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Remi-Chan

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Everything posted by Remi-Chan

  1. This game may not be for everyone, please read the Crazy Chimp Collective Tolerance Advisory for more information! The very fabric of reality begins to fray as conflict spreads to engulf the realm, its erstwhile rulers fade and wend t'wards the morrow- bleak and despoiled. Ever traveling, searching for a way to avert the coming of the end. Planets, Stars and Moons all do naught but make it seem in vain. Do not forsake it, the legacy they leave you. A calamity comes to serve as shallow comfort in lieu of cosmic deletion. A bitter choice between a transient existence and an infinite hell. In that morass of sadness and sacrifice, find your truth. Use that truth to lead the way that others may follow. Demo Coming December 2022 Raised by a single father from youth to the cusp of Womanhood, three girls enjoy a life of luxury on an unusually shaped Island on a World called Vahnus. One day, one of the Sisters notices the Sun of their world is shrinking, but despite a track record of being wrong in terms of apocalyptic prophecy, she is not given much credit. But it isn't long before she and her sisters find themselves plunged deep within a conspiracy that is bigger than all of them. The Sun Soon would set on this mortal world. A compelling onslaught of tricky twists, trifling turns and charming tirades. This is Project Fantasia. In a universe similar to our own but different in many ways, awaits a menagerie of magnificent worlds to explore and peoples to meet. The rules of the cosmos are strange, yet can be bet or broken... A malleable form from which only the secrecy of its nature stops it from being a utopia. The administrators who are often refered to as "The Twins" deem this universe a mistake, and seek to rectify it's deviation. Of monkeys and fae, of elves and gods. The world is a fantastical blend of sci-fi and culture pronounced in a way that feels genuine and yet alien. The features are many and the bullet-hell combat is an intense ride with magnetic music and crazy mechanics to help up the ante! However, if you don't wish to be challenged to a degree you can't yet face, there exists a story mode to help make the story more prominent. - Fast-paced action combat, with lots of bullets, color mechanics, maneuvers and gear progression to make it more manageable. - Relatable well thought out characters with a lot of dynamic appeal and charm. -Intense conspiracy-based story that grounds the game from the first moment and keeps you there to the last. -Explore several planets and recruit heroes to join in the Final Battle of Freedom, some places and heroes you may recognize, some... not so much! -Alike most of the CCC's games, we intend Fantasia to be easy to grasp even if you've never played one of the others in our line-up. -Well thought out cinematics that have pushed my abilities (and Vegas Pro's stability) to their limits. -A Brilliant Musical Score by a Composer who is incredibly talented. "You lost the moment you let her live." "Above the jungles of Haven floats Spaceport 9, upon which a crisis recently occurred!" "There is no mercy Power thinks to harbor, you... are on your own." "A visit to the past reveals the trauma a decade suppressed." "An instigator, but not an assassin." "The Ruler of Wisdom questions the authenticity of an Evil God's words."
  2. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    It seems after making around 100 optional events over a couple months burn out has finally decided to hit me! More info in this vid:
  3. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Unless you're interested in the project's ongoing development, the first post is all you need to read. Hope that helps~!
  4. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Okay! As stated I began and finished the organization and implementation of the Pirateship tileset Coyote craft has been and still is working on, hence the lack of detailing so far. Yarr harr, fiddle de dee! But... that wasn't all! For you see I have been doing a lot of recordings, and finally I decided to prop this one up with VA and unofficial music~! Spite Vs Grace Please enjoy it~!
  5. Remi-Chan

    The Photo Booth- show your face people!

