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Common Event/Pick a Stat Boost on Level Up
KiskeDS replied to KiskeDS's topic in Editor Support and Discussion
Thank you very much for the demo! One problem that I can't seem to figure out, no matter how much I mess with it, sometimes on leveling up, no bonus message appears. I figure I must be missing a conditional branch. I plan on making it for the full party, but I figure it'd just be adding extra variables and copies of the same events with different party members. -
Common Event/Pick a Stat Boost on Level Up
KiskeDS replied to KiskeDS's topic in Editor Support and Discussion
That would be much appreciated. -
Common Event/Pick a Stat Boost on Level Up
KiskeDS replied to KiskeDS's topic in Editor Support and Discussion
Sorry it it's a pain, but I could really use an image. I'm relatively familiar with parallel processes and variables, but the post pretty much confused me. -
Yanfly's acts the same as the editor. The problem persists even without custom slots, though. If you have a character dual wielding and one of the weapons is fixed. The other weapon cannot be removed. I'm more than willing to forget this method if there's a better way. I just need a way to add more accessory slots as the game unfolds.
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Alright, clearly there's some kind of miscommunication going on here. That's the problem: I don't know how. This what I've been asking help with in this thread. Using "fix equip" under features of the accessory seals causes all the slots to seal up, even the free ones. Using "seal equip" removes all accessories, which is also wrong. I need each seal to seal only the slot that it is occupying without effecting any other slot. Fixing them and Unfixing them to the characters work fine, but the open ones continue to be effected. I even checked a new project to see if its a problem with a script, but it's not. Here's an example of the problem. Neither the 2 accessories (emblem is just a name change in database) can be removed, nor the three remaining slots. This is a photoshoped edit showing what I actually want.
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Wouldn't that prevent the player from putting the accessories in the slots after they are unlocked? All the accessories are supposed to be interchangeable, ala Badges. I've been trying to figure this out, but I cannot find how to make the seals fixed instead of the armor catagory. Perhaps I'm missing it, but there doesn't seem to be an option for it.


