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raccon1815

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About raccon1815

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  1. This here is the plugin I'm working on, I'm trying to make a plugin that will activate a common event along with a Variable Id and a variable value when the mouse is touching/over a picture. When I run the plugin I don't get any errors but for some reason it's still not working so I'm asking for any help. Also I will make this plugin free for anyone to use once it gets working properly. This is for RPG Maker MZ by the way. (() => { const pluginName = "HoverPicture"; PluginManager.registerCommand(pluginName, "set", args => { const pictureId = Number(args.pictureId); const commonEventId = Number(args.commonEventId); const variableId = Number(args.VariableId); const variableValue = args.VariableValue; const picture = $gameScreen.picture(pictureId); if (picture) { picture.mzkp_commonEventId = commonEventId; picture.mzkp_variableId = variableId; picture.mzkp_variableValue = variableValue;} }); Sprite_Picture.prototype.isHoveredEnabled = function() { const picture = this.picture(); return picture && picture.mzkp_commonEventId && picture.mzkp_variableId && picture.mzkp_variableValue && !$gameMessage.isBusy(); }; Sprite_Picture.prototype.onHover = function() { const picture = this.picture(); if (picture && picture.mzkp_commonEventId && picture.mzkp_variableId && picture.mzkp_variableValue) { $gameTemp.reserveCommonEvent(picture.mzkp_commonEventId); $gameVariables.setValue(picture.mzkp_variableId, picture.mzkp_variableValue); } }; Spriteset_Base.prototype.mzkp_isAnyPictureHovered = function() { return this._pictureContainer.children.some(sprite => sprite.isHovered() ); }; const _Scene_Map_isAnyButtonHovered = Scene_Map.prototype._Scene_Map_isAnyButtonHovered; Scene_Map.prototype._Scene_Map_isAnyButtonHovered = function() { return ( _Scene_Map_isAnyButtonHovered.apply(this, arguments) || this._spriteset.mzkp_isAnyPictureHovered() ); }; })(); Thanks in advance for any help and for your time.
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