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About Stapleton

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  • Birthday 10/07/1987

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  • RM Skill -
    Game Developer

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  1. Stapleton


    Nice Chung, that looks really cool man!
  2. Stapleton

    De'Vine: World of Shadows

    Heyo thanks Nirwanda and Croc!! I've been working on some trailers and will be throwing them up shortly once I get them done.
  3. Stapleton

    De'Vine: World of Shadows

    Small details: This game will be commercial and will cost $9.99. Summary: Play as Kuan a half-demon born in Hell. And enjoy many features such as: Explore a vast open world with many quests and things to do. Complete the story and save the world from Kuan's demonic father. Indulge in the full card battle system. With 150 unique cards forged with the crafting system. Take a break from the battles and spends days farming with over 33 different crops. Use them to trade, sell, or eat! Over 100 side-quests. Over 100 towns. Fast paced no wait battle system. Turn-based is also featured. Genre: Fantasy, JRPG. Game Progression: How far am I?? About a month and a half away!! Story: 100% Farm system: 100% Card system: 100% Mapping: 98% Music/Sound: 25% Scheduled game release Q4 2017. Characters: Kuan: Half-demon and main protagonist. He is betrayed by his father and strung along while seeking his revenge. Amos: Demon and father of Kuan and Chung. Main Antagonist. Anri: A poor and helpless girl that gets caught up in the midst of things. Oblivious to the eternal conflict. Priestess Audie: A benevolent priest that watched over Kuan while he was dormant. Master Sage Oat: Kuan's guiding hand. And soo many more.. How much further can I go without spoiling?? Story: Kuan and Chung lived normal lives in Hell until their father got a hold of an amulet made by Griswold a Demonlord. This amulet was forged as a treaty between Angels and Demons so they may nullify the power of the Ancients. The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient. These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it. That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients. But alas, Amos' plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land. ----------- 1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch's seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new "Hero" of this age. For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven. From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all! Screenshots: Battle System: Features of the battle system: Fast paced battle system with over 20 playable characters. All having their own sets of skills and classes. Not turn-based. React quickly with 6 preset skills that are hotkeys into your controller or keyboard. 1-6... 6 being alchemy bag for all characters. No resources aside from TP which only parents one ultimate skill. The other 4 are all situational. So think before you act!!! Customize your character by changing their class, a well balanced equipment system with major perks for all big 3 armor types, flasks to increase parameters. Armor system has varying potentials. For example, any class can wear any armor. Give your DPS heavy armor to keep them alive longer in combat! Buffs mean everything. Without them hard difficulties are essentially impossible. 4 Difficulty settings including a super easy that allows for the Battle System to be turn-based. Random encounters... They can be turned completely OFF. Aside from dungeons and even there they are limited to 2-3 per floor. CARD Battle System: Features of the CARD battle system: Collect essences from rare versions of World Map monsters. Forge the essences into cards using the Cardcrafting station in your Headquarters. Take those said cards into a battle with 1 of the over 100 battles throughout the world. Select up to 7 cards per battle. With a limiting power of 25. Better qualities cards use MORE power. Defeat 7 Card Hubs throughout the world to face up against the Card Champions in Tarn. Rewards after each victory and the NPC's even talk smack during the battle! Farming System: Features of the Farming System: Till the land anywhere in farm area of your Headquarters. Plant a seed of one of more than 33 different crops! Water them and watch them grow. Will take patience... Of course. Excellent yield that can make you quite a bit of Mola! A chicken coop where you can raise chickens. Get Eggs or if the ratio is right, get more hens and roosters! A livestock farm where you can raise cows and sheep! Get wool or milk, and again, if the ratio is right more animals! The Economy: Features to manage the currency. Random shopkeepers around the world will be randomized per play. With random goods and random purchase multiplier. An auction house where you can bid with other NPC's. They are witty bastards! Caches inside houses serve as a quick means to getting loot. Careful, when you steal them your karma goes down! Well balanced to provide a good means to getting armor, accessories, and a bunch of other useful items. Playable Characters: Other Notable Features: A sleek and simple menu system for clear navigation. A vast tutorial page that you can call up on your own accord. An encyclopedia to describe states, enemies, and so fourth in more detail. An achievement system that also has stats depicting how much damage you've dealt and so fourth. A descriptive parameter chart so you can get an idea of how best to customize your battle members. All enemies level with you. Meaning every battle is a challenge. Only story battles cannot be skipped! Levels grant more stamina to run longer, better sustenance control, and vigor! Credits:
  4. Stapleton

    Raven's Aviary of Art

    You got skillz Mitch. Cant wait till you get Dungeonbound done. Im still lovin that pony lake though, everytime I see it lol
  5. Stapleton

    The Photo Booth- show your face people!

    Lookin studly Croc!
  6. Stapleton

    The Photo Booth- show your face people!

    Oh? lol , but you definitely are!
  7. Stapleton

    The Photo Booth- show your face people!

    You are very cute Kotori!
  8. Stapleton

    Jacob Mann Music!

    Absolutely phenomenal music for an absolutely great price.. I bought both packs and I have to say dude you have major talent. I can already think of all the places where this music belongs inside my game. Keep up the great work Mann.
  9. Stapleton

    Directional Events

    # Use the following in script call within move routes.# move_horizontal_saplon #for random movement # move_toward_character_saplon($game_player) #for moving toward player # move_away_from_character_saplon($game_player) #for moving away from player class Game_Event def move_horizontal_saplon move_straight(4 + rand(2) * 2, false) end def move_toward_character_saplon(character) sx = distance_x_from(character.x) if sx.abs move_straight(sx > 0 ? 4 : 6) move_straight(sx > 0 ? 4 : 6) if !@move_succeed && sx != 0 end end def move_away_from_character_saplon(character) sx = distance_x_from(character.x) if sx.abs move_straight(sx > 0 ? 6 : 4) move_straight(sx > 0 ? 6 : 4) if !@move_succeed && sx != 0 end end end Here I threw this together real quick.
  10. Stapleton

    World Map script

    Try this my squirrely friend. http://www.rpgmakercentral.com/topic/19195-csca-teleport/
  11. Try this Kotori-chan. I made this example event to show you. The conditional branch script call is this. Just copy and paste it into. $game_variables[4978] != $game_player.x || $game_variables[4979] != $game_player.y Change the variables 4978 and 4979 to whatever you like. It was just open in my project. And do not forget to check the Allow Knockout inside the change hp event page. If you want it to be a common event, do everything the same, and set the trigger of the common event to parallel process. Make the switch to trigger the event anything you wish, and the event by turning on and off the switch whenever you need it. Remember that you can place anything in the event in the conditional branch you want and it will activate when you take a step. Hope it works!
  12. Stapleton

    The Photo Booth- show your face people!

    Hi, I am the ultimate lurker! As of this post I will be averaging 1 post every almost 4 years! Some people here know me. You all look great as I expected! @Crescent you pull of the pink quite well I say. @Yuugami nice mask. @Soulpour looking studly with white hair. @Riki nice purple hood. @Chaos nice picture man. @Fantasy Duo, very pretty both of you, wow. lol I really want to comment to all but i'd be here forever, you all look great. Here is a few of me last summer.. Nothing too new, I don't take self pics so I have to wait until someone sends me pictures of me lol. I have used Rpgmaker for many years now. If anyone has any questions or needs help, feel free to PM me, I don't bite! Anyway see you guys in another 4 years. haha. haa.. haaa......
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