    ⛧ ~Starchaser Remi~ ⛧
  6. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    When working on a game of this scale, momentum is the only means of releasing. Thankfully once I get in the mode I don't stop until I pass out or get distracted enough to break form. The game is my most ambitious yet. Ambitious as Perseverance Full Clearance was, it pales in comparison to the monster I'm creating here. This kinda became open-world before I'd realized it, and unlike a lot of "open world" games, I want there to be some things to do on each world, which is why there's been such a focus on planetary events. Speaking of those: all but 4 are done scenes wise. Yes: I finished Galaxia. Tonight I'll be gearing the S.S. Potassium tileset to work at the scale its artist (CoyoteCraft) intended. He's yet to do the majority of detailing, he claims that should be done after next week. Nothing new from Pjcr yet, and while Xiie has paid the outstanding balance her old ISP threw on her, it is in the process of being connected still. As for me, I have some videos for the Postmartia events. Pjcr's portraits for Xeltara have all been implemented and look stunning! And here's some screenshots showing some of the work I did on Galaxia. In preparation for Tekerlek I grabbed the old Battleship sprite my artist Apoc made for Menagerie and lightly edited it and added some recolors. Second to the left from the top right is the S.S. Potassium. Top right is Baron Gadzoo's "Ruby Annihilator", second to the right from top-left is the Nadinean Seadrifter, the entire bottom row are so-far unknown ships, though the bottom right is likely to be a Havenian Judicator, with the black sailed ship with red markings likely belonging to another infamous pirate. At this point I'm too lazy to add in thrusters, though I might grow the enthusiasm in the future. For reference, the only one of these ships to have been given a legitimate concept or drawing is the S.S Potassium. featuring in Highwaymen of the Starlit Sea I should mention that the only reason i left Tekerlek to last in the roadmap was due to the time the assets for this ship took to develop. It's been shown several times that the characters who star in this segment have plenty of good chemistry and I find it a joy to write them! The events demanded a little editing, so here is the updated Roadmap with changes for tekerlek added. The bizarre obstacle course event was scrapped and the Anathema bossfight was added in its place and moved to the finale. Updated Roadmap for Planetary Optional Events Anathema has been planned to be a boss fight since before work on Disk 2 even began. The fact she has an intense music score / theme... And entries in the database including a medal for impressing her prove that well enough. Still dealing with burnout and a bizarre amount of inter-gestational wind that's making me somewhat uncomfortable so how long things will take to really get rolling again is anyone's guess at this point. But knowing me it won't take too long.
  7. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    This year has probably been one of the most productive since 2015. The sheer magnitude of work I started with, compared to the pittance that now remains manages to even make me feel good. Between the open beta weekend where I finished 50 or so maps within a few days. To going from 116 optional planetary events to the point where now only 25 remain, and it's taken only 3 months. 39 optional events per month, at a rate of over one per day. This last 30 days has been immensely productive. With an absolute swathe of planetary events being knocked out of the park, we started with zero progress on anything other than one shots, now we're almost finished. With 2 scenes left for Galaxia and 4 for Tekerlek. Over the weekend I took a break to stave off some mild though very expected burn out, and to process legal forms to keep the place I'm living in. The forms as of today (monday) have been lodged so now I have but to wait for the hearing to be arranged. Xiie should be back about any day now, Pjcr has finished submitting the Xeltara and is now onto Lilith. Xeltara The final pose and two facial expressions. Tonight i will implement them and see about finishing off the galaxion scene events. Now after a break I'm keyed to get back to work. I intend to change my routine back to my shitty hot topic vampire variety as the Australian summer gorws in intensity. So... Will we be done in time? The influx of files Pjcr has been sending is great, but not nearly fast enough. There is still much to submit and Pjcr having reliable net will not magically fix everything. At the current rate we're looking at a march 14th release instead, which is bad and far from schedule, but this is actually good news. With Xiie back in the game soon, she too will have a hard time catching up to present demand, even with the absolute hoard of files she's worked on, there is much i have not been able to get her to make for lack of context and her internet being too poor to accept image files. That's nothing to say of my own progress, while yes, if all events left were merely scenes, I could easily make the deadline, but only 6 of the remaining events are scenes, the remaining 19 are boss fights from medium, to hard, to surreal difficulty. This is also the disk where the first of four superbosses becomes available, rated on the INSANE difficulty. While there are exceptions, these difficulties for players also match up relatively well with the effort and difficulty of production for me to develop. There's also a lot of interface upgrades to be implemented, such as rewards. That's not to mention the custom VA these optional bossfights will necessitate, and given the line up of professional VAs i have for many of these characters, and my limited fortnightly budget, it may just be infeasible to release this game on December as originally promised. So... what will happen? The December Delta Build Demo 3 has already had an Alpha, and a beta as was the weekend in Janurary this year, so when did Gamma happen? Gamma was a closed doors build that nobody actually got to try because it got cancelled for a fairly valid reason. it was scheduled for June 6 but it was one day earlier that my PC bricked. So I decided to just move on ahead, planning a delta build in november, but this would leave only a month for testers, and my breaker is very thorough and a month is simply not enough time, this game is too massive. So putting all things in perspective, moving the delta build to december seems like a fair concillation for a failure to release this year, which leaves Demo 3's release a few months to really get things airtight, and ensure all placeholders are more or less a thing of the past. This would mean Demo 3 would release on 3/14 and our 10th anniversary, the game will also be put on steam, as "early access", the full game should be ready in about a year from then. Avoiding the Problematic Crunch of Rush The release of Fantasia Demo 2 didn't go as smoothly as I would have liked. The writing felt disconnected and jarring, and a lot of what was going on made less sense than more- that is where Re-Write came in. Looking forward, no matter how many delays it takes, I refuse to rush the content. I want to create a game that doesn't need a Re-write patch to fix what should have been correct the first time around. The only knowledge I had plans to release the game in December comes from the trailer, which is a mistake on my part. That said, there will be SOMETHING that happens in December, be it the Delta build, a Simian Scandal 9.5, or whatever else... I don't intend to say there will be something, only to welcome all who anticipated that with nothing. If a miracle happens and my artists get me all the files I need, then maybe a December release will be possible. But that's seeming less and less likely with every day that passes. For the 12/12/22 release, all bets are pretty much off already, as that leaves us less than a month to finish everything. 12/22/22 is more plausible, but still unlikely. Doing this would also mean no QA from the delta build, as this would leave no time for a Delta Build to exist. So in closing: It's more likely a Delta Build will release on the 22nd of December, giving delta testers a little under three months to give feedback, which should be enough. Me and my team can then focus on getting all the resources finished and implemented, while I have the budget to pay the voice actors for their contributions. This would also give us something to celebrate our 10th Anniversary with, not only our first venture onto the steam platform, but a valuable release as well. If this is the path that ends up being taken, I intend to have the game finished completely before march, allowing me time to prep steam direct and get press material ready and some marketing and hype generation done.
  8. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Outside of the one Surreal Difficulty, Haven and Zirkov are both done! In addition... Postmartia, outside of two more intense events, is also done! Just 39 events remaining. Updated Roadmap Here's some previews! Haven Zirkov Postmartia I also did this small optional event cinematic for one of Postmartia's events which needed the gravitas. Polaris Arrival That's all for now~!
  9. Remi-Chan

