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Everything posted by Cecillia
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I have made about 25 custom NPCs for a town in my game and a majority of them actually do talk and say useful things. I wanted to know what you thought about copied and pasted sprites. For what I mean is like, let's say you're in 1 area and you can talk to this NPC etc, but then you walk to the next area but then you can't talk to them but their sprite is there. Are you okay with their sprites like being in two areas at once, or would you prefer a new batch of NPCs in every area. A majority of them are walking in a certain direction of the city, so I make it look like they walked over there to do whatever they wanted instead of walking aimlessly for eternity. If I need to elaborate more, I can >_< I just wanted to know opinions.
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@WBRUH That song is a classic. I can't believe it's been 11 years O_O, which reminds me of how long I have been a Sound Horizon Fan. I've been listening to them for 8 years and this was the first song I heard from them.
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Screenshot Critique Thread: Read Rules Before Posting!
Cecillia replied to Jonnie91's topic in Screenshots and Mapping
Omg, it's like the duel mini game in the old Mario Party. This would definitely be fun to play *Q* The HUD looks really great! The black boxing of the screen definitely reminds me of those old western movies -
Ooh! I bought mine on steam as well Their sales are lovely. Hope you enjoy your time here o 7 o~ I can't wait to see what kind of games you'll make!
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Love the animation of the skirt T_T I've been trying to study animation for a while but came to no avail. I can't wait to see more of your animations T w T
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I like this idea a lot, but it feels quite difficult and I feel like it'd take a little bit of time to get used to. But if you really want this idea, I'd say go for it
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I remember dealing with a similar problem in this script and fixed it myself a long time ago. I have to check it out the script, but I'm sure you touch the animations in there. Do you have any other scripts that are affecting it?
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Welcome to the forums If you need help with anything, feel free to ask~
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Wasn't this fixable within the script?
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Seems interesting I'm quite a sucker for "Princess" heroines, so I'll try this out sometime.
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Tears of Fate - Chapter I
Cecillia replied to Eviei's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Liking the ambience of the maps, except the font is really really hard to read X.x -
Enjoy your stay here If you need help with anything, feel free to ask.
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If you need one, I'm open up for sprite commissions for a very cheap price.
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I'm so finished with battery powered headphones @__________@
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I may be paranoid, but I like to be able to hear what's going on around me. Noise cancelation freaks me out.
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When I listened to Jonnie's tracks on my beat headphones instead of my speakers, they sounded like x10000 better than they already were *Q*
- 34 replies
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- futuristic
- horror
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I actually do already have megane NPCs in my game So that part is a + for you two!
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Screenshot Critique Thread: Read Rules Before Posting!
Cecillia replied to Jonnie91's topic in Screenshots and Mapping
@Wendell Glad to see my logo in use I like how you set up the sprites with the painted background. It's creative and definitely cute. The dynamic poses of the characters are great as well. The only thing that I'd think of fixing is one of the cowboy's guns. It's slightly blurry, but it's really no biggy -
So at the beginning you should be able to choose an actor-hero (just 1). So for example we got 5 heroes and if you choose 1 the others will be unavailable for the entire game. Your main hero will stay forever and the others are changeable. This can easily be done with conditional branches, a map, or choices. Every character need to be shown as a card when you want to see the details. The characters need to be separated from each other. So for example a peasant will be an common character and an angel a legendary character , these details should be on the card. Blood brothers from mobage games is an example how the characters should be presented. I'm not sure what you mean. Images with concise details would be lovely. Then I want to have a buy cards in shop system, so characters should be able to be bought from the shop but randomly, so you will buy a pack cards (maybe max 5cards in that pack) and randomly will the characters comes out, legendary characters will be very difficult to have from a package and common very easily. You can edit the items in the database to set up a common event with random items or even use Dekita's Item Pack Script http://dekitarpg.wordpress.com/2013/11/19/d13x-item-pack/ Every card will have level 1 at the beginning and legendary can go to level 99 but common for example only 30. This is achievable with level up equippment scripts most likely if that is what you are aiming for. http://forums.rpgmakerweb.com/index.php?/topic/1383-dark-cloud-2-weapons-ace/
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Awww! Thank you so much T __________T! I am flattered and appreciate your compliments from the bottom of my heart >//////<
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Oooh! Nice futuristic work Those should be very helpful!
- 81 replies
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- rtp generator add-ons
- pictures
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Thanks for the feedback guys! I appreciate it and I was scared people were going to be like OMG THAT NPC SPRITE IS COPIED AND PASTEDDDD, but good thing it'll be overlooked XD I'll start actually editing some like adding a hat or so!
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I actually went all out and gave all the NPCs portraits and sprites >_<
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Thank you SpookyMothman for the new fanart ; u ; It means a lot to me!
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Gaaah you guys make me embarrassed >///////< I really really appreciate these. I wish I could pay you guys back with something!
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I really like his hair and color-scheme!



