Hey all. I'm trying to make it so the player can press a button and swing their weapon. Not sure if I'm going about it the right way. I've included a gif and event code. I'm using rpg maker vx ace.
The way I'm doing it feels awkward. I'm turning the player sprite transparent while playing a battle attack animation on top of the player scaled down to 20%.Currently, I'm not sure how to blend animations properly. As you can see, the player turns invisible for a second. Anyone know a better way to do this?
This is only a test, too. Then I need to think about specific animations for directions and how to get an enemy react to getting hit. The second part seems like it would be difficult. Can someone get me started on how to do the second? Like, what's the event to make an event happen a tile away from the player - in the direction they're looking? Thanks everyone!
https://cdn.discordapp.com/attachments/452615345736384522/1075616597730922536/swingTest.gif
https://cdn.discordapp.com/attachments/452615345736384522/1075617211831562351/image.png
edit: I also have a common event called "Check R Pressed" that makes the player wait in spot for 10 frames that runs in parallel with "Sword Swing".