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Castiger

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About Castiger

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  1. https://castiger.itch.io/kotc-optimized-advanced-onscreen-waypoint-system Allows you to show visual on screen waypoints for whatever event you wish, using colored dots and squares, for better clarity of locations of various game objects. Dots, Square, Arrows, Pictures, morphing waypoints, etc. Read the Itch page to learn more!
  2. https://castiger.itch.io/kotc-optimized-pathfinding-system An adaptation of the AStar pathfinding library for maximal optimized usage within Rpg Maker MV and Rpg Maker MZ, also used in my game Knight of the Celestial. I released this because after looking at all the other pathfinding scripts, I felt the community needed one that keeps the FPS high, and one that can find paths immediately and exactly to wherever one pleases, including random locations on the map, or near a target coordinates or target event. Unlike other pathfinding scripts, while anything is pathfinding, including the player, it will ignore collisions with other events if they're in the way,, passing through them without using Through, and without triggering unwanted touch events. Features: -Works on player as well, if anything ever throws it off course, it auto adjusts. -Highly optimized pathfinding with minimal to no impact on cpu usage. -Events stop pathing when in a menu, and continue when menu is closed. -No range limit, can path across a huge complicated map with no impact on performance. -Path to random walkable location on map.- -Path to random location in a chosen radius of the x y location chosen on map. -Path to target event or player. -Path to random location in a chosen radius of the target event or player.
  3. https://castiger.itch.io/kotc-optimized-pathfinding-system An adaptation of the AStar pathfinding library for maximal optimized usage within Rpg Maker MV and Rpg Maker MZ, also used in my game Knight of the Celestial. I released this because after looking at all the other pathfinding scripts, I felt the community needed one that keeps the FPS high, and one that can find paths immediately and exactly to wherever one pleases, including random locations on the map, or near a target coordinates or target event. Unlike other pathfinding scripts, while anything is pathfinding, including the player, it will ignore collisions with other events if they're in the way,, passing through them without using Through, and without triggering unwanted touch events. Features: -Works on player as well, if anything ever throws it off course, it auto adjusts. -Highly optimized pathfinding with minimal to no impact on cpu usage. -Events stop pathing when in a menu, and continue when menu is closed. -No range limit, can path across a huge complicated map with no impact on performance. -Path to random walkable location on map.- -Path to random location in a chosen radius of the x y location chosen on map. -Path to target event or player. -Path to random location in a chosen radius of the target event or player.
  4. A straight forward, optimized minimap plugin for RPG Maker MV and MZ, made during development of Knight of the Celestial, along with more advanced features, the basic version is free to use, check out the advanced if you enjoy it! KoTC Advanced Optimized Autoscaling Minimap Advanced Features: -Picture Map Mode, builds a detailed picture of the map for use as the minimap. -Option to Draw Parallax in the place of the background color. -Auto Terrain Map Mode: based on users tilesets. -More ways of displaying icons on events such as Dots, Square, and even the events own texture. -Exploration Map Mode, map is drawn as you explore it, and is memorized for when you return to it. Basic Features: -Full collision map, adaptable even to randomized terrain. -Default color control of the background, collision map, player, and border. -Configurable minimap size, automatically scales any map icons, as well as the minimap to fit the chosen size in pixels, whether its too big or too small. -Commands to change colors and size during the game. -Setting icons on events through their notes referencing pictures in the pictures folder. -Setting visibility distance for minimap icons if one wishes to do so. -Player location and current directional facing. Terms of Usage: For commercial and non commercial use as long as you credit me, and do not redistribute the script. If you were to make a game commercially with my script id appreciate it if you messaged me about it.
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