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Ninjamida

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Ninjamida last won the day on January 4

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About Ninjamida

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  • Birthday 07/16/1991

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  1. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Download link broke about a month ago (due to me migrating from Dropbox to Onedrive), I've fixed it now. No new update or anything, just a fix for the broken link.
  2. Ninjamida

    RPG with no levelling / stat growth?

    My thought is that you won't ever get permanent stat gains. However, your abilities would also be non-permanent, but rather, you equip them - think of it as something along the lines of FF7's materia system, just without all the linked materia stuff. You'd have limited slots, and you'd also only be allowed to equip abilities that match the character's class (though later in the game they could get a second class). There'd also be neutral abilities that, rather than giving a new in-battle ability, might increase a stat. Likewise, your actual weapon and armor could have traits like "10% extra damage" or "reduce damage taken by 10%". Strategy would come from a greater focus on things like status effects and buffs, as well as selecting the ideal equipment with only a limited number of slots available. With that being said, I'm now leaning a bit more in favor of having levelling, but making it have relatively little impact. If you have 5000 HP and the boss's attack averages 5100 damage, you can probably grind a bit. If you have 5000 HP and the boss's attack averages 5500 damage, grinding to survive it will probably take too long and you might want to think about whether you can use buffs (or perhaps negative statuses on the boss) to reduce that damage instead. Or something along those lines.
  3. So, this is an idea I've been considering for the remake of Legends of an Otherworld. For those of you who aren't familiar with my game - in brief, it's a turn-based RPG with a CTB battle system (like in Final Fantasy X). As such, the focus is primarily on in-battle strategy, with pre-battle setup being a fairly close second; levels are actually relatively unimportant. (The final bosses can easily take down a level 99 party if your strategy isn't good, but are very comfortably beatable at level 50-60 with good preparation and strategy.) A huge inspiration was FFX challenge runs, where you generally don't gain stats at all throughout the entire game. As such, I'm considering - why not take levelling out of the equation altogether? This way, the player never thinks "Maybe I'm just underlevelled and should go grind", they know they need to improve their battle strategy and/or better tailor their equipment to the battle. New abilities and items would still become available as the player progresses, and small stat boosts through equipment would remain possible - just no permanent increases. While I definitely see why this wouldn't work for the average RPG, I get the feeling that for one like mine, it might be a very good approach. What are your thoughts on such a concept? (PS: I'd be willing to guess there's probably already at least a couple of games out there that do this - if you know of any, how were they?)
  4. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Put another battle video up. This one shows off the battle system really well; the downside being it spoils how to beat the first (of many) "That One Boss" in the game - although the video ultimately ends in a game over, it shows a lot about how to approach the battle in general. See first post for the video, it's the second one.
  5. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Put some better preview images up now. Go check 'em out in the first post. (Of course, if you've played the game, you'd have already seen it anyway...)
  6. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Transient is the first one with the "hard boss" music (Battle3 of the RTP). The one that uses Pulse and Trauma, and is immune to physical damage unless Weaken is inflicted on him.
  7. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    For sure, not everyone gets stuck on it - but many people have reported it as their first roadblock. (For those who don't get stuck here, Transient is usually the first roadblock - and for those who do get stuck here, Transient is usually the second.) A lot of it comes down to how quickly you get here; since this battle is very challenging if you're low level, but fairly easy if you're even slightly high level. By comparsion, you have to be very far overlevelled before Transient becomes a pushover.
  8. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Finally got around to making an up-to-date video of battle footage. It's a better choice of battle too, in my opinion, as the one previously shown was a boss from fairly far into the game, that was also to at least some extent spoilery to know the existance of. Not to mention, it's literally considered the game's best (and hardest) battle, so it was neither representative, nor a great idea to show how to beat it in a demonstration video. On top of that, I also got the feeling that choosing such a battle revealed too much of the available options in the game, rather than leaving plenty for the player to discover on their own. By comparison, this one is a battle that's considered to be a highlight when first encountered and for a while beyond, but relatively unspecial by the time the player gets towards the later stages of the game. It's from a fairly early point in the game, and has little plot relevance, so doesn't really spoil anything. Of course, it still shows how you can beat this battle (which is one people tend to get stuck on), but I feel for this battle it's okay. It also shows off the concept of "you need to be strategic" without showing too much complexity. Of course, the biggest problem was simply that the old video was based on an extremely out-of-date version of the game. Here's the new one, which I've also added to the first post.
  9. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    V026b update. This fixes several bugs (including the aforementioned progress-blocking bug); see text file in downloads for full details. Fresh download: https://www.dropbox.com/s/7yu5bgfg0tosmrf/LoaO_V026_Fresh.zip?dl=1 Upgrade (from V023 or higher only): https://www.dropbox.com/s/9ky0rhudpy0xezg/LoaO_V026_Upgrade.zip?dl=1 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1252703211
  10. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Have been alerted to three more bugs. Two of them are pretty inconsequential (one is mildly annoying, the other is somewhat exploitable but has no negative effects and is only possible to do once, within a limited segment of the game), but the third is game-breaking, in that it prevents further storyline progress. There are two quests that can be done in either order (including that you can leave mid-way through one and work on the other) about half way through the game. One takes place in water caves, the final part of the other is in a factory. To avoid the bug, complete the water caves before completing the factory. (It doesn't matter how much other progress you make in either area; just which order you finish them in.) If you have a save file that's already affected by this, loading that save in the next update will automatically fix it. Regarding release of the update, I'm going to give it a little bit longer to see if this person reports any other significant bugs first. If not (or once they're fixed), I'll release the update. In the meantime, if you have a save file affected by this bug, feel free to send it to me via PM and I'll fix it for you.
  11. Ninjamida

    Chibi's Let's plays

    No worries. Thanks for at least taking the time to take a look.
  12. Ninjamida

    Chibi's Let's plays

    I'd love to see more LPs of my game, if you're still looking for things to play. Legends of an Otherworld It's an RPG Maker VX Ace project with a lot of similarities gameplay-wise to Final Fantasy X. You'll probably want to set aside quite a lot of time if you intend to finish the game; but if you just want to get a brief idea, I'd say that playing up to the Returner fight should be far enough into the game to have a very good idea of the overall gameplay / etc. This game is complete, it'll only get further updates if bugfixes are needed.
  13. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Given that no issues have been reported (besides that one bug fixed in the V026a update) either here or elsewhere, I'm going to declare this game finished now. Bugfix updates will still occur, but I won't be making any further changes to the balancing or adding any extra content. I've requested this post be moved to Finished Games; I'm also going to go back and pretty much entirely redo the first post at some point so that it isn't a mix-and-match of outdated and current info and so that it more accurately represents the finished product.
  14. Ninjamida

    Legends of an Otherworld [V026b update 01/01/2018]

    Uploaded V026a. This fixes a bug that causes a crash when the player enters two specific battles (see spoiler tag if you want to know which ones, be aware that one of them is a somewhat significant spoiler). Download links remain the same; you can confirm you've got the fixed version by looking for a "V026a.txt" file in the ZIP. Fresh download: https://www.dropbox.com/s/7yu5bgfg0tosmrf/LoaO_V026_Fresh.zip?dl=1 Upgrade from Demo V023 or higher: https://www.dropbox.com/s/9ky0rhudpy0xezg/LoaO_V026_Upgrade.zip?dl=1
  15. Ninjamida

    Control on floating follower's sprite

    Sorry, I don't really know much about how the follower system, or for that matter graphic-related scripts (aside from custom dialogs / menus) in general, work. If anyone else knows how to create the graphical effects you're after but isn't sure on how to tie them only to specific actors, I can help with that part.
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