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Galv

Staff Manager/Global Mod
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Everything posted by Galv

  1. Keypad Input - Version 1.1 Galv Introduction For those sci fi games where you enter a code at the door or something. More for that than anything, really... heh. Features The keypad is just a fancy version of the 'Number Input' event command. When "OK" is pressed, it outputs the entered number to the chosen variable. When "X" is pressed, it outputs -1 to the chosen variable (for eventing). From then on, it's up to your eventing skills what to do with the number. Set a variable for it to use and maximum numbers allowed to be input. Screenshots How to Use Place script under Materials and above Main. Read script instructions. Show the keypad with script call: keypad_input If you want to check high numbers in a conditional branch, you can use 'script' $game_variables[1] == 123456789012345 Script Get it here FAQ None yet. Credit and Thanks - Galv Author's Notes 2012-10-15 - Version 1.1 - Updated to allow for larger maximum number input to display properly.
  2. Emotional Responses - Version 1.1 Galv Introduction This is kind of gimmicky and I don't know if anyone will ever use this, but thought I'd share anyway. It was more for trying to get more experience anyway Features A gimmicky graphic menu with 4 responses (by default they are: angry, sad, happy, none. These can be changed easily.). Call this menu whenever you want the player to make an emotional response. Use conditional branches to determine what happens depending on the selection. Each time one of the four responses is selected, it records the number against the actor that is leading the party so you can check how many times each actor has selected each emotion. Using this data, you could make NPCs respond differently depending on how happy or how sad the party members are. The demo includes examples of using it in conditional branches. Screenshot How to Use Place script under Materials and above Main. Read script instructions for script calls to use. The demo shows how to use the emotional response counts in conditional branches. Script Get it here FAQ None yet. Credit and Thanks - Galv Author's Notes You could achieve this with show choices and billions of variables. But I thought I'd make the system easier and more interesting.
  3. Galv's Fishing Mini Game - Version 1.0 RPG Maker MV Plugin Galv Introduction My Breath of Fire 2 inspired mini game now has an MV version. Screenshot Features This plugin adds a new fishing mini game to your project similar to that of Breath of Fire 2’s. This plugin is not plug-and-play and requires setting up. It may be difficult for new users. – Customise a range of fish attributes to change how they behave such as bait they eat, speed, difficulty to reel in (and more) – Customise each fishing spot’s backgrounds and music – Add specific fish or objects or randomize them for each fishing spot. Use eventing to add quest items to catch from the water. The demo contains examples of some things you can do. You’ll notice that the RTP doesn’t come with many useful fishing icons (to use for rods and baits), and there’s not a whole lot of fish for you to use included in the demo – you’ll need to source or make your own resources to use. How to Use - Copy the "GALV_Fishing.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' – Create a new folder: /img/fishing/ and copy images from the demo to use as templates - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv - Matt Beer for the fish Terms May be used in free projects but please contact me if you wish to use this in a commercial project. Updates 2016-10-30 - Version 1.0 - Release
  4. Sorry, I don't plan on making any changes to this plugin
  5. Collide SE - Version 1.0 RPG Maker MV Plugin Galv Introduction Bump! Bump... bump! Screenshot Features A very simple plugin that adds a sound effect when the player collides into something. How to Use - Copy the "Galv_CollideSE.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-03-02 - Version 1.0 - release
  6. Past Encounters - Version 1.0 RPG Maker MV Plugin Galv Introduction Battle previously defeated enemies. Features This plugin allows you to specify regions with random encounters that are chosen from any previously defeated troop. A comment can be added to troops that you do not wish to appear in this list (such as bosses). How to Use - Copy the "Galv_PastEncounters.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-02-28 - Version 1.0 - release