    The Photo Booth- show your face people!

    My Halloween get up.
  10. Correct. I don't have much reason to be troublesome these days~! Not as HUGE an update as last time, but I did get four more events done (that I can't even test yet) marking Planet Haven complete with the exception of a Surreal Difficulty boss-fight which will be handled later. While making these I made some gorgeous pictures to support the scenes. Of 180 events, only 47 remain. I intend to get another eight completed over the next couple days or so. My focus now shifts to Planet Zirkov and Planet Postmartia, completing those will also complete the Turquoise System To clarify, I'll be skipping the last two Postmartian events until I get around to focusing on boss fights and hectic events like that. In the spirit of such progression, I went ahead and made a bunch more placeholders, including some brand new designs. The Zirkovians Floating lifeforms who once had an empire, they were brought low by the Galaxions. Now a handful remains under the shelter of Saarkrell's generosity and bravery. These are made in MSpaint, because it's quick and easy for me to do. Mal Morris Mal Morris joined the Polaris Federation and sought to become a hacker of justice, but ultimately was lead to just being a hacker in corporate pockets. He'll be a comical antagonist to serve as a contradiction to Shadow Dude's profile, who is someone governments expressly fear!.
  11. Lel thanks, though you can call me Remi now if it please~ The Monkey is dead.
  12. Diddily darn I got no one to reply to or give feedback on but the thread is gonna die again if i don't keep it going so here's an absolute SLEW of stuff i got done in the last 11 days or so! I've made some big progress on the Road map I've posted around the place but maybe not here...? Done 13 events over 11 days which is over one event per day. Not as fast as I'd like... But I might get more productive as time goes on, but so long as it doesn't dip, we'll still make it by 12/22/22 which is one of two intended release dates. Updated roadmap: Green Boxes Mean Completion! With 51 Events to go when you consider I started with about 100 on my plate last month, it really does seem like I'll make the December 2022 release date! It's more or less down to my artists... For the second Esperia event, I decided it was about time Esperia's current portraits got updated and that I add another eight of them to round out her character more. Oh, and while we're on the subject of portraits and my artists! Pjcr Got me the first two of eight Xeltara portraits, finally his net and power have somewhat stabilized. Xiie Is likely to be back around mid November. Meaning we should have a LOOOOT less placeholder sprites in the game than we do presently. Now... to the media. So I realized I was not only missing the second Esperia event, but also the first one! Well, this has been corrected, both these scenes and more updated with her new faces. Recovery of the Frostqueen Family of ZERO BLOOD (This is the events actual name, forgive the out of date banner.) And now, for some planetary event previews! Byteopia There's more events done but I've only done videos of these two. Draik An event for Kira at last, and there's one missing where Xaela introduces her bad self again. These events are unlocked by Kara's Optional event chain. Xeltara and Xaramitsi get to have some fun with good ol' fashioned MURDER! (or torture but who's really gonna try correcting them...) While I've started on the Haven Quests, I'm not even up to a point where I can test them due to restarting from scratch on a new save to ensure against game-breakers and soft-locks.
  13. I like to draw girls. The Demon Lord: Mischevia The Atomic Biowulf Oh, and me~ Trash Apple
  14. Remi-Chan

