Everything posted by petpous
petpous posted a topic in Games in ProgressHi, so I finished the demo for my current project Summer Solstice about guess what? The Summer Solstice. During last years festival Summer (the main character) 's best friend Spencer got attacked by a demon and now he is possessed and trying to stop you the player from completing the rituals. The rituals take the form of minigames which all have unique game mechanics. There are also random encounter battles and boss fights. The player also gets to explore 5 areas. I really need feedback for this game though because this project is for my EPQ (extended project qualification) for my A levels and I really want to include user feedback in the project. On the itch.io page where you can download it there is a survey which I have linked for you to complete after you play it. There are about 3 hours of gameplay and all the graphics are drawn by me So you playing the game you can have fun and you can also improve some random person's A level grades haha. https://wildgypsy.itch.io/summer-solstice
Hi, this is my first post here! First off I would like to say I do have a demo of this game available now on my itchio page here https://wildgypsy.itch.io/summer-solstice I'm desperately trying to get feedback as the game is part of my A level coursework, thanks. Okay, now time for the question I need answering: So I am making upgrade items for the full game (some are featured in the demo but they are kind of like beta versions) Basically how they work is I'm using the Yep upgrade item plugin and in the note box for the upgrade items I use this: <Upgrade Weapon Type: 0> <Upgrade Effect> Eval: $gameTemp.reserveCommonEvent(119) </Upgrade Effect> Then the common event turns on a switch which triggers a base troop event with looks for the correct scenario to apply the boost (for example at the first turn of the battle a 50% chance of a random enemy being affected with burn or 1% chance of random enemy dying at beginning of the battle just to name a couple) but the problem I have with my script is that the effect is applied immediately after the upgrade is applied to the weapon or armour, however, I only want it in effect if the weapon or armour is equipped. In short, what I think I need is a script to check whether the armour or weapon has been equipped or unequipped! Thanks for your help!