  7. Prize Wheel - Version 1.0 RPG Maker MV Plugin Galv Introduction Spin to win! Screenshot Features A simple plugin that opens a new scene where the player spins a wheel and presses a button to stop it from spinning. Whatever the wheel lands on they can receive a prize! Build lists of potential prizes that the player can spin to win showing the item icons on the wheel. How to Use - Copy the "Galv_PrizeWheel.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works - Get example graphics from demo or make your own Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-02-21 - Version 1.0 - release
  8. Screen Zoom - Version 1.0 RPG Maker MV Plugin Galv Introduction Zoom around the screen on the map scene (but not to be mistaken with map zoom) Screenshot Features This plugin allows you to zoom the screen to a certain x,y pixel location, scale and taking a certain duration to do it. Only map and map sprites will be affected by the zoom – window message and other scenes will not. The zoomed screen can be moved around by calling the script again with different x,y position or scale. NOTE: This is a SCREEN zoom plugin, it only changes the camera zoom of the screen. It doesn’t scroll the map or allow you to see more of the map than the screen size permits normally. So for example, if you zoom out smaller than default 100% scale there will be black around the map. How to Use - Copy the "Galv_ScreenZoom.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-02-10 - Version 1.0 - release
  9. New Item Indication - Version 1.0 RPG Maker MV Plugin Galv Introduction Another one from my VX Ace plugins remade for MV. Screenshot Features This plugin adds an image over weapon/item/armor icons that have been obtained for the first time in the game to indicate that it's a new item. This 'new' image disappears once the player examines it (moves the cursor over it to see the help text) in the menu. How to Use - Copy the "Galv_NewItemIndication.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - You'll need an image to use in /img/system/ and set the plugin setting to point to it. - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-01-25 - Version 1.0 - release
  10. Superman Ability - Version 1.0 RPG Maker MV Plugin Galv Introduction Another one from my VX Ace plugins remade for MV. Screenshot Features Enables the player to takeoff and land like superman with the press of a button or script calls. - uses different charactersets when flying - flight button can be enabled/disabled during game - event conditions to use if player is flying or not How to Use - Copy the "Galv_Superman.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - You'll need to make charactersets for actors you want to fly - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2017-01-15 - Version 1.0 - release
  11. Dynamic Traits - Version 1.0 RPG Maker MV Plugin Galv Introduction Making traits a little more flexible. Screenshot Features Add traits to actors during the game via script call or use note tags on actors or classes to specify traits that can be gained when reaching certain levels. Traits added via script call can also be removed with a script call. How to Use - Copy the "Galv_DynamicTraits.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-10-30 - Version 1.0 - release
  12. Weapon Proficiency - Version 1.0 RPG Maker MV Plugin Galv Introduction Train your actors to be proficient in a variety of weapon types. Screenshot Features Actors have a weapon proficiency for each weapon type. This weapon proficiency can raise the hit chance, crit chance or have an effect on damage with a change to the damage formula for physical attack skills while they are wielding a weapon of that weapon type. Weapon proficiency for the currently wielded weapon can be increased by attacking in combat or manually via script command. Each class can have different maximum proficiency for each weapon type. An animation can play during battle when an actor’s weapon proficiency skill increases. Players can see their weapon proficiency in the default status menu or in Yanfly’s status menu if either of these are set in the plugin settings. How to Use - Copy the "Galv_WeaponProf.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-12-20 - Version 1.0 - release
  13. Galv

