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8About Madurai

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That creature of the moon.
- Birthday 03/10/1993
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parallel.zero
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Male
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DIVIDED INFINITY [Demo] [UPDATE LAST POST]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
There's a collection of voiced scenes in the pipeline to release within the next week. Following that a town demo. Lots of fully voiced scenes in that one that shows you how we make the towns work and unique conversations based on your selected field character. It's a hefty task, but each NPC in the game is a full blown conversation, not one liner. Even more so these are voiced and unique to your selected field character/party leader. We're in the recording process for the conversations right now and I have a few more to write. Expect the demo up shorty as all the artwork, town itself, and voices are cast. Also here's a look at the final version of the Shell Equipping menu. This menu pops up everytime there's a party switch. Also I suppose this confirms that by the end of the game each character can equip a total of Four Shells. It makes for some pretty nifty Class/Style creation.- 5 replies
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DIVIDED INFINITY [Demo] [UPDATE LAST POST]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
New Demo added!- 5 replies
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DIVIDED INFINITY [Demo] [UPDATE LAST POST]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Haha, mapping is a little something we need help with actually. So hopefully it'll be fine tuned.- 5 replies
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OVERVIEW Divided Infinity is a story told from the perspective of the universe, it follows a dangerous common element throughout time, and shows what this has done to effect the lives of the people throughout history. Three separate main casts of characters based in the past, present and future. Plus other perspectives altogether, the progression system is built from the ground up specifically for Divided Infinity. The story is told freely without being bogged down by a restrictive progression system and vise-versa as the progression system titled (EASS) is built with the nature of the story in mind. The gameplay uses a custom side-view battle system built around using various player built combos. STORY A story spanning many perspectives and areas of time, told before and after death. it follows a common element throughout history and chronicles it's growth. From the past, to the present, to the days of the distant future, many lives come to a close as this story marches ever onward. Filled with themes of humanity, the story proudly where's that patch on its sleeve through and through, with all the good and the bad. PRESENT CAST Sullan Miller Information Shella Sear Information Gerone Crator Information Nima Longshore Information Rose Information Atsu Aye Information Soledad Information SCREENSHOTS PROGRESSION EASS: (Exocosm Anamnesis Shell System) Individual characters themselves do not level up themselves or gain stats, instead this is done in the form of various "Shells". Shells are a part of a universal inventory, so regardless of where the story jumps, which characters you control, or even what era of time you're in...the shells will always be with you, and your development of them will never halt. According to the lore, these Shells are formations of human memories that form after an individuals death. More insight into how new Shells are created will come at the end of the demo if you guys want to check that out! More shells will be acquired as the game progresses. So how exactly does a Shell gain power? Well, when fought with in battle, the Shells gain Shell Points or SP. Then you can begin learning the skills on each Shell's individual skill web. Fill in all the skills and stat boosts on an Anamnesis Shell and it will become an Anamnesis Core. Let's get more into that. Anamnesis Shells come from a person, they are formations of a deceased person's memory data -- more specifically their desire to be understood by others. Transforming a shell into a core renders this wish fulfilled. But you don't just complete the skill nodes on it's web. Shell Stories When a Shell becomes complete, its story is unlocked -- these are called "Shell Stories" You will play a whole scenario following the persons life up until their death. It can be of a life highlighting event, or even an overall life story. These Shell Stories have original writers, artists, self contained stories (sometimes) tying into the bigger picture, sometime not. These Shell Stories can also happen alll throughout time and you may fall into any country, time, or persons life when starting one. Most have full dungeons, parties, and a whole unique story to complete. Upon completing the Shell Story of the corresponding Shell it will become a core. Cores have all their abilities powered up, the person with the core equipped will gain battle quotes from it's character and...keeping some cores on your field character may just lead to some present day resolution for its story. If you're in the right place that is. The full game has a total of 30 Shells. Gameplay Gameplay in Divided Infinity is done in the form of a custom side view battle system, with custom animations to fit inside of that. There are four person parties and members may be swapped out in real time. Other skills will chain from regular attacks allowing combos to be formed up to the players choice. Original Soundtrack Complete with a large, original, heartfelt soundtrack to accompany its large story script. Divided Infinity draws the talent of three music Composers from the United States, Sweden and France into the mix. Each delivering a piece to our score that only they could have. TRACK LIST "Christophe Blondel" 00 - The Starsea Of Infinity (Main Theme) 01 - The Lost Crow (Sullan's Theme) 02 - Soldiers Of Infinity (Normal Battle) ~Future~ 03 - Cry Of Infinity (Normal Boss) ~Present~ 04 - Encycle Freelands (Field #1) 05 - Stone Sunset (Cephas Town) "Martin Barreby" 06 - Screams & Echoes 07 - Requiem Of The Wolves (Sullan Normal Battle) 08 - Lux Revelare (TA Boss) 09 - Heart Of Bronze (Serenity's Theme) 10 - Sunshade Village "Real Faction" 11 - Angle Garden 12 - Bloody Violin (Normal Battle Serenity) 13 - Brilliant Orion 14 - The Courageous Deer 15 - Flamin' Toginye PLAYABLE DEMOS Demo #1 - PROLOGUE II: The Anomaly Demo #2 - PROLOGUE III: Absolute Point Demo #3 - Curiosity Shell Story: Amity De Vier Demo #4 (final): Verse I Full feature Demo CREDITS Writer & Director: Jacob Caro Character Designers: Melody Brown, Matthew Bradley, Mimimin Music Composers: Christophe Blondel, Martin Barreby, Real Faction Main Programmer: Galv
