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sinchross last won the day on March 27 2012
sinchross had the most liked content!
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33 ✶About sinchross

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http://thesongofdragons.blogspot.com/
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Jack of All Trades
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Darkness Ascension
sinchross replied to sinchross's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
That's strange, have you downloaded the mediafire file or the dropbox file?- 3 replies
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Darkness Ascension
sinchross posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Darkness Ascension is a game created for Rpgmaker Vx Ace. The game was done in just 22 days to participate in the Indie Game Contest 2014. It was made by me, some friends tried to help me, but I could not implement or add the game what they did, unfortunately, at run time. Because of the little time to miss the deadline... I'm planning a remake of this version soon, I will make it better and add some new features and skills, and also a better narrative and more types of scenarios and new map design. I hope that you can enjoy the game and tell me what I could make better in a new update. The Story of Darkness Ascension Halbert Halfgrand was the heir of a legendary dynasty, descendant of the founders of the kingdom of Taldorn in the island of Hossus. When reached sufficient age, he decided to be a priest, not giving heed to his father and disowns the post that is his by inheritance, the title of Taldorn lord protector. He studied hard in another region, Highrock, more precisely in the temples of Callen and Wasgramor. Started to become obsessed with the god of Darkness and outraged by the existence of his servants, who acquired minor powers in exchange for their souls and learn to use tricks that the gods prohibit to mortals. Halbert took the decision to join the knights and priests began their training. For years he trained to kill mages, to capture them and kill them, their training was cruel, but he achieved his ultimate goal: become a killing machine, full of tricks and ruses to defeat opponents that would be almost equal to the gods. For years he worked for the Templar Knights and their order of witch hunters. Hunting and torturing a lot of suspects of devotion to the dark arts, and his life was devoted to the church until he received a letter, his father was dying. Halbert asked permission to leave his temple and departed on a long journey to Taldorn. Upon arriving in the capital, was approached by soldiers of his father that gave him an arrest warrant. Halbert did not accept it, and then fought bravely for his life, until he was wounded and be unconscious by a knight's attack. Halbert woke up and open his eyes, seeing just darkness. They left food and water every day, but never gave him a word. He was just about to go crazy, but his obsession for revenge, not left him to perish, began to train his body waiting for opportunity, and to be as healthy as possible when he finds the opportunity to escape. After a long time being locked up in that dungeon, Halbert sees a man in a hood and hear words of hope. But Halbert has experience of years analyzing lies in the eyes of his victims, and the guy did not seem sincere, something was wrong at that visit. The man approached with drawn sword, Halbert pretended not to notice until he arrived at a proper distance, Halbert broke his arm and killed him breaking his neck, grabbed his clothes and then thought that it was the time that he waited so long throughout their time in captivity. And then the game begins. (Sorry for the English and if you encounter some grammar errors, please send me the corrections to do...) Images More screens here: http://contest.rpgmakerweb.com/game/view/id/110#.U7RJ5_ldVRo Trailers Download http://contest.rpgmakerweb.com/game/view/id/110#.U7sbbfldVRp Thanks! If you like it, please, vote for the game. Credits Game Team Rodrigo Oliveira (Sinchross) General Design Rodrigo Oliveira (Sinchross) Environment Design Rodrigo Oliveira (Sinchross) Character Design Rodrigo Oliveira (Sinchross) 3D Modeling Rodrigo Oliveira (Sinchross) 3D Animation Rodrigo Oliveira (Sinchross) Graphical Resources Rodrigo Oliveira (Sinchross) Scripts Rodrigo Oliveira (Sinchross) Victor Sant Aly Khas Michael Willian (DAX) Victor Saint Cidiomar R. Dias Junior Raizen Fomar0153 Yanfly Moghunter SFX && Music Incompetech (incompetech.com/music/royalty-free) FreeSFX.co.uk- 3 replies
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Hello fomar... the script is working now? Do you update the script? I'm searching a script like this for everywhere and just find yours xD. Congratulations.
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does anyone know if this project is done?
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[Already Solved: I didn't had add the suffix to the battler name file. ^^'] I'm having problems with the configuration of the animated battlers... I do everything how is said in the script manual... And somehow, what apears in the battle is the entire file of the character with all poses floating arround... i_i
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Perfect script!! Love it! I'm searching a script like this on VX...though...
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Hmmm it's ok, I find a way to adjust ^^. But now I'm triyng to change the opacity of the map light using the code <light opacity id: o, d> but it doesn't works. The light map opacity can be changed with this code or only the other lights?
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Victor, finally I can make the lights work ^^ But I have a request... Can the Light begin to be generated by the coordenate 0 of the map? That will make the things better to do a lightmap, because I do the lights for all the map using the map screenshot as a template... But in the end I've need to find the center coordenate to fit the map and it is not every map that have a correctly center coordenate.. Resume: Make a lightmap shows the same way of the fixed parallax.
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I still can't see the lights... only the lantern and shades works until now... = /
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Do you can make a way that we can change de RGB collor ingame of the images in the overlay directory?