    ya-hallo~! I have come bearing art!

    So... I watched all I could of Spy x Family, decided Yor was best girl, and then realized Kyon would probably do the same thing to Putin since she is a Demoness now, but ascended from an assassin who worked for the Ukraine. The moment this thought hit me of a Soulcatcher like kyon assassinating Putin Yor-style i couldn't let it go as this most terrific image, background and all, coalesced in my imagination. And so, I clearly had no choice but to draw it! The Poison Pixie And here's a speed draw!
  15. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Currently working on the Optional Events of Byteopia. I've done three since this one, but this one fairly well sets the tone. Draik, Morzan, and all of the moons, suns and single-location planets are done. Oh, and here's the kind of cruelty the superboss characters have at their disposal! Yeah, this game doesn't pull punches, lel.
  16. Remi-Chan

    ya-hallo~! I have come bearing art!

    The Court Magician The Kitsune Nanianne, rendered beautifully with her eight luscious tails on display~! Simian Speed Draw
  17. Think the site is on it's way out. Ripparoni!
    https://discord.gg/VBwjSeQ
    I've set up a final bastion / social hub for my fellow devs. Feel free to come along!

  18. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Just one of several optional events coming to Demo 3!
  19. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Here is a bunch of the wacky characters you may meet on your journey!
  20. Being a game designer who loves to have little cinematic movies included to make the game an even more exciting and gripping experience... It's become a pretty normal thing for my games to have in-game cinematics that play throughout the story. Here's just a couple of these. A warning, these are often very bright and very flashy. So if you have epilepsy be careful! Many of these animations are by me. But good as it looks, frame by frame work is duly tiresome... So I do have work from my artists Xiie and Pjcr and occasionally others in there, as well.
  21. Remi-Chan

    Remi-chan's Cinematic Showcase!

    This is probably the closest thing I yet have to an actual anime. Please enjoy!
  22. this is probs the closest i'll get to making an anime, at least for a while ahaha

     

     

  23. Remi-Chan

    ya-hallo~! I have come bearing art!

    New! Early morning quickie! Remi-Chan: Embarrassed Baka! Inspired from a Twitter post that was so wholesome it made me feel flustered so I drew this, knowing it might also have future potential!
  24. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Post reserved for future use.
  25. Or some time around there. All old embeds remain fine. But now there is no way to enter a video embed, image embeds are also broken without using the BBcode. If I knew the embed bbcode for videos I'd just implement them that way, and I should be able to find out- but I figured this would be worth bringing to the staff's attention, seeing as a lot of threads- game development showcases in particular, rely on that ability to share videos in a way that is easily accessible.
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