    Plugin Help for Galv's CustomTitle

    Checking the MV version doesn't mean your project's files have been updated. You have to manually copy the latest files into your project as that forum post has info to do.
  14. Galv

    Plugin Help for Galv's CustomTitle

    Latest files meaning when you update RPG Maker MV itself you need to also copy over the latest updated files to older projects. More info here: http://forums.rpgmakerweb.com/index.php?/topic/71400-rpg-maker-mv-v134-update/
  15. Galv

    Plugin Help for Galv's CustomTitle

    It sounds like you do not have the latest version of MV files in your project. My plugins are kept up to date with latest version of MV.
  16. Choice Pictures - Version 1.1 RPG Maker MV Plugin Galv Introduction Just a simple one... pictures and choices mixed. Screenshot Features Change a picture on screen depending on which choice is highlighted in a ‘Show Choice’ event command. How to Use - Copy the "Galv_ChoicePictures.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-12-10 - Version 1.0 - release
  17. Screen Buttons - Version 1.1 RPG Maker MV Plugin Galv Introduction Screen buttons for pressing and touching. Screenshot Features Add buttons to the screen on specified or all maps that can be set to emulate button presses, run script code or run a common event (press and hold or triggered). Create or remove any number of buttons during the game. Includes a setting to disable map mouse-click movement if you wish to use buttons for arrow keys (example in demo). Can enable/disable buttons during game or have buttons disappear or stay during events such as ‘Show Text’ dialogue. Keyboard can not control these buttons, they are for mouse or touch activation only. How to Use - Copy the "Galv_ScreenButtons.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-12-13 - Version 1.1 - fixed a bug with mobile touch going into menus 2016-11-30 - Version 1.0 - release
  18. Tools - Version 1.0 RPG Maker MV Plugin Galv Introduction A simple use-tool-on-event plugin. Screenshot Features This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen. The basis behind this plugin is to allow players to event what happens when a tool is used, giving the player script calls to use to assist them with tool functionality. Each tool activates a common event to control this. This plugin requires database and eventing knowledge. How to Use - Copy the "Galv_Tools.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works and to get the example tool HUD graphic from /img/system/ Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-11-20 - Version 1.0 - Release
  19. Simple Crops - Version 1.0 RPG Maker MV Plugin Galv Introduction Crop growing is fun. This plugin makes it easier to do it. It's labelled as 'simple' because the gameplay is simple, not because it's simple to set up. Screenshot Features This plugin allows the player to plant and grow crops in designated plots by selecting seeds from their inventory. The whole process of planting crops relies mostly on eventing and database item knowledge to control how it works. The plugin (when set up correctly) keeps track of the crops such as it's graphic, if it's watered, time left until fully grown, etc. When paired with my MV Tools plugin (included in the second map of the demo), you can set up tools to control planting/watering and other manipulation of the crops also with eventing. You'll have to create your own crop graphics, I have not done this for you How to Use - Copy the "Galv_SimpleCrops.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-11-20 - Version 1.0 - Release
  20. Try this: a.gainHp(-666);9999
  21. Galv

    No Mouse Controls

    Just mouse clicks - yes unless those plugins are written to overwrite the disabled code.
  22. Galv

    No Mouse Controls

    This might be of interest: https://galvs-scripts.com/2015/11/03/mv-disable-mouse-clicks/
  23. Map Projectiles - Version 1.0 RPG Maker MV Plugin Galv Introduction Make puzzles, traps or whatever with projectiles. Screenshot Features Create projectiles that can interact with player and events using script calls. These projectiles can be fired from the player or an event and set to shoot in a direction or at a target. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more. How to Use - Copy the "GALV_MapProjectiles.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-09-14 - Version 1.0 - Release
  24. I do not know if Ace has something like this, sorry
  25. Galv's Quest Log - Version 1.0 RPG Maker MV Plugin Galv Introduction Another quest log plugin to give you guys more options (and because I wanted my own) Screenshot Features Create quests with objectives and display each as complete or failed as the quest goes on. Quest details are stored in a .txt file within your project. Sort quests into categories that can be expanded/hidden by the player as desired. Use script calls to check results of quests and objectives to potentially save on switches/variables. Player can track a quest, making it appear in the quest log when no other quest is selected to quickly reference it during game. Quest update notification can be done manually or automatically if using Galv’s Timed Message Popups (included in demo as example). How to Use - Copy the "Galv_QuestLog.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the help file and examine the demo to learn how it works Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MV project including commercial. Please credit "Galv". Updates 2016-11-10 - Version 1.0 - Release
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