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Galv

Staff Manager/Global Mod
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Galv last won the day on April 1

Galv had the most liked content!

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About Galv

  • Rank
    Forum Defender
  • Birthday 03/07/1984

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  • Website URL
    http://galvs-scripts.com/

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Web design, cartoons, video games, RPGs of all kinds.

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

43,345 profile views
  1. Sorry, I don't plan on making any changes to this plugin
  2. Collide SE - Version 1.0 RPG Maker MV Plugin Galv Introduction Bump! Bump... bump! Screenshot Features A very simple plugin that adds a sound effect when the player collides into something. How to Use - Copy the "Galv_CollideSE.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-03-02 - Version 1.0 - release
  3. Past Encounters - Version 1.0 RPG Maker MV Plugin Galv Introduction Battle previously defeated enemies. Features This plugin allows you to specify regions with random encounters that are chosen from any previously defeated troop. A comment can be added to troops that you do not wish to appear in this list (such as bosses). How to Use - Copy the "Galv_PastEncounters.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-02-28 - Version 1.0 - release
  4. Prize Wheel - Version 1.0 RPG Maker MV Plugin Galv Introduction Spin to win! Screenshot Features A simple plugin that opens a new scene where the player spins a wheel and presses a button to stop it from spinning. Whatever the wheel lands on they can receive a prize! Build lists of potential prizes that the player can spin to win showing the item icons on the wheel. How to Use - Copy the "Galv_PrizeWheel.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works - Get example graphics from demo or make your own Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-02-21 - Version 1.0 - release
  5. Screen Zoom - Version 1.0 RPG Maker MV Plugin Galv Introduction Zoom around the screen on the map scene (but not to be mistaken with map zoom) Screenshot Features This plugin allows you to zoom the screen to a certain x,y pixel location, scale and taking a certain duration to do it. Only map and map sprites will be affected by the zoom – window message and other scenes will not. The zoomed screen can be moved around by calling the script again with different x,y position or scale. NOTE: This is a SCREEN zoom plugin, it only changes the camera zoom of the screen. It doesn’t scroll the map or allow you to see more of the map than the screen size permits normally. So for example, if you zoom out smaller than default 100% scale there will be black around the map. How to Use - Copy the "Galv_ScreenZoom.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-02-10 - Version 1.0 - release
  6. New Item Indication - Version 1.0 RPG Maker MV Plugin Galv Introduction Another one from my VX Ace plugins remade for MV. Screenshot Features This plugin adds an image over weapon/item/armor icons that have been obtained for the first time in the game to indicate that it's a new item. This 'new' image disappears once the player examines it (moves the cursor over it to see the help text) in the menu. How to Use - Copy the "Galv_NewItemIndication.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - You'll need an image to use in /img/system/ and set the plugin setting to point to it. - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-01-25 - Version 1.0 - release
  7. Superman Ability - Version 1.0 RPG Maker MV Plugin Galv Introduction Another one from my VX Ace plugins remade for MV. Screenshot Features Enables the player to takeoff and land like superman with the press of a button or script calls. - uses different charactersets when flying - flight button can be enabled/disabled during game - event conditions to use if player is flying or not How to Use - Copy the "Galv_Superman.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - You'll need to make charactersets for actors you want to fly - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-01-15 - Version 1.0 - release
  8. Dynamic Traits - Version 1.0 RPG Maker MV Plugin Galv Introduction Making traits a little more flexible. Screenshot Features Add traits to actors during the game via script call or use note tags on actors or classes to specify traits that can be gained when reaching certain levels. Traits added via script call can also be removed with a script call. How to Use - Copy the "Galv_DynamicTraits.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-10-30 - Version 1.0 - release
  9. Weapon Proficiency - Version 1.0 RPG Maker MV Plugin Galv Introduction Train your actors to be proficient in a variety of weapon types. Screenshot Features Actors have a weapon proficiency for each weapon type. This weapon proficiency can raise the hit chance, crit chance or have an effect on damage with a change to the damage formula for physical attack skills while they are wielding a weapon of that weapon type. Weapon proficiency for the currently wielded weapon can be increased by attacking in combat or manually via script command. Each class can have different maximum proficiency for each weapon type. An animation can play during battle when an actor’s weapon proficiency skill increases. Players can see their weapon proficiency in the default status menu or in Yanfly’s status menu if either of these are set in the plugin settings. How to Use - Copy the "Galv_WeaponProf.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-12-20 - Version 1.0 - release
  10. Galv

    Plugin Help for Galv's CustomTitle

    Checking the MV version doesn't mean your project's files have been updated. You have to manually copy the latest files into your project as that forum post has info to do.
  11. Galv

    Plugin Help for Galv's CustomTitle

    Latest files meaning when you update RPG Maker MV itself you need to also copy over the latest updated files to older projects. More info here: http://forums.rpgmakerweb.com/index.php?/topic/71400-rpg-maker-mv-v134-update/
  12. Galv

    Plugin Help for Galv's CustomTitle

    It sounds like you do not have the latest version of MV files in your project. My plugins are kept up to date with latest version of MV.
  13. Choice Pictures - Version 1.1 RPG Maker MV Plugin Galv Introduction Just a simple one... pictures and choices mixed. Screenshot Features Change a picture on screen depending on which choice is highlighted in a ‘Show Choice’ event command. How to Use - Copy the "Galv_ChoicePictures.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-12-10 - Version 1.0 - release
  14. Screen Buttons - Version 1.1 RPG Maker MV Plugin Galv Introduction Screen buttons for pressing and touching. Screenshot Features Add buttons to the screen on specified or all maps that can be set to emulate button presses, run script code or run a common event (press and hold or triggered). Create or remove any number of buttons during the game. Includes a setting to disable map mouse-click movement if you wish to use buttons for arrow keys (example in demo). Can enable/disable buttons during game or have buttons disappear or stay during events such as ‘Show Text’ dialogue. Keyboard can not control these buttons, they are for mouse or touch activation only. How to Use - Copy the "Galv_ScreenButtons.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-12-13 - Version 1.1 - fixed a bug with mobile touch going into menus 2016-11-30 - Version 1.0 - release
  15. Tools - Version 1.0 RPG Maker MV Plugin Galv Introduction A simple use-tool-on-event plugin. Screenshot Features This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen. The basis behind this plugin is to allow players to event what happens when a tool is used, giving the player script calls to use to assist them with tool functionality. Each tool activates a common event to control this. This plugin requires database and eventing knowledge. How to Use - Copy the "Galv_Tools.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works and to get the example tool HUD graphic from /img/system/ Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-11-20 - Version 1.0 - Release
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