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Naralax

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Everything posted by Naralax

  1. Good day everyone, thank you for taking the time to read my question. I am currently parallax mapping my game and have come across a challenge. I have a lovely fence asset with transparency I wish to use as part of a top layer using TDDP_BindPicturesToMap. The issue I have is I do not wish my characters to be able to travel through the fence to the tiles directly south (from tiles numbered 2 into tiles numbered 1), unless travelling through the obvious door apertures. Similarly I do not wish the character to be able to travel north, through the fencing to the tile above (from tiles on bottom row numbered 1 to numbered 2.) I found some scripts here: Want to restrict player movement to one direction. - Programming - RPG Maker Central Forums however I am a complete coding novice. COuld anyone take the time to point me in the right direction, or assist me with appropriate script. Thank you for your time. Naralax
  2. Naralax

    Restricting characters from Moving south (down)

    I have achieved a low intellect fix by duplicating the map and using a player transfer on touch function. It works as intended, but i'm sure there is a better way.
  3. Naralax

    Restricting characters from Moving south (down)

    @Kayzee forgive me for asking but do tile directions still apply their effect when parallax backgrounds and above, below pictures are applied through TDDP_bindpicturestomap? I have just tried the 4 direction restriction using both transparent tiles and filled tiles and it doesn't seem to work. Perhaps I am missing something
  4. Naralax

    Restricting characters from Moving south (down)

    Thank you for your speedy response. Embarrassingly enough i do already use region restrictions, although seemingly not enough to be fully in the know as to its capabilities. I will spend some time today reading and researching and I will return to this post should I prove inept, or should further problems arrive. Please accept my apology for linking VX, my wife and I have a new-born so tiredness is increasing the errors I make.
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