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Astatine Adventures is a short about a girl named Astine, who's secretly a witch. Credits Artist Melody Brown Writer & Level Designer Jake Caro Music Composition & Synchronization Martin Barreby Character Spriter amicableAggressor ​Environment Artists Ayene-chan Lunarea Voice Cast Astine Emily Koch Asta Jake Caro Narrator River Kanoff __________ Artwork Astine~ Asta~ __________ FULL SHORT ~Comments from the creator~ The name Astatine comes from the chemical of the same name, Astatine is a highly unstable radioactive chemical element. Astatine derives from the Greek word for unstable "astatos. " When the title is translated it literally means "Unstable Adventures" a good sign for the relationship between Astine and her (sometimes) out of control magic. The names Asta, and Astine, are both taken from each half of the word "Astatine". I hope everybody liked our short, please take these two wallpapers of Astine if you'd like~ __________
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Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Here's the 15-Minute Final Build trailer of Anonymous Agony! -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Get a preview of our original OST with a song performed by Amanda Lee! -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Firstly we'd like to again apologize for this delay, but we are just about ready to release File #1 of Anonymous Agony. Technical work is completed, we're just finishing up some of the art assets. File #0 had around six story illustrations, and File #1 has 30. That being said I feel it's about time to announce our final art team. The new dialogue portraits have shifted from a full body view, to a shoulder up view as we feel this focuses on the facial expressions much more. Our new portrait artist is Nicole Wong and our whole team is very happy to have her along. Go pay her a visit here - http://metapham.tumblr.com/ All of the future story illustrations will be drawn by Melody Brown. Melody drew one of the File #0 illustrations, and will take up the task of handling all of them from now on. She will also re-draw the File #0 illustrations she did not do for the final version. Check out Melody here - http://jaytheunseen.deviantart.com/ _________________________________ I'm afraid there may also be another delay with File #2 due to the complete set of different assets it has. We'll have a lot of foundation work to complete. Whole separate cast of characters (With the exception of Clara) meaning new portraits, soundtrack, areas, menu graphics, it's essentially a whole different game. But once File #2 is released, and we have the assets completed for both sides of the story, we'll be able to keep the episode every two months deadline. Some people had asked us how different File #2 was from #1, how different that side really was. To answer that, it's lighter for one, it's nowhere near as morbid, and we feel it really contrasts with the Haze side of the story. It also focuses on simulated psychology sessions, rather than simulated online chatting and murder. These two stories will eventually come together for the ending, but there's a lot to get through before that happens. Expect a trailer displaying all the features of File #1 sometime in October. Expect File #1 to be released sometime afterwards. -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
We were going to save this to reveal with the new trailer, but! I'd like to introduce the virtual art museum in Anonymous Agony. Every episode we'll feature new artists in-game! If you like a piece, you'll be able to view the artist's BIO and webpages right in-game. So if you're an aspiring artist or photographer, that would like a piece featured in-game send us a message at "Iarudam@hotmail.com" with the desired picture, and a bio telling us about yourself, like why you love art or photography! We hope to help promote all you fantastic artists and photographers out there! -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
We're looking for a character spriter, anyone interested? =) -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
New screens added to first post! -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Meet Craig. http://www.youtube.com/watch?v=TDXb1lAAXmo -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Hey! I'm really glad you liked it! =) Thanks so much for all the feedback! Getting to hear all this was the point of this Beta! Thanks so much for playing! I'm sooo glad you liked it! =) I promise File #1 to be muuuch longer, the scripts are already done a good bit ahead of this! Sorry about the three month wait! We want to get a head start so it can be easier to release an episode a month! Since it was only a Beta, I didn't mind. I'll be encrypting all the final episodes. Could you suggest any methods? We're still looking through options. -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Everyone can download the File #0: Intrusion Beta below! While this is not a proper episode, it does act as the intro to the story. File #0, does not allow player control, it is mainly story based. File #1, will have all features, and most importantly player control. File #0 is only a quarter of the length of a regular episode. We're sharing this super early so that we can hear your feedback! We are listening and your feedback will help shape the final game! So let us know what you like, and what you don't like! Anyways, we hope you enjoy the preview! -Coded Emotion http://www.mediafire.com/?ynyflco59y9j2yy I'll also go ahead and announce that no further episodes will be released for at least three months. We want to get a head start, not to mention hear you all out and make the final version something great with all your help! -
Anonymous Agony [NEW OST PREVIEW!]
Madurai replied to Madurai's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
It's 6 am here! around 8 more hours! xD


