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12 ⋆About Erics

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- Birthday 10/10/1989
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RM Skill -
Jack of All Trades
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Are you using his Status Menu by chance? Those have the stat property names in it.
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Are you using a script that shows your actors in battle? Such as a side-view battle? It seems it's looking for a sprite when an actor dies and if that actor doesn't have a death sprite set up, it gives an error. Which battle scripts are you using?
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Very easy fix. Make sure the first script is under the SAS IV scripts. Next, in that first script, find these lines, its pretty much near the top. def rotate_formation_left j = [@actors.size, max_battle_members].min @actors = @actors[0...j].rotate.concat((@actors[j+1..-1] || [])) $game_player.refresh end def rotate_formation_right j = [@actors.size, max_battle_members].min @actors = @actors[0...j].rotate(-1).concat((@actors[j+1..-1] || [])) $game_player.refresh end end and add Multiple_Core.refresh below the "$game_player.refresh" on the rotate_formation_right and on the rotate_formation_left. or you can just replace them with this, since I did it for you lol. def rotate_formation_left j = [@actors.size, max_battle_members].min @actors = @actors[0...j].rotate.concat((@actors[j+1..-1] || [])) $game_player.refresh Multiple_Core.refresh end def rotate_formation_right j = [@actors.size, max_battle_members].min @actors = @actors[0...j].rotate(-1).concat((@actors[j+1..-1] || [])) $game_player.refresh Multiple_Core.refresh end end
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passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Erics replied to The Passive Lion's topic in Developing Tools
I would freaking love how he managed to do all that. I've been messing around with Tankentai for so long and can't evne do half the things that guy did. If only I could read Japanese! -
Tankentai Battle System: How to use actors as Enemies?
Erics replied to catbus176's topic in Programming
This is answered in the big Tankentai threads made by Passive Lion, check those. -
passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Erics replied to The Passive Lion's topic in Developing Tools
I think that might be the animation file error.. Find the animation file in the system folder( I think it's located) and replace it with the one from the Tankentai demo. -
passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Erics replied to The Passive Lion's topic in Developing Tools
Post a screen shot of what that line is. Also, what other scripts are using, if any, that has anything to do with battles. My Tankentai is edited a shit done by me, so I don't think my lines match up with yours. -
passive lion [RMVXA] Tankentai v.100 Update Fully Functioning English Version (Installation Instructions)
Erics replied to The Passive Lion's topic in Developing Tools
@FKPanda : What are you doing that makes the error pop up? It seems it is talking about frames. Does this error occur when the actor is killed? If so, it might be looking for a dead sprite frame. I'm not entirely sure. Elaborate more on the problem and when it occurs and I might be able to help you. -
Ah, I understand what you're saying now. You can turn off the class levels inside the script. Not sure why you would go against using it, as its an amazing script, but glad you finally got what you wanted !
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Elaborate a little better. You kind of lost me on this. Are you using a script that causes actors and classes to have their own level? If yes, are you looking for a script that causes them to level at the same time? If yes, why not just get rid of that script that causes them to be a separate level, since that's what you want. Because I do know, by default, actor and classes don't have their own level. Either I'm really tired and can't read worth a darn right now, or I'm legitimately confused on what you're asking.
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1&2 Ah, okay. I thought you was killing people off everywhere ! 3 If done correctly. It would still be great re-play value! 4 Again, if done correctly, anything can work !
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For one and two, I always found that a death of a character/actor is a great way to bring out emotion from the player, to make them want to take down the bad guy for what they done. Although, you seem to be killing people left and right, and it kind of makes that emotion almost pointless. If you're killing people off left and right, it will eventually just become the norm, and make the characters/actors who died, and the ones tied into that family line less important and not worth remembering. That's how I feel about it anyway. For three, that sounds like an interesting idea, and something that would be very neat to do and would add re-play value. !
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Holy necro bump, Batman! Next time in the future, I'm not trying to act like a mod or come off as rude, but it might be best if you create your own topic. But back to your questions. By shaking battlers do you mean to prevent them from moving towards the actors and have the battlers stay in their current location and do a shake for their attack/skills/magic? And post a picture of what you're talking about, and where you are adjusting these x and y coords. Because that has NEVER happened to me before.
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It's been a while since I've worked on my game or been here.. TIME TO GET BACK AT IT! After playing a lot of old school games, I have so many ideas for my project I started so long ago!! I'm ready to start on my game again!!
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Place the Yanfly party script above Tankentai.


