 Crafting Script v3.8 MAIN lines edited 1208 draw_text(rect.x + 65, rect.y + font_height - 75, 240, 28 - font_height, Directions_Msg, 1) #draw_text(120, 240 + font_height - 50, 240, 28 - font_height, Directions_Msg, 1) 1229 draw_gauge(rect.x + 75, rect.y - 75, 240, rate, gc1, gc2) #draw_gauge(120, 240 - 50, 240, rate, gc1, gc2) I tried to figure out exactly why your bar & text wasn't showing up so I had to tinker with these lines. The main issue was the game launched from the editor worked just fine, but when launched from the game.exe it wouldn't show the bar/text. It was the most bizarre weird glitch I have ever seen, I honestly can't figure out what caused it nor could I find the secondary cause in the Crafting Script Customize Settings - v3.8, placing the edits in my Venka-Crafting Stations fixed it by I have no idea why, you'll need to add your other edits that are missing. I see I missed these. :title_text => [["Consolas Italic"], 20, true, 0], :recipe_name => [["Consolas Italic"], 20, true, 14], :recipe_list => [["Consolas Italic"], 12, true, 0], :header_text => [["Consolas Italic"], 20, true, 1], :description => [["Consolas Italic"], 13, false, 0], :help_text => [["Consolas Italic"], 20, false, 17], :other_text => [["Consolas Italic"], 20, false, 0], :button_text => [["Consolas Italic"], 20, true, [0, 255, 0, 200]],
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No that should be fine, all I meant is customize is above crafting in the script order. #=============================================================================== # Crafting Script Customize Settings - v3.8 updated: 10/27/2014 #=============================================================================== Crafting Script v3.7 updated: 12/15/2014 # Based off of Cooking Script v1.0 for RPG Maker VX by GubiD Keep Menu Addon & try moving Difficulty Settings & the others all the way to the bottom below MAIN SCRIPTS so they don't function to see if it's one of them messing with it. What I don't understand is why your script would work for me & not you, so it's always good to copy the other scripts away to bottom for testing purposes unless you can make a new project folder to just test these scripts, I'm thinking it has to be a conflict somewhere. I only use the first two & menu, so if it's something wrong with the difficulty one I won't know how to fix it & thats what it seems like it starting to look like.
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Edit, Everything works on my. bars/text shows up, had to switch to true on auto learn to to test it out first time. I tried replacing the recipe numbers, 0 with 1, & having them all in order 1 2 3 4, wasn't an issue. "Press \\r\\*[37] when the bar is green" I don't think that will work when in " " quotes, if that's an issue(might just on my end). I tired swapping the script order. Crafting Script Customize Settings - v3.8 goes above 3.7 in the script order. that wasn't the is. Might be a script conflict with other scripts in your order try place these two & it's menu addon if used higher up on the script list. Now I've done learn_recipe(600) $craft[7].set_level(40) craft(7) add crafting items. Still works, besides the "Press \\r\\*[37] no issue with not having bar. edit learn_recipe(600) learn_recipe(601) learn_recipe(602) learn_recipe(603) learn_recipe(604) learn_recipe(605) learn_recipe(606) checked as well
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post yours & I'll fix it if you can't find the issue vs mine.
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Can you post a small clip of what it's suppose to look like & where it doesn't Wait nvm I think I understood, so your first tab has it set up to show press enter or something & the bar slides to green & you press the button. & it's missing from your 3/4th crafting menus.