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1About gandalfr

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Gandalfr
- Birthday 03/26/1993
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gandalfr changed their profile photo
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Thanks for your help! I will see what I can do and hope it fixes my problem!
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If so, it was definitely an accident, and I have no Idea how to go about finding where I did it :/
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Thanks for the help, guys! That should wrap up my questions for now. This can be closed
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Thanks alot! Also, am I supposed to contact them about getting my game's thread moved from the Game Submission section to either the Showroom or Gaming Lounge? Or am I misunderstanding the rules there??
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Hey everybody! I have been a member here for a while and just recently realized whilst needing to contact an admin, that I don't really know any :/ So it would be nice if someone could let me know who the admins are Thanks a lot!
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"Memories of Regalia" (DEMO)
gandalfr posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
~~Memories of Regalia~~ Turn Based, Story-Driven, Fantasy RPG Memories of Regalia on Facebook! https://www.facebook.com/memoriesofregalia Download the demo here: https://www.dropbox.com/sh/4dvm3quv7bgcibr/r3M83qe8IW Average Demo Play Time: 2-3 Hours About: This is a project that I have been working on for a while now, but as I am in college I have little free time to spend making games. It definitely still has a few problems that I am trying to work out, but for the most part it works pretty well, seeing as I am fairly unskilled with RMVXACE. I used this software as an outlet to let me tell a story that I had written, which means that this game is VERY story driven. I do believe that the battle and leveling system is fun, but if you are looking for an action game, this might not be the right choice. This game is definitely for people who love having plot as their #1 priority. Story: Regalia is a world filled with many cultures who each have a deep history. The current major power of Regalia is the city of Mang-El. Mang-El's power lies within their special military force, the Izara, and their mysterious abilities. Orphaned children become students at Mang-El's famed Academy, located on an island south of Mang-El, and are trained to be Izara. This story focuses on a student training to be an Izara, Kai, and the people who surround him. Follow their journey as Izara, and learn the truth that lies behind all of Regalia's mysteries. (I don't want to reveal too much about the storyline, as I feel it would be better to learn along with the characters while playing the game) Characters: Kai: A student at Mang-El's Izara Academy, Kai excels in his studies and is very dedicated. He greatly looks forward to what he knows has been his lifelong dream, becoming an Izara. Amelia: One of Kai's fellow students, Amelia shows apathy towards becoming an Izara even though she shows great potential. She often wonders what it would be like to travel beyond the island. Lance: Kai's best friend, Lance, is more excited to leave the island than to become an Izara. He trains hard and has become exceptionally skilled in his pursuit of a life outside the Academy walls. Collect SP to level up your characters in three unique skill trees known as the "Soularium"! Interact with others to learn more about the people and places that surround you! CREDITS: Design Story & Character Design ---- Jamison Messerschmitt Map Design ---- ------William Newman Title Art ------------------------------- Linni Main Menu Script ----------- Wyrelade Battle View Script ---- Jet and Efeberk Ace Battle Engine ---- ------------Yanfly Parallax Lock Script ---- ----------Yanfly Time Control Script ---- ------------V.M. Proximity Detection Script ---- ---V.M. Troop BGM Script ---------- MephistoX Overlay Mapping Script ---------- Yami Music “Regalia Theme†---- Jamison Messerschmitt “Island Theme†“Tensity†“Dream World†“Gameover “ “Sweet Dreams†------------ Aaron Krogh “Town†---------------------------------Geluf “Dungeon 006†------ ----------------Gyro “Let Me Tell You A Story†---- Jasmine Cooper “Cool Stuff†---------------------------------- Kunsel Known Issues: Sometimes talking to a character from behind instead of face to face can cause the game to lock up. I know why this is happening and how to fix it, so I will re-upload a fixed version when I have the time. There a couple trees in a certain map that don't overlay correctly sometimes. It only happens occasionally so I am not sure what the problem is. There are still a few awkward moments regarding how the music flows. I have to take some time to polish those up. If you notice anything else, please let me know! -
Hey everyone, I was just wanting to see if any of you were interested in checking out my band and telling me what you think. We are a pop punk band from Iowa and we recently added a new member. We recorded a rough acoustic video of a new song we wrote and it would be so cool if you checked it out. Btw, we are all huge gamers I have posted a lot of my original RPG music on here and always have had a lot of really good, critical, responses to it. So I decided I would just post some other stuff here to see if it still worked Feel free to like us on facebook too! Thanks a lot! http://www.facebook.com/SurvivalSoundtrack
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EDITORIAL: Voice Acting in Video Games was a Revolutionary Addition
gandalfr commented on Novem's blog entry in The Ninth Life Gaming
I think it is much easier to develop an emotional connection with a character if they have a voice. The voice is definitely a contributor to their personality. I couldn't imagine some of my favorite games not being voice acted. It would have been much less personal. Just for laughs! ---- -
Music Loops & BGM Collection - Free Commercial Use
gandalfr replied to Aaron Krogh's topic in Music Room
Well... that does it.... I'm never going to try to write my own game music again... haha -
These are just great!



